
Face the supernatural dangers of the Olympic Exclusion Zone with a car as your only lifeline in this driving survival adventure! Scavenge resources, load up your trusty station wagon, and drive like hell to make it through alive.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.71/day in the week to Sep 1 → 12.29/day in the week after.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 26.9Kreviews | 83% | — | $21.8M |
| $44.99 | 9.7Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1197 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pomysł na początku fajny a potem nic się nie klei. Niby straszna ale jak już ogarniasz to jest nudna. Grzebanie przy aucie na początku fajne ale potem rutyna.
I just completed the game, and there's a lot a liked about it along with a little I did not. In many ways, the narrative progression reminded me of Firewatch, in that you never actually see the other people that are talking to you. While I understand that this is done to take shortcuts in the game development, it does weaken the overall attachment the player has to the narrative. The environment left me awestruck when I first started cruising around. The strange encounters with physics-bending anomolies seemingly randomly generated throughout each map was at times challenging and nail-biting. However, after about mid-way through the game these anomolies often seemed redundant, and boring. It was the same things over and over, and while at the very end there were some additional higher-tier hazards, it left little to the imagination. I did die a few times, mostly to environmental hazards that were outside of my control, but that was because throughout the game I was in a false sense of safety and 99% of the game was non-threatening. The story itself is extremely interesting, and I very much looked forward to uncovering how the peninsula became the way it was.... but I'll never know. There's so much exposition left on the table that when the game ended I was quite annoyed. The ending itself, as others have noted, was predictable, and left almost zero actual conclusion as the player was thrust into the after-game endless mode. All in all, I would recommend Pacific Drive, especially for the first half of the game's mechanics. It's easy to see however based on the percentages of the achievements that much of the playerbase became bored with the game however and neglected to complete it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Aug 18 → 8.86/day in the week after.
Reviews, worldwide (the counter carries no country): 9.29/day in the week to Jul 21 → 8.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, Polish, Portuguese - Brazil, Turkish +2 more
| $29.99 |
| 1.8Kratings |
| 74% |
| — |
| not modelled |
| $29.99 | — | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
interesting mix of mechanics, i love the tinkering of the car and the gives and takes with each upgrade that allows you to prioritize how you approach the map. the maps can be bothersome to traverse at times... but i suppose it is the northwest, and the terrain is famously difficult. what shines to me is the anomalies, they're weird and usually very fun to navigate, and are seemingly even weirder than say anomalies in stalker. they truly feel plucked from roadside picnic.
Enjoying it. Its almost like a puzzle game. No Combat.
GREAT GAME I SPENT ALL MY SAD RESTLESS HOURS ON JUST PLAYING THIS GAME
By far the best road trip-esque game out there. The game has a unique aesthetic that closely resembles that of Gravity Falls, the levels are beautifully made and it really makes you go ''woah'' every once in a while when looking out your car's window. The story is also well made and the characters are very likeable, you really feel like a part of their team, their history and most importantly their story within the zone. Probably one of the best (semi) story games I've ever played. The radio also plays a lot of bangers that add even more to the vibe of the game (my fav. is Signs by Sam Houghton (also on spotify!), who knew a good fast paced radio track could fit so well when you're driving like hell trying to escape the instability! 10/10 would reccomend.
