
Toribash is an innovative free-to-play online turn-based fighting game where you’re able to design your own moves. Complete control over character's body, hundreds of game mods and bloody mess with full body dismemberment - you've never been able to annihilate your enemies like that before!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Themes across 109 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
How to play this game: 1. Drop to knees 2. Perform various breakdance moves 3. Get head kicked off 4. Cry
Unique, difficult yet rewarding, infinite replayability and skill ceiling, i have 1500+ replays saved manually, i've made many friends, nothing comes close to the thrill of defeating a pro or someone who is ragebaiting you, the amount of freedom you have when executing a move is unmatched in any game. but the freedom ends there. i played on the same account for 14 years, until recenty. hence why i must leave a negative review, because i got permabanned on ridiculous grounds for making a subjective non hateful observation when in the wrong company, all appeals were rejected without argument "i understand your points but my decision is unchanged" the game is taken hostage by toxic players that spend more time on discord playing SJW simulator rather than playing the game, and as such i cannot in good faith endorse it. if you do however decide to spend time in learning the game (which i don't regret) make sure to not voice your opinion on the chat, lest some miserable lurker destroys your account with the help of the moderators. i love this game but i cannot recommend it unless they get off their high horse and stop killing it.
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Languages: English, French, Portuguese - Portugal, Russian, Spanish - Spain
Hours played at review time, across 109 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Toribash is a unique turn-based fighting game where I control individual joints of a ragdoll fighter rather than simply pressing attack buttons. Instead of relying on traditional real-time combat, I have to plan movements, manipulate the character's body and predict how each action will affect the next few frames. That unusual approach gives the game a learning curve unlike most fighting games. The biggest strength for me is the combat system. Every movement feels deliberate because I have direct control over the fighter's body. I can adjust joints, change the strength of movements and experiment with different ways of attacking or defending. When I successfully plan a complicated sequence and watch it play out exactly as intended, it feels incredibly rewarding. The physics are another major attraction. Attacks can send characters flying, limbs can collide in unexpected ways and seemingly simple movements can produce completely different results depending on positioning. The physics occasionally create hilarious situations, but they also make the fights feel unpredictable enough to keep me experimenting. The skill ceiling is extremely high. Learning the basic controls is only the beginning, and becoming genuinely good at Toribash requires understanding movement, momentum, timing and the game's unusual physics. I like games that reward practice this heavily because improvement feels meaningful rather than simply being tied to character progression. The customisation also adds plenty of personality. I can change the appearance of my character and create a fighter that feels different from everyone else's. Combined with the game's community-driven nature, this gives Toribash a strong identity beyond its unusual combat mechanics. The biggest weakness is the learning curve. Toribash can be extremely difficult to understand when I first start playing, and the controls are nothing like those of a conventional fighting game. It can take a significant amount of time before I can reliably perform the movements I want, which may push away players looking for immediate action. The presentation is also quite dated. The simple ragdoll models and minimalist environments are functional, but the game clearly comes from an earlier era. Fortunately, the unusual physics and combat mechanics are distinctive enough that the graphics are rarely the main reason I would play it. The community is important to the game's long-term appeal as well. Competing against experienced players can be intimidating, but the large skill gap also gives me something to work toward. There is a lot of satisfaction in eventually performing techniques that once seemed impossible. Overall, Toribash is one of the most unusual fighting games I have played. I love the physics-based combat, enormous skill ceiling and freedom to control individual movements, while the difficult controls and dated presentation make it a challenging game to approach. Once I start understanding its systems, though, there is an impressive amount of depth beneath the strange-looking fights. Rating: 8.1/10
funny ragdoll physics combat fall punch kick fall cant get up cant walk lose head
The learning curve is definitely brutal, and you'll probably spend your first few matches falling over instead of throwing punches. But that's also what makes finally pulling off a clean kick or landing a knockout feel so rewarding. I also love how much freedom the game gives you. Whether you're trying to win online, experimenting with different game modes, or just creating the most over the top ragdoll fight imaginable, there's always something fun to mess around with.
This game is very unique. It's way ahead of it's time in some aspects... Well I've seen a few games that offer similar tun based combat that gets pieced together at the end to show what you fought like. It's free and though there aren't too many players anymore, there are still a few. Why not give it a try?
Putting aside the attempts at monetizing the game via microtransactions for cosmetics this game has an EXTRAORDINARILY high skill ceiling, if you put time into learning this game it can be very fun even just experimenting moves on a stationary Uke Personally my favorite part of the game is the grappling, the grappling is a fun part of the game for me: locks, counters, dismemberments, fractures and my favorite part, throws, very satisfying when you pull one off
the learning curve is very steep but in the end its worth it since you find great people who are happy to help and when you play a ton and get good enough, you can watch the replays of your games and actually be proud of yourself in something
Игра, в которой ты тратишь 50 часов просто на то, чтобы научиться уверенно стоять на ногах и не оторвать собственную голову
Remember "Hello Neighbor" game? Yes, that game about old pedo. Which meaned to be an extremely pimped stealth action, but suffered from severe feature trimming and ended up being uninspired railroaded shovelware with schizo plot and shoehorned gameplay mechanics. Toribash is what HN meaned to be. Almost-free-roam neighbourhood, NPCs with their schedules and reactions, traps and tricks... and so much thrill! Real gameplay thrill, instead of cheap jumpscares and stupid cutscenes!
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