
Enjoy your last days in the hospital, a peaceful and settled place where you can't really kill anyone. Explore with your feeble combat ability and find a way out. End with the truth of P0.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
P0 — когда попал на восстание в дурдоме. [quote=я, во время прохождения] — Это безумие! — Безумие? Это не безумие! Это пѵздец! [/quote] Перед нами напрочь хардкорная артхаусная экспериментальщина, у которой одно хорошо: совершенно безумный в хорошем смысле стиль. Но вот геймплей это адЪ и ужасЪ. Сюжет полнейшая наркомания, все более скатывающаяся в шизу по мере продвижения. Но учитывая что перс просыпается в дурке это даже хорошо. Затык в геймплее: ° во-первых, раскладка клавиатуры тут не совсем стандартная, и надо к ней приспособиться, а упор здесь именно на систему ходьбы, когда при любом неверном шаге перс спотыкается об коробки и бьется башкой об стену. То бы ладно, но любой неверный шаг ведет к гибели и началу с чекпойнта, так что ходить надо выверено, а по началу и по четко обозначенным маршрутам. В результате можно дохнуть на ровном месте раз 20, тупо не успевая сделать один, сѣка, шаг по диагонали куда-нибудь влево-вверх. ° во-вторых, разраб видимо решил что с этим хардкором уже все равно никто до конца не дойдет, так что забил и срезал длительность игры. В результате хромает структура. У нас короткие два первых дня, адово затянутый третий, и чуть более длинный чем первые два, последний четвертый. Есть ощущение рваности и неровности. Оно конечно свойственно шизе должно быть, но все таки. ° в третьих куча пазлов напрочь неочевидны в прохождении. Как итог: эксперименты это прекрасно, но не за эти деньги, да и вообще это мне бы должны были доплатить за убитые нервы. Рекомендовать могу только любителям артхауса с адовым хардкором, нормальным людям лучше найти что-то более вменяемое. P.s: желающим оное купить, последуйте совету разраба, таки гляньте прохождение, чтобы убедиться что оно вам надо. Оно конечно не передает всю ту гамму мазохизма при личном опыте прохождения, но уже показывает всю ту жесть что там будет → https://www.youtube.com/playlist?list=PL28oubjbjn8KuiFV1nC1MoV60PK-fgZ2j https://steamcommunity.com/sharedfiles/filedetails/?id=1126527464 [i]P.s: если этот обзор был для Вас полезен ставьте лайк, а также добавляйтесь в друзья и подписывайтесь на меня как куратора - [url=http://store.steampowered.com/curator/28776273/] Обзоры онлайн [/url][/i]
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Concurrent players on Steam, sampled daily since tracking started.
P0 is a fun, very challenging puzzle game. I got stuck not that far into the game and kept repeatedly saying one more try. If you like challenges and puzzle games, you will like P0. It was odd at first, but after 5 minutes, I learned how to play. I recommend using a controller. You will find it easier than using the keyboard. Also, when you open the game, it is in a small window, so you need a program called Borderless Gaming to play this on the full screen. Find more reviews from me on my Steam curator page: https://store.steampowered.com/curator/42800057-TreeofEmber/
Rather annoying game concept, already at the 1st level. The movement system is rather janky, diagonal movement-inputs (such as W+A or Up+Left arrow key at the same time) get quite often registered as only a horizontal or vertical input, which causes you to basically instantly fail in some levels, forcing you to fully repeat them again.
About: This game is a kind of maze, with a dark story has many challenges to explore. The game is a bit stressful, be careful not to break the keyboard in anger! But it's quite challenging. I recommend: using a controller, it becomes much easier! Negative: I hated the music it's annoying. Positive: Gameplay is difficult but challenging. Rating 6/10
♥♥♥♥
P0 is a 2D retro pixel "puzzle" adventure game where you control a lazy 2D retro pixel blob in a badly rendered "distressed" looking 2D retro pixel environment. You're given keypress instructions from the game that you have to follow precisely to progress through the puzzle, making this a bit like a slow, boring kind of Dance Dance Revolution game on sedatives. On the upside, this isn't an asset flip, it seems to be a sincere attempt to make a game. Unfortunately, just because a game concept may seem novel and unique, it doesn't mean that it's a good idea. Resolution and controls are locked, and can't be changed or customised to improve the visuals or the control experience. A choice was made to use obsolete retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. These flaws push this game far below minimum acceptable standards for PC. There's a ridiculous $10 price tag for this amateur/indie shovelware, and it was dumped very quickly into cheap game bundles to extract as much money as possible from the project. I can't recommend this.
Stars received: 1.5/10 _ Note: v.6 [0.0 to 1] = personal impressions [0.3] Controls & Training & Help [0.1] Menu & Settings [0.1] Sound & Music [0.2] Graphics [0.3] Game Design [0.2] Game Story [0.2] Game Content [0.1] Completion time (level/game)? [0] is it Enjoyable & Fun? [0] Could it hold a spot in Favorites? (& if the Game can be repeatedly played again) [0] BONUS point: Multi-Player related [0] BONUS point: Review for VR [N] - if Registration is required with providing PII [No = Categorical] - is it acceptable to Play the Game in 2022+ ? Game description key-points: This Gamash, a relatively short game with excruciatingly crazy tasks Overview: game is fully scripted, so beating levels will require reaction and memorizing the steps it`s one of those games, that will bring up your negative emotions.
Lazily slapped together 2D puzzle game with a boring concept.
Irytujące sterowanie. Głupi pomysł na rozgrywkę. Zero radości tylko wkur w.
Fun game! Took about 5 minutes to figure out the controls, and it's a pretty challenging game. Stimulates the brain cells, it scratches an itch in the mind, kind of like when you listen to classical music. Recommended.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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