
Explore a kingdom overrun by evil magic as you fight foes with your own magical bow in this retro inspired action-adventure platformer.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]A Nod To The Gameboy Era[/h1] [h1]Things I Like About Overbowed:[/h1] [b]Some Compliments[/b] [list] [*]A decent metroidvania with a retro pixelated art style. [*]The "gating-abilities" are the charm you can equip on your bow. Vine charm allows your arrows to spawn vine bushes, which creates extra layers of "walls" you can wall-jump to. Defeating bosses rewards you with new charms and sockets. [*]The game encourages you to experiment with your newfound abilities, combining different charms to create new effects. For example, Vine charm and fire charm makes your arrows hit hard and explode on impact. [*]Each level contains unique gimmicks and an interesting boss. [*]Tons of hidden secrets throughout the levels. [/list] [h1]Things I Dislike About Overbowed:[/h1] [b]Some Complaints[/b] [list] [*]I wish the developers could leave the retro parts to just the aesthetic and gameplay. Some mechanics need modern touch-up. [*]Simply losing money on death feels terrible. A way to retrieve lost coins would be nice. [*]Maps still need a little more details. At the very least, box maps with two separated paths should be highlighted. [*]I wish the NPCs at the camp could offer guidance to where you should go. [/list] 中文小簡評 →一款向GBA年代致敬的獨立小品。 →不錯的復古風類銀河系惡魔城,運用徽章為弓箭附加效果進行探索,擊倒Boss獲得新徽章和欄位。 →藉由少量資訊鼓勵玩家多方嘗試徽章效果組合,如藤蔓+火可以讓你的箭爆炸(? →關卡與對應Boss設計有趣,地圖中有許多隱藏區域和道具。 →死亡直接掉金幣而且拿不回來,感覺有點糟。 →很不喜歡箱型地圖,尤其是一個箱型地圖裡有兩條完全不相通的路。 →希望營地的NPC可以稍微提示下個目標的地點。
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h3]Ehhhh[/h3] There's a point where you play so much of a genre that while you appreciate some stuff, the negatives pop off particularly much. First off, the balance. You start rather weak and while there's nothing terribly frustratingly bad, the game's primary gameplay loop is not fun enough to have the segments you repeat feel like you're just getting there. But eventually (can't tell you exactly when) you end up mowing through most enemies like they're made of tissue paper, and even the bosses feel underpowered (final boss I beat on my second try and I didn't particularly get better at it). This might be great for players who love the endgame powerhouse feeling, but I prefer more balanced difficulty curves. Now, an important detail about how the game overall plays as a Metroidvania: there's a two hazard immunity upgrades, some utility optional ones, and then everything else is a "badge/charm" for your arrows, granting either straight effects or combos. You basic mobility thus remains rather monotone throughout the game with traversal itself feeling the same at all points. There are a couple of portals, but otherwise expect any backtracking to have long treks where you do melt enemies but the obstancles remain the same. The game gets fairly open about halfway through and thus you can sometimes miss critical pathways and instead go in the "wrong" direction. Don't get me wrong, getting lost is part of the MV experience, it's just that getting lost here means you need to will keep doing stuff you aren't going to be enjoying too much. An extra annoyance is that you lose a few coins in each death. This isn't terrible in itself since there's few vendors and only one has particularly high prices, but when paired with the fact your initial max coin value is rather low, this impact can get annoying. The game "offsets" this by having all coin spewing chests regenerate indefinitely and by having one of the charm have enemies throw up coins like candy, but these both feel like bandaids on a bigger issue. Also, while I am not a "I [b]have[/b] to complete the game 100%" like some other Metroidvania players, it'd be irresponsible not to mention how tons of the collectibles are in rooms which aren't initially on the map's collections, so you're gonna have to bump your head around a fair bit if you can to get the final few achievements. Some of them are in logical nooks or crannies, but others feel deliberately obtuse. Well, not even that since there's a speedrun achievement (understandable, a fairly standard one which I rarely go for but which is popular enough to warrant rewarding) and one for beating a particular boss without the optional lantern upgrade (which anyone with a bit of game literacy will have bought a long time before even peeking into said boss's area).
