
The star magician of Morgan’s Traveling Circus is missing, but the show must go on! In this non-linear detective visual novel, unravel the mystery from two different perspectives as you learn the varying stories of an entire circus of performers, each with their own lives... and their own secrets.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
ap还算富余所以虽然线索很宽泛但是容错高,诡计也不算非常降智还可以接受。整体故事偏温情流。但出于我是冲着(自己脑补的)女魔术师线来玩的游戏,游戏核心诡计可以算得上诈骗了:)我不会原谅你的作者 如果有人在意女主控的话以下是核心诡计剧透:[spoiler] 没有女魔术师,是男侦探假扮的[/spoiler]
[h1] Killer is way TOO Obvious! [/h1] This is an interesting VN that takes the setting of a travelling circus in US. Pity if it had been voiced it would been even more great. [b] Story: Fine [/b] Nothing super fantastic or plot twisting it is pretty mediocre in my opinion, with the logical flow. also a bit confusing at times. There seems to be a lot of unanswered questions. You follow the journey of a detective and a replacement magician for an employee that goes missing in a famous circus troupe. You also have to solve the mystery under a time frame and with limited actions, which is unique but can be a bit challenging. The lead ring master had gone missing and the replacement which is a volunteer requested by her hopes that she can find what happened to her once you finish a single hour with her then it automatically switches to the detective who gets robbed mysteriously right off the bat. There are a lot of character endings which honestly you can get in one playthrough also. So all in all just find the murderer i guess, the murder scene is unique and you can think in different angles, evidence are scattered around in a way that everyone can be a suspect. The interesting part was the circus setting and the characters. But yes you will easily notice who the killer is, i felt like at the latter its just given away. [b] Characters: Interesting [/b] The characters I feel are more interesting than the story itself, there is a variety. I would say the most entertaining one would be Yan and I actually did like Alys. Yan is quite the little troublemaker and Alys, she is a sweet heart. I would say the magician replacement is a curious character mysterious still, hiding her face but observant. The detective is definitely nothing Sherlock holmes but he fits the picture. But both of these characters have an unexpected plot twist, which at a point don't fit at all but I guess it's interesting? You do discover a lot of background history and personal info about the unique characters there is a clown, fire breather, animal tamer, acrobat etc and overly quiet puppeteer. [b] Gameplay: Smooth/Unique [/b] There were no bugs and the gameplay was smooth, what i have to complain about is the fact that it has an AP limit. Yes there are also some HOG scenes which consumes AP, you can creatively increase the AP too by doing side tasks and gaining exp, so there are small RPG elements into this. You can max the AP limit to 8. Each time you present an evidence you loose AP and even a contradiction. With contradictions you will get new evidence, also you can choose character profiles as evidence too and present it to people. [b] Art and music: Great! [/b] The art and animations are so polished, I really liked the character designs and the soundtrack was chosen perfectly to suit the personality of the character. I think Aly's one is my favorite. I also liked how sleek the task pad was, it was designed in a way as if its like opening a drawer. [b] Achievements: Fair [/b] Most of them are very straightforward, some people complain that they did not unlock master logician achievement but I did even after loading a save, you need to have specific evidence in the inventory maybe. The only annoying part is you have to replay the whole game to get the missing person's ending, my advice is for each start of a new hour make a safe if you are going for the achievements. [b] Overall [/b] A small visual novel about an incident that happened with an American circus troupe and a joint effort of a magician and a detective to solve it creatively but them without even meeting face to face!
A really solid entry in the difficult world of detective visual novels. Bold enough to experiment but not so brazen as to think it can completely re-invent the wheel. Clearly born out of a love for the genre. The biggest strength is the freedom and versatility given to the player in the way they investigate. There's really no "wrong" way to play, and the extent to which dialogues will naturally reflect the things players have learned is almost startling. The mechanics are creative without being overcomplicated, and the core loop is compelling. The characters and writing are (mostly) strong; Chip and Echo are a bit too much like caricatures for my taste, but Aideen, Rolf, and particularly Moses feel complex and deeply human. There are a fair few typos throughout, which is unsurprising considering the sheer volume of dialogue available, but still jarring at times. This does lead to a few confusing moments where it's unclear whether what seems to be a mistake is another genuine error, or an actual clue. The aesthetics are strong, but sometimes conflicting. The snazzy, stylized transitions don't really mesh with the earnest story-book painterly style of the main scenes. Feels like maybe two different artists worked on this, or maybe just development took long enough that tastes changed. Overall, despite the little flaws this is an under-discussed gem of the genre which deserves a place among the greats listed as inspiration in the credits.
It's a good game, I really liked it. But a lot of my enjoyment came from the character writing and the characters' narratives, not from figuring out the mystery at hand. I'd say the mystery and the investigation are much more a framework to explore the characters, rather than the actual narrative focus. So if you are looking for an intricate murder mystery, this might not be for you. Edit to add: I do think full price is a bit expensive, I finished my first playthorugh in 5.5 hours
Based on price alone. The story is okay-ish. There's not much detective work here, since most choices are funneled into 1 or 2 places to go or person to ask. Lots of filler that does a good job of explaining the characters or the setting, but aside from this there isn't much gameplay. It's almost a visual novel. 5 hrs of well presented entertainment, I just wish there was more cases.
