
Pachillinko is a mix of japanese Pachinko and western Plinko style game, set in neon synthwave design with some retro feeling of 80s. Relaxing mouse-only clicking gameplay allows you to sit back and just chill...
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About

Pachillinko is a mix of japanese Pachinko and western Plinko style game, set in neon synthwave design with some retro feeling of 80s.
Relaxing mouse-only clicking gameplay allows you to sit back and just chill...
Game features:
- Pachinko game mode
- Plinko game mode
- Spinning slot wheel for extra cash
- Incremental progression
- Relaxing synthwave music
- Great mix of idle and active gameplay
- Neon cyberpunk visuals
- Rhytm based special visual effects
- Total chill
- Total relax

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The music is nice, but the gameplay is not very expansive. It is not a huge barrel of fun, at most makes for a somewhat limited idle game. If you like the aesthetic, you'll enjoy it. You don't even need to wait for a sale, it's $2.
Play naked for a better experience.
chill
So I got this game as a time waster, figured it would be enjoyable, and I can't say I haven't entirely enjoyed it. However the game has not been updated in ages, the resolution is incorrect on a Steam Deck (there's a four wheel slot machine mechanic and the fourth wheel is cut off and not fully visible), physics tied to frame rate and the frame rate is questionable as you prestige and have more and more balls falling on screen at once, and the game will crash usually after about three hours of running on a Steam Deck, closing out of not just the game, but taking the entire Steam Deck down and forcing a reboot. The game is generally buggy where one time I lost around 30k Plinko balls. I dunno if it was from a crash or from buying more Plinko balls in Pachinko mode... Other reviews say it crashes on Windows too, I hope it doesn't force a blue screen and reboot the entire computer like it essentially does on my Steam Deck. 243 hours, 16/16 achievements, do not really suggest getting, especially if you are planning on playing it on a Steam Deck. If you do plan on ignoring me and getting this, I highly suggest you unlock board 5 as soon as you are noticing the frame rate dipping, for some reason I would get around 25-30 FPS on that board vs 14-16 on board 1. Never use board 4 after you get a decent prestige level as it will slow the game to only 1 FPS. Once you unlock boards 5 and 6 they stay unlocked even if you prestige, so don't be worried about losing access to them. Work on earning money in Plinko mode by buying a lot of balls for it from Pachinko mode, then upgrade all the things to their maximum levels before trying to tackle the 1 million Plinko achievement.
The graphic style and concept are fun, but the gameplay loop is too simple, so there just isn't much to do. The game appears to have been abandoned with at least one major bug unresolved. As a major fan of the incremental/idle genre, I am content with what I received after buying the game for about 70% off -- but I would recommend that [b]most people can safely skip this game[/b]. For context, I'm a big fan of incremental/idle/clicker games. This one has the potential to have become a solid example of the genre, but falls just a little bit short. The actual gameplay is just a little too simple -- there are very few upgrades, and no real "goals" in the game. Once you get a few upgrades, the only thing to do is aim for achievements, which seem arbitrarily high. For example, the rarest achievement is to drop 1 million balls in Plinko mode. If you manually hold the mouse button down, you can drop about 5 per second, and autospawn drops about 1 per second, for a maximum of about 6 per second. If my math is right, it would take about 46 hours of actively holding down the mouse button in one spot to get the final achievement. Or, maybe you could just run the game for 278 hours on idle in the background...except that there is a major bug that seems to cause the game to crash after a few hours. The bug also seems to crash Steam and potentially other Steam games that are open! This bug is described in the game's discussion board, and has existed and been acknowledged by the developer since early 2022 and remains unresolved. The developer appears to have abandoned the game after June 2022 -- that was the last patch, and the last substantive discussion post/reply (other than one answer to a simple question in October 2022). Overall, it's just kind of frustrating. If there were more upgrades / game mechanics that helped accelerate the late game, this would be a great buy -- that improvement would even be enough to overlook the major crash bug! But when there similar but more fully-featured games (like Pachinkremental) playable for free, [b]this game's music and graphic style just aren't enough to make up for the serious flaws[/b].
May the next attempt at a similar game learn from this one. The core idea is relaxing and surprisingly easy to lose time in, but it never develops beyond its first few hours. A successor could build on this foundation with meaningful board variations (there are board variation here, just superficial), risk-reward choices, unlockable modifiers, chain reactions, goals beyond raw accumulation, and reasons to interact with the board instead of simply watching it. There is potential here. This feels more like a proof of concept than a finished evolution of the idea.
If you enjoy holding LMB for hours while watching numbers *slowly* go up then sure. But after an hour or two it's not great. There are other, better idle / clickers out there.
dull
I mean it's a very simple pachinko game, but it's also trying to be sort of an idler with at least some AFK farm built into it. The problem comes from absolutely barebones to no upgrades of any meaning. You get some extra balls, you get some automated balls, you get some value increase. But every time you buy an upgrade the next ones cost shoots to the moon and you have to just sit there and wait, and wait, and wait. The other "mode" is the exact same thing except you can run dry of balls and have to farm a little in the casual mode to buy some more, but the second you buy some cost reduction and some ball value you can self sustain and just spawn balls forever. Why? I have no clue! That mode has even less things going for it! It doesn't even automate while you're in the other mode! At least the casual mode has a prestige button, but it's so expensive you've already given up on the game before you're ever buying it. The game needs less waiting, more things to spend money on, preferably random chance effects to keep the theme rolling. The slot machine rolls whenever you hit a 10 needs to do something more exciting, the different layouts need a purpose. This can become a unique idler, developer willing, but right now it's a collection of nothing.
The game is nice, but a memory leak prevents idling more than a couple hours.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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