
Oxenfree is a supernatural thriller about a group of friends who unwittingly open a ghostly rift. You are Alex, and you’ve just brought your new stepbrother Jonas to an overnight island party gone horribly wrong.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 12.1Kreviews | 91% | — | $2.2M |
| $9.99 | 5.4Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 85 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[spoiler]oxenfree really holds a special place in my heart. because i can relate to alex's experience with grief. losing my brother unexpectedly when i was young was really hard. seeing alex's ways of coping and how everything around her shifted and went on…completely takes me back to how i felt. a character in the game blamed alex for the cause of her brother's death which sent me spiraling down a path of rage and defensive emotions. without thinking, i picked all the most hurtful dialogue to make clarissa’s life a living hell, leading to the worst ending where alex ends up completely alone i went into this game blind, thinking it was just a mystery adventure. but realizing how deep the story goes really hit me hard. i cried my eyes out…during the part when alex had a moment with her brother again and said goodbye, which was something i never got to do. im really glad i played this game; it felt like a heartfelt message from my brother, reminding me that it’s okay to let go of guilt as i continue to live and to cherish and not take for granted the good people in my life[/spoiler]
Latest update broke controller support
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 14: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese*languages with full audio support
| $9.99 |
| 5Kratings |
| 91% |
| — |
| not modelled |
| $9.99 | — | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 85 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Controller constantly drops inputs, the menu is impossible to change as clicking on something makes the selector bar vanish and the subtitles say "on" but do not display. Not good enough.
I mainly enjoyed Oxenfree for the realistic-feeling characters, great voice acting, and smooth dialogue system that allows for interruptions in a clever way. As it goes on, the story makes it clear that its primary focus is horror, which I didn't love but probably works better for fans of that genre. It's very pretty, too.
This game is a treat.
不错!
I REALLY liked this game, little bit freaky, I did like that it was 2D and the story and graphics are 10/10
Generally well written, straight-forward exploration of a good spooky concept. Though I did find some rough corners. Some high-level (spoiler free) feedback for the devs below. * The idea of walking-and-talking is great, but this game makes it too easy accidentally skip dialog. Sometimes options interrupt the current conversation, and sometimes not. Sometimes I hit the option as it's fading, and it's just ignored. I'd want to see future games have a way to clearly lock in an option to be said once the current line finishes being read vs interrupt immediately. * I'd also like to see a clearer indication of when progression will interrupt dialog. I was reluctant to walk much during talks because I was worried I'd go too fast and just kill an interesting talk. Or maybe could add a way to restart a talk that was interrupted? * Hitting a button to trigger interactions makes sense to a degree. But it seems unnecessary for a lot of the "climb up" / "jump down" sort of animations. Why not just have a system where walking into those obstacles for a short time triggers the animation? That would make things flow a little better. * I'd also recommend making the colliders more slippery/forgiving. Had a few moments where my character just got suck on some mystery edge while walking around rounded path boundaries. * It might be better for Alex to say the exact words I select. Noticed the tone was sometimes a little more/less aggressive than I'd intended. One last point about the choices that affect game flow: I think narrative games greatly benefit from avoiding choices that are easily categorized as "good/nice" vs "bad/mean". Especially in spooky games, I default to being nice (don't want to put characters in more danger!), which makes the choices a bit too straight forward.
Не ходите дети в лес
This is my first review ever, so please forgive any clunky-ness. I absolutely loved this game. Though it is a point and click game at heart, It's unlike anything I've ever played before. It has a great story, extras to collect, and conversation choices that matter in the ending. I know that sounds like things we've all seen before, but you really have to play it to understand. For me, a good engaging story is key in a game. That's we keeps me coming back excited to keep playing. And I love a good mystery. If any of those things sound like they are up your alley, give it a try. Also, I always try to buy games on sale here, regardless of whether they are worth the full price or not. I think this game is worth full price, but cheaper prices means more games!!
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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