
Face the supernatural dangers of the Olympic Exclusion Zone with a car as your only lifeline in this driving survival adventure! Scavenge resources, load up your trusty station wagon, and drive like hell to make it through alive.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 604 reviews with recorded playtime.
Reviews
Themes across 603 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
有lgbt
The introduction of Pacific Drive is cinema! It really hooks you in, It’s really good. I love the music, visuals, gameplay and the overall vibes of the game. They’re all so great. I’m going to be referencing a bunch of games I’ve played previously to explain and compare elements that I liked and disliked about the game. The atmosphere is awesome. It kinda has a bit of that death stranding vibe of, you’re travelling all alone, no one around, and there’s like weird anomaly stuff everywhere. I think people also say that it's inspired from S.T.A.L.K.E.R, as the location is some sort of eerie “Exclusion Zone”. When I first saw the anomaly for the first time, I thought it was like a horror game and I’ve been like on edge for a lot of the early game play, but really, it’s not that scary and you sort of get used to the eerie vibes of this world pretty quickly, similar to Dredge. The story of the game is pretty cool, it’s a bit like firewatch, where you’re talking to other people through the radio and most of the story is told through the radio. The people on the radio are scientists researching this crazy place. They're all great characters that you get to know throughout the game :D The main gameplay of exploration, resource management, and crafting is really good. It's nicely balanced and I don’t feel like I’m spending too much time on just one thing like resource management which is awesome. For me, this game really feels like an extraction game where you do a bunch of runs and each run, you bring home more loot to progress in the game. Man, I spent soo much time in Rust and Arc Raiders just like opening barrels and scavenging for random scraps to turn it into cool items later. And Pacific Drive definitely has that element down. I ended up farming so much material, all my lockers were full of just stuff haha. The crafting of this game is nice and easy to understand which is great. I don’t even need to be holding the items or have the items on the player at all to craft things, all the lockers and storage seems to be universally connected when you’re at the garage so, I can just chuck all my items in one of my storage and I don’t have to bother grabbing the specific items to craft anything. The tech tree is really well made, there’s so many options and it makes you think about which upgrade to get next. And they all feel like useful upgrades to get. The criticism. Maybe I am either dumb or haven’t played enough games like this. But at the start of the game, I have gotten confused quite a few times on what I’m supposed to do and how to do it and it feels like I’m getting given a lot of information in a very short amount of time. This is just my opinion but maybe the pacing for the introduction of the game might be better off being a bit slower, and I could probably use some more hand holding, or maybe just tell me what to do if I’ve not figured out what I’m supposed to do after like 2 minutes. But, that being said, I learnt the basics of the game pretty quickly so maybe it’s fine.
Гра просто прекрасна я практично весь місяць підписки Game Pass у неї грав. Сюжет прям 💩 але геймплей схожий на сталкер на колесах. Раджу грати на максимальному рівні складності (без видалення сейву) так відчуття, що попі боляче більше.
Another unoptimized Unreal engine game. So many crashes within the first few hours, which is strange for a game that is not graphically or mechanically demanding in any way. Shame, the little bit I did play was a lot of fun, but not when it's crashing every 5 - 10 minutes (with no manual saves available during the areas).
Гринд ради ничего. Играя на сложности Pacific Drive (оригинальная сложность), меня не покидало ощущение бесполезности моих действий. Дело не в том, что я не разобрался как пользоваться крафтом и для чего нужны те или иные расходники, дело в том, что в моем прохождении игра не смогла бросить вызов. Любой потенциально опасный момент можно задоджить поворотом налево или направо. По началу игра удерживает тебя за счет эффекта первооткрывателя, но как только ты понимаешь правила по которым работают аномалии (даже не понимая ты все еще можешь просто повернуть направо) тебе становится откровенно скучно. Мета прокачка не нужна, ты можешь снимать нужные для тебя детали с других тачек и бесконечно чинить их (возможно там есть какой-то дебафф на прочность, но чел... поверни налево в следующий раз). Текст написан херово, читать бесконечное количество записок, голосовых и т.д. монотонно и скучно. Хорошая задумка с "глюками" машины в моем прохождении была похерена повторением одного и того же бесящего глюка дважды. За 23 часа больше "глюков" я не замечал. Окей, если мета прокачка не нужна, сюжет не цепляет, возможно сам коргеймплей интересный? О бой, геймплей сравним со Скайримом, но не всем, а только с интерфейсом сундука... Ну, типа когда ты подходишь к сундуку и у тебя появляется окошко с лутом, а потом ты одной кнопкой перетаскиваешь это себе в инвентарь. Лять... даже потенциально интересные "закрытые семена" не несут в себе хоть толику полезных/редких ресурсов (да они все бесполезные, но можно было бы хотя-бы ресурсы из сложных зон выдавать). Они запихнули в семена коллекционные предметы - КЕК! И ТО ГО: Если вы домохозяйка и вам нравиться пылесосить - покупайте по фулл прайсу, вы ЦА этого проекта Если вас не пугает скудный геймплей, возможно вы ценитель игр на подобии cookie clicker, то тоже рекомендую. Если вы любитель сурвайвл - ставьте максимальную сложность, возможно там будет хоть небольшой челленж. Для остальных: игра сырая с точки зрения гейм дизайна и (скорее всего) у нее хромает оптимизация - дроп
I was loving this game till I absolutely hate it. I must have done the first "mission" three times and every single time there was no prompt to save or manually save, or wish you could save. I figured I must just be a moron but after three times I am pissed and want everyone to know about it. an hour of progress that wasn't saved is just nuts. then it hangs or crashes or becomes unresponsive after leaving the garage. I am done!!!
Good game. Better than expected. Well written. Good gameplay. Very enjoyable.
不思議な世界をラジオを聴きながら車で探索し、素材集めして回る。 なかなかにチルいですが、やる事が無さすぎです。 車で移動、降りて探索して素材回収、車で移動、降りて探索して素材回収の繰り返しです。 回収した素材からツールを作成したり、車のパーツを作成して強化したりもできますが、やる事が少な過ぎです。 銃を追加してアノマリーと戦闘とか、ビルド可能な拠点とか、なにかしら追加しないと、同じ事の繰り返しがずっと続くんだと思うと、やる気がなくなりました。 チルくはあるので、続けられるとしたら、そこ位です。
The atmosphere is great, but the rest of the game is as shallow as a puddle on a hot summer day. I really, desperately wished the game would redeem even one of my expectations, but it doesn't. The world starts feeling empty and boring after just a couple hours, the gameplay loop is incredibly boring and repetitive, and getting the upgrades for your car is frustratingly grindy. And they are selling DLC on top of that. Shame on you! At least offer us a proper base game before that.
Games great fun but I am sick of the pandering. Researched the customization bench just to be bombarded by every LBGTQSTD sticker known to man. Single player game about anomalies.. and now we know.... you support cutting off wieners
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, Polish, Portuguese - Brazil, Turkish +2 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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