那个邪教恐怖DLC我没玩过,但本体内容还是绝对值得一试的,买的就是这款灵异旅行游戏的创意,而且主线剧情的游戏时长足够玩两天了。 游戏形式就是在场景地图里计划路线,沿途收集各种物资,克服随机出现的敌人和有害环境,从基地出发一步步深入探索区域,达成目标后传送回来。等你升级一遍车子,造一些新装备,就再上路吧。
Buen gameplay, buenas mecanicas, buenos graficos, historia meh, final es una mierda
Pacific Drive мені сподобалась уже самою своєю ідеєю. Це дуже незвичний досвід, де машина - не просто транспорт, а фактично твій головний супутник. Найбільше зайшло відчуття такого польового автомеханіка: постійно щось лагодиш, міняєш деталі, думаєш, що варто покращити перед наступною вилазкою, і поступово перетворюєш одну й ту саму машину на все більш підготовлену до цього дивного постапокаліптичного світу. Особливо прикольно, що авто тут не змінюється на нове кожні кілька годин. Ти весь час працюєш з однією машиною, знаходиш деталі у світі, ставиш кращі компоненти, ремонтуєш те, що зламалось після чергової поїздки. За рахунок цього до неї навіть з’являється якась прив’язаність, і кожне повернення в гараж відчувається як окрема частина пригоди. Сам світ теж працює на атмосферу. Постапокаліптична зона, дивні явища, покинуті місця, постійне відчуття, що навколо щось не так. Через це навіть звичайна поїздка за ресурсами спочатку сприймається як маленька експедиція. На жаль, до кінця я гру так і не пройшов. З часом стає дуже помітно, наскільки вона повторювана: виїхав, зібрав ресурси, пережив чергову аномалію, повернувся, полагодив машину - і знову по колу. В якийсь момент цього стало забагато, і бажання продовжувати просто зникло. Але навіть попри це Pacific Drive залишила хороше враження. Я не можу назвати її грою, яку хотілося проходити десятки годин без зупинки, зате сам досвід тут справді унікальний.
Se ne parlava come di un piccolo capolavoro annunciato, uno di quei giochi che "devi assolutamente provare". La premessa d'altronde è affascinante: tu, una station wagon e una zona di quarantena piena di anomalie soprannaturali nel Pacifico nordoccidentale. E in effetti l'idea funziona: il rapporto con la macchina, che ripari, potenzi e impari a conoscere pezzo per pezzo, è la cosa più originale e riuscita del gioco, e l'atmosfera tra pioggia, radio e boschi inquietanti ha momenti davvero notevoli. Ma a me non ha preso, e non c'è stato verso. Il loop tra una spedizione e l'altra diventa presto macchinoso: raccogli, torna al garage, ripara, gestisci risorse, riparti, e quella routine che per altri è il cuore del gioco per me è diventata una zavorra. Le run si somigliano, la tensione si diluisce, e a un certo punto mi sono accorto che lo stavo giocando per dovere, aspettando quel colpo di scena che me lo facesse amare. Non è mai arrivato. Resta un gioco fatto con cura e con un'identità vera, e il 6 se lo merita tutto. Ma tra il capolavoro che mi avevano promesso e quello che ho vissuto io c'è di mezzo un oceano. [h1]Pro[/h1] + Il rapporto con la macchina è un'idea originale e riuscita + Atmosfera evocativa, tra radio, pioggia e boschi inquietanti + Cura e identità innegabili [h1]Contro[/h1] - Loop macchinoso e ripetitivo tra una run e l'altra - La tensione si diluisce, non ti tiene agganciato - Le aspettative da "capolavoro annunciato" per me tradite [h1]Voto[/h1] ★★★★★★✰✰✰✰ 6/10 [i](Il voto si basa su impressioni mie personali complessive probabilmente anche date dal momento personale in cui lo gioco, prendendo in giudizio solo questo gioco, senza confrontarlo con altri giochi.)[/i]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $567.1K | 1.1K | 78% | $14.99 | |
| $236M | 320.6K | 88% | $29.99 | |
| $12.1M | 15.6K | 82% | $29.99 | |
| $287.6K | 524 | 90% | $17.99 | |
| $167.1K | 304 | 64% | $19.99 | |
| $53K | 300 | 36% | $6.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $21.8M | 51.5K | 78% | $19.99 | |
| $21.8M | 37.5K | 87% | $39.99 | |
| $21.7M | 109.6K | 97% | $9.99 | |
| $21.5M | 70.3K | 91% | $9.99 | |
| $22M | 33.1K | 95% | $29.99 | |
| $22.1M | 26.5K | 87% | $24.99 |