
Pacifish: Recast is an incremental fishing management game with several mechanics to interact with and improve. It can be played both idly, or more actively to progress faster.
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About
Pacifish: Recast is an incremental fishing management game with many mechanics to interact with and improve. It can be played both idly, or more actively to progress faster.
Fish - Acquire and equip poles and tackle to fish in 6 unlockable areas with different fish and materials.
Fight - Disturbing the waters causes both the fish and the materials to fight back. Earn pixels to increase fighting stats and progress to higher tiers.
Hatch - Set up and upgrade incubators to hatch large quantities of fish.
Eat - Consume those large quantities to improve stats such as fishing speed and fight stats.
Swim - Manually take control of a fish to eat other fish and gain resources.
Gamble - Spend your earned coin to play slots, or test your memory in a match game.
Craft - Use materials to craft new poles and tackle, as well as create mods to alter pole stats.
Fish the moon - Upgrade the Sky Rod to increase moon fishing ability, destroy the moon to get permanent bonuses.
Recast is a remake of Pacifish, with added features and a complete rebalance. It uses a new engine and save system. Previous Pacifish save games are not compatible.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 20 reviews with recorded playtime.
Reviews
(Last edited: Fish Clicker Update) First, you need to know that there's a free version of the game, and this is the remake of that. Both are the same game at its core. Look at the vids and screenshots of both games; they showcase actual game content, so you can see what to expect. For those who have played the original (free) version, I'm going to point out what's different in the remake by splitting it into three categories: [b]changes, new content, and scrapped content[/b]. I've 100%-ed both games, so I'm confident I've seen most of the content (if not everything) that both games are offering. [b]Changes:[/b] - Recast leans more towards the incremental aspect of the game compared to the original (which kinda feels more like an idler). This means making money by leaving the game completely unattended is much harder. It's still a side activity game; you just need to click in more frequently now. - The Pavilion DLC is now a part of the base game with a new multiplier system to increase the reward. - Rebalancing of various item costs and effects. Imo most of them are good, but YMMV. - Some things have been renamed. For example, the Swedish Fish. - Baits have been changed into only a single kind; it lets you catch items in large numbers. - You can now eat every fish and spread the upgrade points to any available stat of your liking. - The Hatchery now lets you customize three slots instead of two (it only keeps the sun fish slot as non-customizable). - Improved Fight mode with the newly introduced fishing gear and drop rate system. - The Swimmer no longer has a health system nor obstacles to kill you, so it's easier to farm. But the bar is smaller, and you can no longer phase through the sides to reach the opposite ends. - Changes on the visuals in general. Recast is running on Godot while the original is on Unity, so a lot of readjustments were made. If you think Recast is kinda lacking in the sprite department, that's because the dev said the sprite artists had moved on to bigger jobs. If you think the font is smaller or outright unreadable, the dev is currently looking at the issue. If you think there's a lot of empty spaces in some areas and too much clutter in other areas, well... Imho the visuals are mostly a downgrade from the original, but again, YMMV. - The Fish Clicker is back with new passive trinket system. It still relies on limited events. [b]New content:[/b] - New offline resource gain feature by the means of a net, which is upgradeable in the Workshop. - New endgame map and mechanics to sink your resources into, plus a new NPC. Check the vid and the screenshots. - New collection tracker and some lore (or "flavor texts" according to the dev). - New title system to replace your fisher name. - Boosts: temporary power-ups that will speed up your timer. - Lootboxes in the Market! No, it won't cost you real money (you're already paying for this game). They contain resources to help with your progress. - More achievements than the original. - A new feature related to the black orb (won't spoil). - Supposedly a better save system (I don't see the difference from the old one, though). [b]Scrapped content:[/b] [strike]- The Fish Clicker.[/strike] It's added now. - That little shell-hunting game. - That little bit with Sam. - The Abyss (you know what it is if you've 100%-ed the original). Now, my [u]personal[/u] verdict. Do I think this remake is an improvement of the original? Yes. Do I recommend this game? Yes. Do I prefer this version more than the original? Sadly, no. Not because it's bad, just a personal preference. Pacifish Recast is a well-made incremental game and definitely performs better as that kind of game than the original. Just like the original, it's a fun game to keep as a side activity when doing something else. The reason why I prefer the original over Recast is because I was looking for an idle game when I picked up the original Pacifish. The original is a better idler, visually better, and I have access to the scrapped content, which I actually like (not the Fish Clicker, though; sorry, clicker lovers). [Edit: The Fish Clicker is now in Recast. My opinion about it is still unchanged.] Obviously, the issue lies in my personal taste and not the remake. So if you want more automation/idler, play the original. If you want more incrementals play Recast. If you enjoy the work of this dev and just wanna support him because he's just a chill dude and willing to listen to feedback, consider buying whatever he has to offer.
Such like a game from 2000s. Cool game deserve 10/10. But not a idle game over 100hs
Pacifish: Recast is a remake of a great idle game. I was super excited when I saw this coming out as I have a few hundred hours in the original. Game has a few simple loops / mechanics. Some idle and some not. The game can be completed and offers incremental upgrades to get you there. No rebirth mechanics or skill trees. All upgrades are fairly straight forward / simple in design. Its a good game and does what it sets out to do well enough. That being said. This is a remake of a FREE game and while it does have a nicer visual style; It is mostly the same content as that free original game. I would play the original and decide if you like it before buying this remake, but I personally think its worth the $3.
