
Survivor roguelite meets inventory management. Collect items and master their adjacencies to unleash devastating combos. Obliterate enemies and battle bosses to overcome the corruption infiltrating your forest!
Modeled estimate, not a reported figure. How we estimate →
Media

About
You have a backpack. Good. You’re going to need it.
Packmates is a survivor roguelite about turning inventory management into a weapon. The monsters brought claws, spells, ghosts, and slime royalty. You brought a bag full of junk and a dangerous willingness to sort it properly.
Every run starts with a backpack, a handful of items, and the false belief that this will stay manageable. It will not. You will be stuffing weapons beside trinkets, and armor into whatever corners remain while trying to squeeze every last adjacency effect out of the layout.
Need more room? Get a Pocket. Place it on a locked inventory slot to unlock it. Congratulations. Your organizational problem is now larger and somehow worse.
The right arrangement turns a decent build into a disaster for everything on screen. The wrong arrangement turns your backpack into an expensive grave marker.

Power does not come from items and their synergies alone, it also comes from upgrading what you already have. Forge matching items together to increase item level and carry them deeper into your run.
Then utilize Infusion to merge items with Trinkets, transferring powerful adjacency effects onto the item.
With item leveling and infusion, you'll get gear that does more, hits harder, and opens up new layouts that were not possible on the previous Floor.
Standard Adventure — Fight through 3 Acts, defeating elite enemies & bosses to earn Hero Gems which you can spend on permanent hero upgrades.
Endless Adventure — Keep looping through the Acts as long as you can stay alive. Enemies get harder and faster, and you're now rewarded with Legendary Shards for unlocking powerful Legendary items.
Objectives — Head to objectives on each floor to find extra fights that ask more of your build. Objectives provide additional rewards, giving you more reason to push beyond surviving the floor. If you want bigger rewards, you’ll have to earn them.
Every Act ends with a boss, and every boss asks different questions of your build. Bring enough damage to dethrone the Slime Queen in Act 1. Survive the split pressure of Frost and Ignis in Act 2. Make it to Act 3 and bring down the final boss before your adventure comes to an end.
Boss levels are where weak layouts get exposed and strong ones get a chance to show off.
Winning a run is nice. Building for a future of stronger runs is nicer.
Unlock new Packmates (heroes) and alternate classes to discover new playstyles
Unlock new items to expand your build options
Play Standard Adventure to get hero gems for spending on permanent hero upgrades
Play Endless Adventure to unlock Legendary Items
Relics are equipped before you start your adventure and change the rules of the run. Boon Relics make things easier. Curse Relics make things more difficult. Naturally, you will eventually equip the dangerous curses on purpose because that’s where the interesting stories live.
Complete challenges to unlock Merchants for the camp who help you on your adventure with new shops and new ways to combine your items.
Play solo or online co-op with up to 2 friends. Drop items for your party to share, and build around each other's strengths. When you’re ready to chase glory, play Endless Adventure to get ranked on the leaderboards.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, Simplified Chinese, French, Italian, German, Spanish - Spain, Bulgarian, Czech, Danish, Dutch, Finnish +17 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h3]About the Game[/h3] This is a roguelite survival game with backpack synthesis, and it's my first time trying it, feeling good. So, I didn't originally plan to write a review because I felt I hadn't had enough experience. [h3]Annoying Part[/h3] However, after playing for an hour, I decided to write one before fully experiencing everything, because I found something a bit annoying - every time I die, I have to start from the beginning. For a single-player gamer like me, who just wants to kill time, don't you think constantly repeating the same things is a bit boring? [h3]Suggestion[/h3] I think adding more Acts and Floors, and some difficulty modes, and removing this kind of "start from the beginning" mechanic, would greatly improve the experience. Otherwise, for me, it will eventually become a game I only play when I'm bored, and then find it even more boring once I start playing.
Отличная задумка и посредственная реализация. [b]1/3 экрана занимает рюкзак. Скрыть его нельзя. (ПОЧЕМУ?????)[/b] Управление ужасно неудобное, подсветка клеток невнятная, с геймпада собирать рюкзак - сплошное мучение. Вариативность билдов ВРОДЕ БЫ присутствует, но сам геймплей ужасно медленный, прокачка медленная, все такое растянутое-затянутое, и это не медитативный геймплей, а унылый. Первая карта тоже унылая. Все зеленое, даже деревья. Нет никакой выразительности. Ну почему так плохо с юзабилити??? Эх, такой потенциал у игры был...
