
Idle Breakanoid combines the satisfying block-breaking action of classic Breakout/Arkanoid with the addictive progression of idle games. Watch as your balls bounce, blocks shatter, and your power grows!
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Idle Breakanoid combines the satisfying block-breaking action of classic Breakout / Arkanoid with the addictive progression of idle incremental games. Sit back and watch as your balls bounce, blocks shatter, and your power grows!
Experience the timeless joy of breaking blocks, but with a twist: no paddle needed! Your balls bounce off the floor and walls, creating unpredictable and exciting trajectories. Each block has health that increases with every new row, creating a satisfying challenge that scales with your power.
Key features:
Hybrid mix of Idle and Active gameplay - Destroy blocks with a mouse, or let your balls do all the work;
Incremental progress - Gain power with each destroyed block: buy upgrades, level up and collect various powerups;
Unlimited gameplay - After reaching max level, prestige to push the boundaries even further;
Craft your builds - The upgrade and leveling system offers various useful combinations to optimize your strategy;
Relaxing music and visual effects - Choose your theme style and dive into the soothing atmosphere of an endless Idle Breakanoid journey.

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
I actually enjoyed this game. It is simple, straightforward, but somehow it keeps me wanting to play more. You know that feeling when "oh, I'll just break these diamond blocks and leave", and then you spend one more hour... I liked the themes, but there could be more variety I think. Music and effects are also good. Progression system has at least two options - it can be played actively clicking (invest your skill points in clicking power) or absolutely idle (invest your skill points in ball damage and speed). It can be also a hybrid approach, but I personally didn't like it - when upgrading both clicking power and balls, both seemed underpowered in the end. But maybe it's just me. Overall, it is a solid game for a few evenings, especially given the price. Thank you!
Sehr schönes Idle Spiel für immer mal zwischendurch - Steam-Errungenschaften sind auch leicht zu bekommen. War nur etwas ungewohnt, dass man hier sehr häufig von vorne anfangen muss, weil man sonst nicht schneller voran gekommen wäre.
TL;DR review: If this game had an OF account, I’d be a subscriber.
Good idle game! Dev is active at taking feedback / fixing bugs!
Enjoyable idler with a decent play time to get through most of the achievements and upgrades a meaningful amount. Other than 2 playtime achievements most of the game was complete around 'prestige 30' and progression slows extremely quick. Only achievement remaining at time of review is to play for 30 hours, but gameplay stops being interesting around 2 or 3 hours. That being said its still a nice idler that I'd recommend as a game to hop back to for upgrades then afk/play something else
Great game, got me hooked up! Waiting for upgrade!!
I thought I’d spend just a couple of minutes in the game, but it turned out I got hooked for 5 hours. And I can’t stop. If you don’t know what to do with yourself or just want to kill some time — this is perfect! I recommend it if you want to switch off from all kinds of thoughts.
If this game had something worth doing associated with the gameplay the brick breaker genre is known for, then I think there'd be a decent game here. Unfortunately, this game doesn't require the player to do anything other than allocate points (which there is no option for switching the increment for, i.e, +5, +10, +25, etc). Given the fundamental elements of an idle game, it may seem a poor complaint that the game plays itself, but my negative review is less about that and more about the illusion. If you imagine for a second that the brick/block breaker visuals are a skin on top of a very basic and generic idle game "machine" running in the background, then you realize the irrelevancy of the brick breaking entirely. Because the player can't really interact in ball motion or do anything to improve the mechanics for breaking the bricks, such as having a paddle to bridge the common "active idle" aspects prevalent in most idle games, then all your left with is selecting the same linear power up buttons and watching as you await run-of-the-mill prestige mechanics that come along far too quickly. In fact, the progress in this game is better if you don't prestige when the option arises because of how the permanent diamond currency and skills work. The balance is off. If there were one or two more layers of engagement, progressively non-linear mechanics, and milestones that felt rewarding, there could be something with a little bit of staying power.
This is going to be a very similar review to my one for Pachillinko from the same dev - it's not a game, it's a bouncing ball simulator with music. If that's what you want, it's great. If you want something where you have to do things to achieve goals, it's not so much. You start with a ball and a wall of bricks. When the ball hits a brick it destroys the brick and bounces off. There's no bat to control the ball with though, it just bounces off the edge of the screen and eventually hits another brick - until all the bricks are gone. A new wall appears... rinse and repeat. You earn points and experience, which you use to buy more balls that do more damage, which destroy the walls faster. And when you reach a certain level you start again, with a higher target. Each run begins with a few minutes of clicking buttons, then the game just keeps going - you can go back every little while and click the buttons again to speed things up, then leave it again until you've accumulated enough points to do some more. But you're basically not having any effect on what's happening in any real sense. It's an idle game - this is to be expected. You can complete all the achievements in relatively few hours - a big improvement on Pachillinko. I recommended Pacillinko somewhat reluctantly. This one is IMHO an improvement - it has a target and you can get there fairly quickly. Mostly though, I think the music is better on this one, so for a thing to stare at with music going, I can recommend this one more strongly.
Nice little chill brick breaker idler where you power up your automated ball blasters and blast ball into brick. Frequent prestiges and lots of rerolls to carry over progress. Doesn't appear to have an ending (from what I've seen) so it could use leaderboards instead for incentive for continued play. But either way it's fun to finish some achievements and watch balls bust until the cows come home
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