
Feel like the star of a martial arts film in Overgrowth, as you jump, kick, throw, and slash your way to victory. Free the rabbits from their evil overlords in the main story, then play through the prequel story, and finally, try out nine years of mods developed by the community, or create your own!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 847 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
heard from very trusted sources this is what animals are up to when nobody's watching
Крольчатина является чемпионом по содержанию белка: 21%! Это даже больше, чем в курице
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 848 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Overgrowth is an ambitious physics-based action game that distinguishes itself through its emphasis on fluid movement, fast-paced melee combat, and player freedom. Developed and published by Wolfire Games, it casts players as Turner, a highly skilled rabbit fighter caught in a world shaped by political conflict, slavery, and survival. Rather than relying on lengthy storytelling or cinematic sequences, the game allows its mechanics to take center stage, creating an experience where every encounter feels like an opportunity to improvise. The campaign presents a journey across varied environments while introducing rival animal factions and moral conflicts, but the true appeal lies in how players interact with the world rather than simply progressing through it. Combat is unquestionably the heart of Overgrowth. Every fight feels unpredictable thanks to an impressive physics system that governs movement, impacts, and environmental interactions. Battles encourage players to think creatively instead of memorizing fixed attack combinations. A successful encounter might involve disarming an opponent, grabbing a fallen weapon, delivering a perfectly timed kick that sends an enemy tumbling off a cliff, or quietly eliminating guards before anyone notices. Because enemies react naturally to every strike and collision, combat remains engaging throughout the adventure, rewarding skill, timing, and adaptability over repetitive button mashing. Movement is equally refined, making traversal feel almost as satisfying as combat itself. The rabbit protagonist can sprint, wall-jump, vault over obstacles, climb ledges, and chain together acrobatic maneuvers with remarkable smoothness. This mobility transforms every level into a playground where positioning becomes just as important as fighting ability. Whether escaping overwhelming odds or setting up an ambush from higher ground, players are constantly encouraged to keep moving instead of remaining stationary. The combination of parkour-inspired navigation and responsive controls creates an energetic pace that few action games manage to replicate. One of the game's most player-friendly features is its instant retry system. Defeat never feels overly punishing because restarting a failed encounter happens almost immediately. This design philosophy encourages experimentation, allowing players to test daring strategies or stylish combat techniques without worrying about lengthy reloads. As a result, Overgrowth naturally promotes mastery through repetition, giving players the confidence to refine their approach until they discover the most effective or entertaining solution. This focus on experimentation fits perfectly with the game's sandbox-inspired mechanics and makes replaying encounters surprisingly enjoyable. Although the story remains relatively simple, it provides enough context to give purpose to the action. Themes of oppression, freedom, revenge, and leadership are explored through interactions between intelligent animal civilizations, creating a setting that feels distinctive despite its minimalist storytelling. The narrative avoids excessive exposition, preferring to let environmental design and character encounters gradually reveal the world's history. While players seeking a deeply cinematic experience may find the plot understated, those who appreciate gameplay-first design will likely consider this a strength rather than a weakness. Visually, Overgrowth adopts a clean, stylized presentation that prioritizes animation quality and readability over cutting-edge graphical fidelity. Character animations are exceptionally smooth, making every leap, dodge, strike, and fall appear believable. The realistic physics engine further enhances immersion by ensuring that bodies, weapons, and environmental objects respond naturally during combat. Although some textures and environmental assets reflect the game's lengthy development history, the artistic direction remains appealing because it complements the gameplay instead of distracting from it. Replayability receives a significant boost through the game's extensive modding support. Players gain access to powerful editing tools capable of creating entirely new levels, campaigns, characters, and gameplay experiences. The Steam Workshop community has contributed an impressive collection of custom content over the years, extending the game's lifespan well beyond the official campaign. This commitment to user-generated content ensures that creative players always have new scenarios to explore while also giving aspiring developers an accessible