
Face the supernatural dangers of the Olympic Exclusion Zone with a car as your only lifeline in this driving survival adventure! Scavenge resources, load up your trusty station wagon, and drive like hell to make it through alive.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.71/day in the week to Sep 1 → 12.29/day in the week after.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 26.9Kreviews | 83% | — | $21.8M |
| $44.99 | 9.7Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1202 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
What a fantastic experience. Like a combination of a driving sim, with Twin peaks, with a rogue lite, with a construction and upgrading your car like mad max. What a great experience through and through. All i kept saying to myself was "wtf is going on" and it was glorious
dont know what update happen but crashes on load up any time now. Don't bother. Seems others have the same issue for a year and nothing has been done.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Aug 18 → 8.86/day in the week after.
Reviews, worldwide (the counter carries no country): 9.29/day in the week to Jul 21 → 8.6/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, Polish, Portuguese - Brazil, Turkish +2 more
| $29.99 |
| 1.8Kratings |
| 74% |
| — |
| not modelled |
| $29.99 | — | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This gets a VERY enthusiastic thumbs up. The primary gameplay loop is very engaging. You'd think having to spin so many little fiddly plates would be overwhelming, but the UX/UI design is stellar, with controls being intuitive enough to memorize easily, yet just imprecise enough to be screwed up if you're panicking. This is Pacific Drive's greatest strength: it is very psychologically effective. It pairs a naturally eerie scenario with cryptid-creep and uncanny-valley weirdness to great effect, teaching you to be a little freaked out and even getting you to panic, but never actually trying to terrify you. I'm not a fan of horror games and was able to get through this one with no issues. The story leans heavily on gamifying its sole player-relevant plot point: you are a delivery driver who has been bonded with a supernatural station wagon. These scientists explain you are destined (doomed?) to become obsessed with it. However, the game doesn't force you through story elements or cutscenes to become obsessed in any way; it's just a coincidence that all of the upgrading and maintenance you do could easily be explained by this alleged obsession. And hey, customizing your car with the wide array of optional paints, decals, and doodads, well... it's not a terrible way to pass the time waiting for sunrise (since there's a day/night cycle mechanic that can't be fast-forwarded). So, it works. Sadly, it's the only part of the story that involves the player. Beyond the clever trick of getting you to roleplay your alleged affliction organically, the player's avatar is trapped somewhere between "errand boy" and "fifth wheel". The last chapter & ending in particular come across like old friends having earnest tearful goodbyes in the back seat of an Uber before all but one of them going their separate ways, with the remaining passenger now expecting you to be his best friend (without even bothering to learn your name). I feel like something similar to Star Trucker's CB radio would have fit into what this game was doing, and gone a long way to alleviate this one pain point. Plus it'd be nice to know what the heck the avatar was doing out there in the first place, before getting sucked into the Zone. Also on a minor note, you can beat the game just fine without unlocking a lot of the tech tree. There's end-game tools & resources I never even had the means to collect or build, much less use. Ironically, my main challenge at the end was the same challenge from the very beginning: having enough gas to reach your destination. I laughed my ass off approaching the final area, having to stop frequently to siphon vroom-juice from every derelict car along the way. At some point I'll get the DLC and continue my adventures in the zone, I'm sure of it. Just a thoroughly enjoyable experience, with few things to complain about and a lot that's gonna stick with me. The soundtrack in particular added at least a dozen new songs to my playlists. Amazing work and I can't wait to see more from Ironwood.
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год назад увидел игру на обзоре у amytrip и мне она жесть как понравилась, я купил её и залипал 20 часов подряд. сама концепция подобных игр, где обустраиваешь свою базу и защищаешь её и себя от противников мне очень нравится, а тут мало того что база это машина, так ещё и вместо типичных противников по типу рейдеров или зомби у тебя аномалии как в сталкере. мне игра так зашла, что я закрыл глаза на огрооомное количество повестки, бесячие диалоги неписей, туева куча платных длс и жуткие лаги, тогда я грешил на свой проц, тк у меня стоял зеон и как я думал из-за него у меня на минимальных максимум 60 фпс с фризами, но в этом году я обновил мать, проц и озу и всё равно игра еле еле на средних набирает злоебучие 60 фпс. ну и добивочная, почему я пишу обзор - появились ебучие "эспедиции", которые не дают мне выбирать в вылазки и при этом когда ты заходишь в менюшку эспедиций тебя обратно не выпускают, только выходить из игры на альт+ф4 и сидеть в гараже всю оставшуюся жизнь
great loved it
Игра необычная, Затягивает так что время не замечаеш, чуть на раб не опоздал
Liked the Windows 98 style of the UI, along with the driving and looting mechanics. Plot is also engaging, fed via notes and recordings, which is also great, I love reading them after each drive. Performance is decent. Recommend everyone who likes exploring.
需要静下心来玩,如果时间充裕去代入式品鉴一下会觉得很享受,可惜的是主线太短。而且如果能种菜做饭就无敌了(?
Pocas sensaciones hay mejores que estar con el coche a punto de caerse a pedazos, esquivando bolas de acido, maniquís explosivos, sierras, lagos, pedazos de carretera que se levantan frente a ti, con la radio a todo volumen escuchado Puzzle Pieces mientras te diriges al teletransportador.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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