
Face the supernatural dangers of the Olympic Exclusion Zone with a car as your only lifeline in this driving survival adventure! Scavenge resources, load up your trusty station wagon, and drive like hell to make it through alive.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.71/day in the week to Sep 1 → 12.29/day in the week after.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 26.9Kreviews | 83% | — | $21.8M |
| $44.99 | 9.7Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1202 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this is just so fugging good holy jam*ly
el juego es increíble los gráficos una pasada y la historia muy buena. Me hubiera gustado que la historia fuese un poco mas largar y que profundizarse mas la en que paso en el zona de exclusión olimpo
Trash ending
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Aug 18 → 8.86/day in the week after.
Reviews, worldwide (the counter carries no country): 9.29/day in the week to Jul 21 → 8.6/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, Polish, Portuguese - Brazil, Turkish +2 more
| $29.99 |
| 1.8Kratings |
| 74% |
| — |
| not modelled |
| $29.99 | — | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Magical and intricate. Atmospheric and mysterious. Complicated systems under systems over systems. Lots and lots of mini stories to read. Discover things yourself, not just be told about them. Loved every second of every run. Performance on PC is just as weird as the car itself. Janky and unexplainable at times. Use Smooth motion if you can. Recommended for the gameplay, sound design and atmosphere. The tory is fine.
Overall very good game. It's an action logistics game with a story, and belongs on the same shelf as Death Stranding and Subnautica. You've got a lot of travelling and exploration to do, and you're going to need to invest a lot of time and resources into making your journey easier and more productive. You're got to navigate a hostile world with its own backstory, populated with other characters to push you toward a definite goal inconveniently located all the way on the other side of the map. Most of that travel involves collecting resources to prepare for the next leg of your trek. Like those other two games, the story isn't fantastic, but it's enough to motivate you. The driving is fantastic, by the way. Excellent car physics. It's a logistics game, so it is very grindy and involves lots of traveling and inventory management. You'll also spend a lot of time in your garage. The game has roguelike elements that keep things interesting. The maps are prebuilt, but the majority are shuffled and randomly populated every run. While any single anomaly is relatively easy to avoid, modifiers and synergies can really work together to ruin your day in unique and sometimes hilarious ways. This game is dark aesthetically, but it's not horror. It's about as scary as the X Files, which is to say, not at all. Just mildly creepy but safe for the family. It has its tense moments, the occasional mild jumpscare, and sometimes mistakes can be costly, but there's very little [i]actual[/i] danger in standard difficulty, and there are easier (and tougher) difficulty options.
I've never been a car person, but i would protect this car (and the game as a whole). The story adds to the driving and everything perfectly. Gotta get the DLC sooner or later, looks awesome.
gg
.
Genius game, love the exploration and crafting mechanics, it feels so good when upgrading the car, its awesome.
This game usually takes a long time for me to play. I like that sometimes, it's often OK here, but it does get wearisome. The story of this game is.. atmospheric, in broad strokes. I'd like to analyze it further, but it often feels hard to do, either from scarcity or difficulty of persistence. (I'm looking at you, Audio Tapes) The gameplay I like, though as I said earlier, my usually cautious and meticulous playstyle makes the gameplay loop feel quite long. I mean, I just spent an hour and a half doing an Expeditions run, and an hour an a half more earlier just doing inventory at the shop and swapping out from my Whispers loadout. I still have some "fun" new moments, like with finding out Abductors can take your current item, and roll it veeery far away. But I feel alot of my time is on foot, when I'd like more Opportunities to just drive, and use things like the Jump Jacks and the Anti-Grav Emitter for cool things like barely missing pine trees, instead of usually hitting pine trees. Also, back to the shop, not until past the Main game's ending and partway into either DLC did I run into not having enough room, but now here I am like in real life leaving piles of stuff either on the ground, lost in a Pneumatic Locker, or in various XL Roof Storages I forget. Oh, and mounting points for most things and lighting options, please, if that was the only thing that changed, it'd still be very helpful. Overall, still like the game, but I fell like I'm the one reaching and stretching for entertainment from it, rather than the other way around, if that makes any sense. Currently I'm maybe half of the way through Whispers DLC, and hopefully 3/4ths through the Expeditions DLC. Only failed a run twice, once in the first run you go to because the exit didn't spawn, and the later via electrocution during an Expedition. Maybe a better review is in order once those are for the most part finished...
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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