
Build an empire in a single sitting. All the strategy of a classic 4X in a faster format, which also shines in multiplayer.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 24 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 1.7Kreviews | 88% | — | $771.3K |
| $14.99 | 62ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 61 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If I can't have a remaster of Civilization: Revolution 1&2 on Steam then this is the next best thing. A fun, deep empire builder where you can finish a game within a couple of hours. Exactly what I've been looking for.
Абстрактна глобальна стратегія, яка більше нагадує європейську настілку. Тут є набір відносно зрозумілих правил, що розгортаються на фрагментах мап світу (Греція, Середземномор'я, Азія, Месопотамія тощо). Коштом ресурсів (їжі, науки, грошей, сили) кожен хід розширюємо територію, ставимо бойові фішки, щоб автоматично воювали (порівнюючи силу з ворогами), вирішуємо, куди вкласти залишки ресурсів, беремо 1 з 3 випадкових карток, які дають певні бонуси, якщо виконаємо певні дії. У кожної країни свої особливості, але загалом немає персоналізації - всі юніти - це абстрактні фішки сили, всі науки - це однакові "більше їжі з моря" чи "більше грошей з лісів", всі міста - це абстрактні об'єкти на мапі, які дають силу, але забирають їжу. Немає дипломатії - всі воюють з усіма. ШІ-опоненти теж роблять ходи. У певний момент усі воюють, захоплюють один в одного території. До цього етапу бажано оптимізувати розвиток своєї країни максимально, щоб мати змогу збільшувати силу бойових фішок. Якщо подобається розбиратися в системах, то в грі можна приємно провести час - для опанування гри потрібно доволі багато пограти. Є певний простір для оптимізації розвитку країни та розрахунку кращих дій з урахуванням наступного ходу. Але через відсутність персоналізації країн і абстрактність правил не вдається проникнутися історичністю. Тому "Цивілізацією на мінімалках" я б не назвав. Радше глибший аналог Risk.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Polish, Russian, Simplified Chinese, Japanese, Korean
Hours played at review time, across 61 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游戏作为资源管理向的策略游戏,因为简化了许多系统,所以比较简单容易上手。但过度简化也导致了游戏系统深度不足,玩家的操作空间并不大。对于各种资源的平衡也非常糟糕,很难想象一个资源管理游戏在10回合之后竟然只有金钱是有用的。胜利目标的设计也相当糟糕,完全没有对各种资源的区分度。 由于地图是固定的,毫无随机数。加上科技与地形挂钩,游戏的玩法实在太过死板,找到一种多数地形,然后扩张和点相关科技就行了。只能说数值系统还需要多加打磨。
プレイ時間で察してください
Very well constructed game. I've never run into bugs or performance issues, and the game design feels like it all just makes sense. Obviously fun in a board game way too! I recommend it.
"Озимандия", на самом деле, даже не стратегия, а настолочка, только на компе. Это сугубое инди за три копейки - кстати, учтите, если машина у вас слабая, потому что развлекушка почти не требует персонального компьютера. Так вот, выбираешь регион (Средиземное море, Междуречье, Китай, Сахара...), выбираешь страну (Допустим, в Месопотамии это Ассирия, Вавилон, Хеттская империя, Элам и Хананеи), а дальше, собственно, красишь карту. Правила простенькие, они целиком на пяти страницах умещаются. Двигаешь отрядики, кораблики, втыкаешь флажочки. Ресурсов - знания, деньги, еда и сила. Экономика - "+1 шекель с каждой клетки гор (лугов, пустыни, реки) под контролем. Развитие города - "расширить город". Это не "Цивилизация", не "Виктория", вообще не то, что считается глобальной стратегией сейчас, уровень абстракции гораздо выше, и нужно некоторое воображение, чтобы решить, что это правда борются державы в Месопотамии или там древнем Китае. Впрочем, люди, которые способны счесть шахматы имитацией битвы, должны справиться. В общем, при всей простоте - очень залипательно, и для меня лично - прям то, что нужно, потому что тут хватит часа, чтобы победитель определился. Правда, подозреваю, что в силу той же самой простоты она и надоест быстро, но она стоит совершенно божески. Короче, если хотите получить стратежку-времябойку, обратите внимание; она, может, и не зайти, а может увлечь как следует. Здесь нет неисчерпаемости парадоксовских игр, зато за обеденный перерыв ты или завоюешь Плодородный Полумесяц, или умрешь на руинах Вавилона.
Very simple but hard to master at times. Who knew such a simple game I could spend days on. Wish the win conditions were more custom at times sometimes short but not a grind. This critism is me being picky so simple but enjoyable.
I am Lord Crow. I want to tell you the tale of User-maat-re Setep-en-re ... ... but you call him OZYMANDIAS. User-maat-re Setep-en-re knew that the key to ultimate victory lay in the thoughtful use of his resources in science, money, and food to earn the Crowns of Victory. He also knew that he must prevent other empires from acquiring the Crowns of Victory first. He bided his time carefully and he occupied and expanded the land around his first city. He knew how the different terrains had varying potential resource values and he sought to maximize those values. He knew how to exploit the defensive values of each of the different terrains in order to protect those areas he settled. He painstakingly built up the resource yield potentials of the terrain he settled, year after year, until he could field armies ... and then navies. He could not only expand his empire by acquiring territory, he had to build new cities as well. Every city he built generated extra science and money, that he desperately needed to propel him to Victory. New cities also had to be placed carefully to defend his borders. He knew that the key to ultimate success lay not just in military dominance, but also in the adroit use of his science, money, and food to possess the Crowns of Victory! He knew, as we all know, that there is only so much time, to each of us, allotted. Such time, as there is, must be used wisely to achieve Victory! We can hear the clash of bronze swords: we can see the dust rise behind the charging chariots! You must, as User-maat-re Setep-en-re did, engage in your own struggle to know how this tale ends. "Look on my works, ye Mighty, and DESPAIR !"
I mean yes it's fun but the easy modes are not really easy and the the explanation simplifies stuff, it cannot be played as a cozy games as the AI always just aggressively takes all your land.
simple but very enjoyable
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $771.3K | 2K | 89% | $9.99 | |
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