platform for experimentation. The game is not entirely without flaws. Its unconventional combat mechanics require practice before they become intuitive, and newcomers may initially struggle with the precision demanded by certain encounters. The campaign itself is relatively short compared to larger action titles, and some technical quirks occasionally emerge due to the complexity of the physics systems. Players expecting a heavily scripted narrative adventure may also find the storytelling too restrained. However, these shortcomings are generally outweighed by the originality and depth of the gameplay mechanics. Overgrowth succeeds because it embraces player agency at every opportunity. Rather than forcing a single solution, it encourages creativity, experimentation, and mastery through its sophisticated movement system, dynamic combat, and interactive environments. Every encounter has the potential to unfold differently depending on player decisions, making even repeated playthroughs feel fresh. Combined with its active modding community and highly satisfying gameplay loop, Overgrowth remains one of the most distinctive independent action games available on Steam and continues to offer an experience that stands apart from more conventional titles. Overgrowth delivers an exceptional blend of physics-driven combat, fluid parkour, and player freedom that few games have successfully matched. While its narrative is modest and the learning curve can be demanding, its innovative mechanics, outstanding replay value, and extensive community content make it a rewarding experience for players who enjoy skill-based action and creative problem-solving. Rating: 8/10
I played the whole game and finished everything there was to finish within a day... The game is short as heck! The blood dripping system and combat mechanics are very fun to use, but it lacks a lot of features and other mechanics that the first game "Lugaru" had (The combat & movement were more complex). Ex. You were able to sprint on all 4 paws in the prequel game (Lugaru). The game feels like it is still in the state of being an "Alpha". The game supports workshop addons, but it seems the devs themselves seem to depend a bit too much on their own fanbase to create addons for the game! There are good addons, but not so many, which kinda limits what you can do in-game (Plz, guys; create more mods) The game is pretty laggy, I had to get community addons to optimise it a bit, and also lower my resolution and graphics. I personally enjoyed it, but it is a niche game and not everyone would appreciate it. There are 3 campaigns within the Vanilla version of the game, but all of them are a bit boring due to the lack of voice acting, dialogue and cutscenes, except "Therium 2". The first campaign is about slavery, the second is about the protagonist's family getting murdered and then going on to genocide the race that did it, the third is "Therium 2" which has many different endings that depend on your choices, and the last but not least is Drika's story which I found to be the most peaceful out of them all but not particularly interesting (You just walk around and only at the end you happen to fight a puss in boots) This game shines when you play the Arena modes or try out what the community created for it. I recommend buying it only if you are interested in its gore system, or if you like Arenas (yes, the arena is very fun) Make sure to get a better deal on it though, this game ain't worth 19.50 Euros, more like 8 euros at most It has many issues, bugs and it lacks content. It doesn't deserve a thumbsup at the moment.
Game is amazing just really short, it can be jank at times but i love this game and wish there was more content also i wish there was more games with a similar movement system to this one
The core gameplay is really fun but honestly the game is so much better with a few workshop addons. Especially the co-op one, playing this in a cooperative way with someone is absolutely delightful. Highly recommended.
yo dave rosen, i know you sue steam now since you haven't made anything relevant since black shades, but all your games suck bro.
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great game i love the physics and it not to complicated or to simple and the enemys are balanced good just wish the dropkick was nerfed a little
yes and no. yes get the full coop campain mod and wabam you got your self a spicy chicken nugget. no the game is a little over priced it should be like 9 dollars but its 20 so yeah. graphics. great it works good with bad pcs too like mine gameplay. amazing its the movements fun the combats fun i just wish there was a ragdoll button sound. sound doesen't matter but its a good 7/10 easy to play. the game is a bit hard in the edit mode but the games easy to play but hard at the same time workshop. the workshop is cool but the game doesn't have a huge community so the mods are a bit bad but some of them are amazing updates. the game doesn't get updates the devs left but they left a crooked masterpiece bugs. i have only found one but its because is i use mods price. its over priced but the game runs out of the good feeling after time like three days and its boring
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