If steam had a middling review instead of Yes or No, I'd use it. The game is good early on, but after about halfway through its a tedious grind. The dev has now made it even more tedious with the recent updates, upping the prices on upgrades. It just becomes a slow long grind if you care to complete everything, not fun or incremental by the end game. Updated review after fully completing it: Its a good game, but you basically need to leave it open for ~20-30+ hours after you hit the end game portion and there is not a lot of interacting with the game, its just a slow idle with no real way to speed it up. You gain fish / jewels and sell them to slowly complete the end game portion. Wish it had a way to speed that up, as of this review the dev has not added anything. Hopefully future updates will help the pacing.
Cozy fishing themed idle game with a bunch of side objectives and minigames for variety.
Pacifish: Recast is an incremental fishing game that tries to strike a balance between idle progression and active player involvement, reworking its original concept into something more interactive and layered. Developed and published by Conifer Studios, it presents a deceptively simple premise—catch fish, earn resources, and upgrade your capabilities—but gradually expands into a network of interconnected systems that keep the loop engaging, at least in its early stages. At its foundation, the gameplay revolves around fishing as a primary resource generator. Each catch contributes to a growing pool of materials that can be reinvested into upgrades, allowing for faster and more efficient progression. What sets the game apart from more traditional idle titles is how it encourages frequent interaction. While it can run passively, meaningful progress often depends on active decision-making—choosing upgrades, managing systems, and responding to different mechanics as they unlock. This creates a rhythm where the game is neither fully idle nor fully hands-on, but something in between. As the experience unfolds, additional mechanics begin to layer onto the core loop. Players gain access to features such as crafting, hatching, and light combat-like interactions, each tied into the overall progression system. These elements add variety and help prevent the game from feeling too one-dimensional, especially in the early and mid-game phases. There is a satisfying sense of expansion as new systems become available, giving players more ways to approach growth and optimization. Each layer feeds into the next, creating a web of progression that rewards attention and planning. However, this sense of momentum does not remain consistent throughout. As the game moves into later stages, progression begins to slow, and the reliance on incremental gains becomes more pronounced. Upgrades require more resources, and the returns on investment feel smaller, shifting the experience toward a more grind-heavy pace. While this is a common trait in the genre, it is particularly noticeable here due to how engaging the earlier phases can be. The contrast between the active, rewarding early game and the slower, more passive late game can make the experience feel uneven. Visually, the game adopts a clean and functional 2D style that supports its mechanics without drawing much attention to itself. The interface is easy to navigate, which is important given the number of systems players must manage, but the overall presentation lacks a strong visual identity. It is effective in conveying information, but it does little to elevate the experience beyond its mechanical core. Audio design is similarly understated, providing background support without becoming a defining feature. One of the game’s strengths lies in how it accommodates different playstyles. Players can engage with it actively, checking in frequently to optimize progress, or treat it as a more passive experience, allowing systems to run in the background while focusing on other tasks. This flexibility makes it well-suited as a secondary game, something to return to periodically rather than play in extended sessions. The ability to progress in small increments without significant time investment adds to its accessibility. Replay value is limited, as the game does not offer branching paths or dramatically different approaches. Instead, its longevity comes from the gradual process of optimization and completion. Players who enjoy refining systems and maximizing efficiency will find reasons to continue, while others may lose interest once the novelty of the mechanics fades. Ultimately, Pacifish: Recast succeeds in creating a hybrid incremental experience that feels more engaging than a purely idle game, at least in its initial stages. Its layered systems and steady progression provide a satisfying loop, even if that loop becomes more repetitive over time. It does not significantly innovate within the genre, but it offers a well-structured and accessible take on familiar mechanics. In the end, it is best appreciated as a relaxed, progression-focused game that can be enjoyed in short bursts or alongside other activities. While its pacing issues and limited late-game depth hold it back, it remains a solid option for players who enjoy incremental systems with a bit more interaction than usual. Rating: 7/10
Beat the original! Buying this to support the dev! Maybe one day there will be a Pacifish 2!
Fishing, who me? Yeah! That's right, I'm out fishing! The progression system is pretty nice and I REALLY like the idle aspects of the game which is a huge plus for me because idle games are one of my favorite genres. Received a key for beta testing, and I have gotta say this is amazing! The UI is far more polished than the original which is refreshing! Also, the dev is super cool
Look at the Review from W1theR4in I have the same opinion also sum ♥♥♥♥ been missin from the first game
Meh. I actually don't really like the game. Pacifish 1 was a very good game. This one is just a worse version with a price tag. Barely any new textures. Felt a bit like a copy paste, and I know this is not Pacifish 2, but it's just sad. It kinda feels like the dev wanted to add new features 3 years later and decided to just upload the same game. The "added features" are a farm where you can plant and collect crops every 12 hours (wow!). Of course, you can get upgrades, and in the end I managed to decrease that time by a whole 30 minutes. You can fish in the orb (from Pacifish 1). It takes about 5 minutes, and then you never have to open it again. And finally the moon mechanic. A very good mechanic if any upgrades were actually affordable. Now onto the "complete rebalance". Sadly not a good thing. I have no idea why you would indirectly want to admit to making the game progress slower. The late game feels like torture. Oh, and I hope you enjoyed the fight mechanic in Pacifish 1 because... it's completely unplayable now until you reach EAT Level 45! I do have to admit to abusing a bug where you can buy and sell the same item for profit to complete the endgame. I understand if you think this review is invalid because of that, but remember that not every problem I mentioned can be fixed by having a lot more ingame money from the bug. I'm only giving this game a positive review because I liked Pacifish 1, and I have a feeling the dev can fix some stuff because it's still a fairly new game. TL;DR: Play Pacifish 1, it's the same game but free!
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