[h1]背包伙伴:当幸存者撞上背包管理 [/h1] [h2]前言 [/h2] 幸存者发展已经逐渐走向与其他各种类型游戏相结合的程度了,本作结合的是背包管理的玩法,两种都是上我相当喜欢的游戏玩法,手感,操作啥的还挺舒服,而目前看来构筑的深度也可以,流派也挺多的 [h2]玩法 [/h2] 接下来谈谈游戏玩法,毕竟已经说过了是幸存者加背包管理那种,游戏与传统幸存者不同的点是,地图有边境,我们需要在一定范围内躲避攻击,游戏可以控制瞄准方式,可以选择手动瞄准,也可以自动瞄准,游戏内会随机刷新出各种事件,和一些可破坏的罐子之类的,而我们通过打怪,事件等等可以收获金币和武器等等,也可以解锁未解锁的格子,进一步合理的安排我们的背包 游戏中结束后我们可以回到开头可以购买武器道具和强化的地方,两个同等级道具合成一个,武器也可以进行升级,通过各类武器道具间的连携效果可以在局内打出离谱的效果 游戏有局外养成,也有多种角色,不同角色适用的装备,擅长的攻击方式也不同,内容挺丰富,流派也很多 [h2]总结 [/h2] 游戏采用的是像素风,还算精致,而内容称得上是丰富,听耐玩的,策略性,和成长的感觉也很舒服,多种角色和boss的设计也很精致,总的来说难度算不上低,喜欢幸存者和背包管理类的玩家可以进行尝试 [quote]欢迎前来关注「 [url=https://store.steampowered.com/curator/45353266/] 𝗞𝗼𝗶𝗺𝗶𝗮𝗼🍁」 [/url] [u][b] 采撷旅途之叶,铭刻生命之诗[/b][/u][/quote]
Packmates es una experiencia bastante divertida y relajante, especialmente si disfrutas los juegos cooperativos con un enfoque más caótico y casual. El estilo visual es encantador, las partidas son entretenidas y poco a poco el juego va creando esa sensación de coordinación y trabajo en equipo que termina siendo muy adictiva. Eso sí, algo importante a tener en cuenta es que el inventario permanece siempre abierto, incluso mientras te mueves, así que al principio puede sentirse un poco incómodo o generar errores accidentales hasta acostumbrarse al sistema. Aun así, el juego logra mantener una experiencia muy divertida y perfecta para jugar con amigos.
PLEASE LET ME PLAY THE GAME WİTH MY INVENTORY CLOSED I JUST WANT TO SEE THE MAP PLEASEEE
Vampire Survivors und Backpackbattles haben ein Kind gezeugt. Da das Kind sehr sozial ist, kommt es mit Coop Modus. Game is nice und hat noch ne menge Potential. Schade, dass es so unbekannt ist. Hätte viel mehr Aufmerksamkeit verdient!
완성된 게임이라고 생각되지 않음 재미가 문제가 아니라 아직 덜 만들어졌음 게임 구조나 빌드업 잘못 만든듯 여러판 할 의미조차 없음
[h1] 《背包伙伴Packmates》简评[/h1] 这款肉鸽战斗游戏,涵盖了闯关模式、类幸存者、背包管理甚至还有毒圈机制等内容,可谓是把最近几年比较流行热门有人气的元素,都融合在这一部作品里,还真别说,这么一融合,这锅大乱炖、大杂烩的玩法还是挺有意思的,吃起来有蛮香滴说,属于“1+1>2”的叠加,而不是那种很粗糙的随便混在一起甚至于“1+1<2”的程度,玩着超级没意思的那种“糊弄”。当然,有一说一,本作的挑战难度还是有点高的,没想象中的那么容易。 [h1] 游戏玩法[/h1] 闯关模式,玩家进入一张地图,便开启一轮战斗,战斗过程中需要完成一些任务(闪光点,不知道是否强制完成),当熬过一定时间后,便可以撤离回到营地,一番修整进入下一张地图战斗。 