
Face the supernatural dangers of the Olympic Exclusion Zone with a car as your only lifeline in this driving survival adventure! Scavenge resources, load up your trusty station wagon, and drive like hell to make it through alive.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.71/day in the week to Sep 1 → 12.29/day in the week after.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 26.9Kreviews | 83% | — | $21.8M |
| $44.99 | 9.7Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1197 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's a solid OK game. Don't expect too much and you wont be disappointed. It's an indie game for sure. The difficulty level is casual, usually even relaxing, with some small little tense moments. Once you learn how little the anomalies and threats actually affect you the gameplay becomes super chill. BTW I don't get people who play like for 30 hours and then don't recommend the game. If you stayed for that long you had to be having some fun right?
Dredge meets Snowrunner - love it
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $21.8M | 51.5K | 78% | $19.99 | |
| $21.8M | 37.5K | 87% | $39.99 | |
| $21.7M | 109.6K | 97% | $9.99 | |
| $21.5M | 70.3K | 91% | $9.99 | |
| $22M | 33.1K | 95% | $29.99 | |
| $22.1M | 26.5K | 87% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $567.1K | 1.1K | 78% | $14.99 | |
| $236M | 320.6K | 88% | $29.99 | |
| $12.1M | 15.6K | 82% | $29.99 | |
| $287.6K | 524 | 90% | $17.99 | |
| $167K | 228 | 59% | $19.99 | |
| $53K | 300 | 36% | $6.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Aug 18 → 8.86/day in the week after.
Reviews, worldwide (the counter carries no country): 9.29/day in the week to Jul 21 → 8.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, Polish, Portuguese - Brazil, Turkish +2 more
| $29.99 |
| 1.8Kratings |
| 74% |
| — |
| not modelled |
| $29.99 | — | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Simply magnificent
Крайне положительный обзор!
Стоит своих денег, но мне впадлу дальше играть
mira, 60 horas me ha durado, es un cruce entre stalker y un simulador de conducción y me ha encantado, si eres un ave de rapiña en fallout y adoras mejorar tu equipo a base de chatarra dale
The same old survival and crafting gameplay loop with typical progression mechanics. Pretty boring and grindy.
不错!
Yeah i got 2 hours in this game. I just couldn't get this to run smooth, and not look like garbage. so i suggest getting a cracked copy and seeing if it works for you. Look at my specs it should run.
A story based, extraction game that takes place almost entirely in a car, where you explore a strange area with stalker-like anomalies and improve your car between missions. An odd mashup of different mechanics that has a lot going for it. For the specifics on how things work, you gain access to a garage early in the game, where you unlock blueprints, build car and garage improvements and prepare for your journeys into the zone. Journeys in the zone, go through one or more maps, where you will be assaulted by anomalies that can be minor annoyances or very deadly. Most maps will have energy nodes, and if you collect enough, you can leave if the map has an exit. If not, you must move on to another map to get home… you cannot just drive back. Once you are in a map with an exit and have enough energy, you call in a gate and a storm and race to the gate before the storm kills you. But this storm also comes on its own (on most non-story maps), so you are on a clock to gather the resources and energy on every trip out. These can come quite quickly on some maps. There are different biomes with different resources available, and you will need to progress through the story to unlock the higher tier biomes with better resources. These biomes also get progressively harder. Once back in the garage, you spend the collected energy and some resources to unlock new blueprints, and build improvements and repair your car and head out again. The game has a lot going for it. The setting is cool and unique, the driving is well done, the anomalies you encounter are weird and the car improvement loop is fun and engaging. The story is out there, but is engaging in its own way. The basics are really solid. But for me at least, the negatives really brought this game down, cancelling out a lot of the good. The problems come down to two main things. I just really didn’t like the extraction mechanics, which put you on a clock in a clunky car, trying to hurry and find resources and energy and escape in some pretty tight windows. It just kind of goes against some of the strong points of the game, which is exploring the cool setting and trying to understand the world. And sometimes the exits are in hard to get to places, along winding roads, up on hills your car struggles to climb and the like. The other, even worse feature, is the whole repair loop. Initially it is fine, and repairing is no big deal really. As you progress though, the mid and deep zones will really hurt your car and it takes a lot of resources and/or time to fix your car. This is made worse with car parts having a hidden age stat, and as they get older, they will break faster and will get unfixable stats. You end up spending more time fixing your car and collecting basic resources or waiting for the car regenerating garage expansions than actually progressing and doing fun stuff. That’s not to mention the car quirks either, which are annoying things your car will do like dimming the headlights when you turn left or such. These can also be fixed, but you have to go through a mini-guessing game to fix those. Another unfun mechanic. Although it is fair, and you can get through it, it is just a grind and becomes unfun. This must have been an issue for others, as I realized late that there are options in the menu to reduce car damage, help with fixing your car and other, semi-cheat feeling options (many of which don’t disable achievements). I did end up turning some of these on late in the game just so I could get through it with my sanity. So, for me at least, this game was a letdown and not something I would recommend. Great ideas but brought down by the brutal repair cycle and the fact that it was an extraction game. Just not my thing, especially given some of the mechanics in the game. There are enough good ideas here, that if you enjoy more stressful and grindy games, you can get some good enjoyment out of it though. Just going into it knowing what it is… which I didn’t.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.