You’ll have a good idea what to expect of Overbowed if you’re familiar with the metroidvania genre. What this game does slightly differently is the use of charms and the 8-bit graphics changing colours depending on the biome you’re in. The last one is very appealing personally. The charms are special abilities that are obtained after defeating bosses. What makes them different is their function changing when they’re used alone or combined with other charms. It’s wild how you can get different results based on a small change. The game is very good about level design, satisfying exploration, collectibles and becoming stronger. Those are what kept me playing and sometimes playing longer than I had in mind with each session. However, the game’s flaws are not the kind you can dismiss. They affected my enjoyment significantly, to the point that I became unsure whether the whole journey was worth it. The game’s biggest issues are the excessive backtracking, often getting stuck, a lot is not explained to you and the highly unbalanced bosses. With the last one, you can solve it by selecting an option to make you invisible to bosses in the settings menu. I turned that on after the 4th or 5th boss fight and never looked back. Metroidvania and backtracking go hand in hand but Overbowed took it on a whole different level. It pretty much has no fast travel for the majority of the game, by the end you’ll only have 2 portals connected to their specific portals for a game with 10 biomes. Not only is it too late but it’s also a bunch of nothing. Couple this with how easy it is to get stuck/lost and you’ll be running in circles often. I had to use a video walkthrough a lot just to look up where I was supposed to go next or which charm combination I needed to advance further. I can’t say the game is outright horrible. The price of less than €9 is also normally a fine price to ask. But the game has big issues and it’s clear the developer tried to fix them to the best of his/her abilities with the patches the game received. They definitely made the game better and I applaud the effort. But the competition with this genre is fierce, consider Overbowed if you’ve went through other better options first or you’re the kind who likes figuring everything out yourself. Even though I wish I liked Overbowed more, I do see some brilliant qualities that make me hopeful the developer’s next game will become something truly special.
Качественная метроидвания, в меру сложная, визуально в стиле ранних консолей. Понравилась механика комбинирования умений, саундтрек - огонь, обязательно добавлю себе, большинство боссов в игре приятно удивили. Из минусов я бы выделил не самое отзывчивое управление на планете, пара мест в стиле кудабылятьидти, но в целом, не критично. Рекомендую любителям метроидваний.
infravalodarisimo
小品银河城,改了截图后成就无法解锁,不给传送很烦
really great game!! good music, nice simple graphics, and has a bit of a challenge to it! 10/10
生动有趣,第一个boss贪财,技能就是吸你的金币,然后用金币砸你。 最喜欢地下墓穴那个boss战,还做成了罗马斗兽场的模式,有好多小骷髅围观,太可爱了。 最有用的技能就是荆棘,这个游戏没有二段跳,跳不上去的地方用荆棘铺路,类似Minecraft。除了铺路之外它还能和火/闪电组合成爆炸,将大幅度提升打怪和探图体验。
The lack of fast travel killed my interest in finishing this title, there's only so many times I can drag myself from one end of the map to another only to discover YET AGAIN that I don't have the necessary skill/item/whatever to advance. There's a lot to like here, especially in terms of the music and art direction. None of that matters when the game itself isn't any fun to play, though.
Honestly, I was expecting a simple retro platformer and would have been very happy with that, but in reality, this "project" goes far beyond that. It has a magnificent soundtrack, captivating locations + boss fights, and extremely engaging gameplay mechanics. It would probably be absolutely amazing if this game had an additional, toggleable option for fast travel between save rooms. But overall, even without these "modern delights", this game exceeds all possible expectations. So, I highly recommend it to all retro gaming enthusiasts.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| BOSSGAME: The Final Boss Is My Heart | $19.1K | 92 | 99% | $9.99 |
| Zipp's Café | $19.1K | 316 | 88% | $3.99 |
| Infinite Tanks | $19.1K | 201 | 64% | $4.99 |
| IRON GUARD | $19.1K | 155 | 95% | $14.99 |
| Legends of Savvarah: Time of Pariah | $19.1K | 147 | 97% | $5.99 |
| Slay the Alice | $19K | 279 | 97% | $3.99 |