类幸存者,非无尽模式的普通玩法下,每个关卡玩家都需要熬过一段时间,等待撤离点开启后撤离,在此期间,各种怪物敌人无限、随机刷新,很经典的类幸存者刷怪模式。 背包管理,玩家的武器、装备、道具等都是有不同形状、不同格子数,需要合理排布。 毒圈机制,撤离通道开启后必须及时撤离返回营地,否则会有毒圈,在毒圈内的角色掉血极快,扛不住。 装备系统,同名同品质装备可以合成升级,无装备组合配方合成新装备,装备基本依靠营地花钱购买,地图战斗掉落装备数量极少,背包扩充格子的掉落数量反而多些。 [h1] 挑战难度[/h1] 个人觉得比较难的,至少前期在玩家局外成长加点前,没有将角色养成的情况下,难度挺高的。 其一,装备系统,装备基本靠买,玩家得到的金钱少,买的装备实在是没法太多,战场掉落装备概率又很低,玩家构筑一套合适的背包中的装备,绝对没想象中的那么容易。 其二,类幸存者的堆怪,玩家如果装备未成形,在怪堆里实在是有点难以支撑,越往后越是如此,有种角色成长速度比不过敌人提升数值的感觉。 [h1] 建议内容[/h1] 第一,建议增加角色在战斗中的成长节奏,例如增加战场中的装备掉落情况等等。 第二,建议增加一个新手教程,哪怕是最简单的图文都行,一开始确实有些操作没弄明白。 [quote] 我的游戏真的有那么好玩吗? 关注[url=https://store.steampowered.com/curator/34823631/]“我的游戏不可能那么好玩!”鉴赏家[/url],这是你从未体验过的船新版本~ [/quote]
[h1]这次是动物福瑞轮到当幸存者了!甚至还有背包管理![/h1] 本作可选择的角色还是十分丰富的,比如说擅长近战大师的狼,远程武器的兔,召唤流的猫、防御大师猫头鹰以及魔法大师浣熊等等。 不仅如此,还有丰富的局外成长,不过比较肝,一局的红钻石给得好少,比如说可以来解锁护符,或者说增加近战的物理伤害。完成挑战任务,还给遗物。 不过每局的遗物以及武器是背包有限的,还是需要合理排布的~像装备啊,护符啊,遗物啊。我们要充分利用有限空间,精心规划物品位置,触发更多邻接效果。装备的话基本上都是靠营地上花钱购买的。战斗也可以掉落少样的装备玩法是类幸存者的玩法,打怪,要等在撤离点来开启。 本关的模式分为标准冒险以及无尽冒险,标准冒险就是闯过3幕来击败 boss,并顺便收集英雄宝石。无尽的话 敌人会变得更强,以及更多,还有更快。可以解决更多的传奇物品, 通过英雄背包管理等肉鸽的搭配来构筑属于你的流派,通常的话,都是在营地商人那边来买。本作甚至还支持最多与两位好友一起来联机,共同挑战这个无尽模式! 本作还是非常好玩类幸存者,角色丰富,俯视角有独特的风格,画风有点偏萌又有点小写实。战斗难度的话,会随着局外成长的减增多而逐渐的减少。推荐喜欢动物为主题的类幸存者生存游戏或者肉鸽及背包管理玩法的玩家入手这款背包伙伴,会给你提供不一样的体验! [quote]欢迎前来关注「 [url=https://store.steampowered.com/curator/45353266/] 𝗞𝗼𝗶𝗺𝗶𝗮𝗼🍁」 [/url] [u][b] 采撷旅途之叶,铭刻生命之诗[/b][/u][/quote]
Очень скучная
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Diablo® IV | $61.5M | 74.2K | 65% | $49.99 |
| SPORE™ | $45.8M | 72.2K | 93% | $19.99 |
| Castle Crashers® | $41.4M | 139.6K | 96% | $14.99 |
| Disney Dreamlight Valley | $33.6M | 21.7K | 92% | $39.99 |
| Creativerse | $24.3M | 30.7K | 78% | $24.99 |
Related
| Strania - The Stella Machina - | $17.6K | 58 | 90% | $11.99 |
| Concealed | $17.6K | 87 | 84% | $12.99 |
| Election Year Knockout | $17.6K | 100 | 90% | $9.99 |
| PlayClaw :: Overlays, Game Recording & Streaming | $17.6K | 100 | 68% | $9.99 |
| Indie Game Sim | $17.6K | 58 | 91% | $7.99 |
| Hero Quest: Tower Conflict | $17.6K | 333 | 30% | $1.99 |