双盲把戏做对了很多独立游戏做不对的事情,但它唯独做错了一件事,那就是双盲把戏不该是个推理游戏。人物塑造丰满,诡计本身凑合,演出适当且合理,引导/提示到位,画面独特又有设计,音效BGM也没啥能挑,可我就是看到最后杀人动机的时候整段垮掉了。这个动机在前面的丰满塑造下是非常突兀且不合理的,很难想象现实中有人在这种家庭环境下没有得抑郁症还去杀人了。我推完剧情最大的感受就是,这么丰满的剧情真不该埋没在推理游戏里,就是去做纯文字游戏恐怕工作室也是有出路的。我真的很喜欢这款游戏其他部分的体验,支持了设定集和OST,很期待下次能见到制作组尝试别的游戏类型,但这次的双盲把戏我只能留下差评了。
精巧的舞台剧。 答案在最初就写下,却在最后才揭晓。 另外再一次回答了一个刑侦经典问题,那就是手法/动机/不在场证明的重要性排序。
I absolutely adored this game! I'm a big fan of detective type games, especially the Phoenix Wright Ace Attorney Series. I played the demo version of this game on my Nintendo Switch back when I had no money and recently played through the demo again and decided to get the full version on my laptop! I was a bit overwhelmed by the action points system and switching between characters, but I quickly got used to it and it's a very cool game mechanic that I've never seen before. I definitely recommend making a lot of separate save files so you can redo your days and get all the dialogue for fun :) This game is also very different than the Ace Attorney Series but that definitely doesn't mean I didn't enjoy it just as much. I would say this game is a lot less "heavy" than the Ace Attorney games whether that be because of the warm cozy atmosphere of the art style or having less death and courtroom proceedings lol. Feels like the type of game you could cuddle up in a blanket with some soup and hot cocoa to play. I will definitely say that this game is a lot more about experiencing the characters and the environment, than it is about the detective portion. The characters are my absolute favorite part. I could tell that they had so much love put into them. They seemed more real than the ones from other games. I loved that you could get to know them and see their personalities, and get fun dialogue from each of them that had nothing to do with the detective part, they just felt so diverse to me. For example there's a kid that likes playing pranks and if you talk to the other characters, they will tell you a story of how she pranked them with fun art to go along with it, or there's a guy that likes animals and if you talk to him about the other characters, he will compare them to animals with cute art of the animals themed after those characters, it's just all very fun and cute and very customized and you can tell each of the characters is loved very much by the developers. My favorite character was definitely Yan, I was always wanting to ignore the case and go talk to her and see what she was up to and had to say about everything, because she's really fun and funny to interact with. I remember telling someone that she was so well written as a kid, she felt a lot less like an adult writing a child and more like she was based off a real kid, and based on the end credits of the game, it sounds like they might've actually asked a kid to help them write her dialogue, which is awesome! I've never seen such a well written kid before, it made me wish I was like her when I was a kid! There's also some character experiences with trauma, abandonment, abuse, foster care, as well as at least one character that's LGBTQIA+, even though this game takes place in the 1950s I believe, and I thought that was so cool as I can relate to all of those experiences too! I have tons more I could go on and on about but I will end this by saying the ending of my first playthrough was very confusing to me, I didn't understand it at all, but I played it through a second time and understood a bit more but it also deeply affected me and I still have yet to recover (you're welcome I guess lol) But all in all, it was a great game, tons of content even for a higher price but for sure for under $20, it may take a bit to get used to the action point system but just make sure to save a lot and try not to stress about it too much and you will have an entire wonderful world awaiting you!
刚发售时好评数略低所以近期才入,是一款多交互视觉小说,不完全线性,轻推理元素。作为小团队首作,质量还说得过去,刚发售时可能带有推理标签,吸引了纯推理玩家但实际推理内核不深,再加上价格略高,所以初期好评略低,如果依旧对该类型感兴趣可以打折时入手。 包含的推理元素有:带行动限制的提问、线索搜证、矛盾指证、最终的选线索真相推理。整体架构有但不是深度利用推理架构的作品,所以我觉得本作是微推理的视觉小说。 中期行动点冗余,我曾一度担心是推理游戏且引导暗示不足导致我问不出关键线索,中期很多时间都在了解人物背景和人物间关系,直到一周目通关发现我得到了所有结局(不包括假结局),才知道关键信息其实就那么多,冗余行动本就是留给玩家去了解人物的。但不得不说,文本量不小,人物塑造也相对完整,每个人各有各的来历、特点,可以从不同人视角了解每个人背景,部分矛盾选择接近时有特殊回应的对话,可以感觉到作者有在讲故事上下心思,但如果有玩家是抱着玩纯推理目的来的,连续发现不和案件核心密切相关的剧情会有所排斥。我也有看到一些评论是因为这个而差评的。 接下来暂且视作推理的角度来看:冲动杀人所以几乎没有手法诡计;杀人动机和凶手心理刻画不够饱满;核心诡计在中等水准,通过奖杯破碎揭示时间上的叙事诡计时我还蛮惊喜的,虽然时间叙事诡计比较常见,但终于等到我想要看到的环节还挺开心。但接下来衔接到用失忆+男扮女装来做一人分饰两角的诡计时有一点点杂糅的违和感,也许只是我个人觉得这两个诡计不是很搭配,亦或是我当时有点期待精妙的古典本格发展。不过阿丽丝一人分饰两角我还是认可的(观众眼里是哈蒂,同事眼里是杰姬)。上述是暂作为推理角度的分析,作为视觉小说不会要求这么刁钻。 成就部分,如果你在一周目拿到了所有结局,那么二周目仅做假结局时可以直接用放大镜探索场景来刷AP,以快速刷完流程。 然后是一些小不足 -对话加速有Bug,有时对话结束,人物和背景依旧加速中。 -查看角色任务清单时,不会自动切换到当前是侦探还是杰姬。 -搜索房间时,对话最后一句依旧会点击到后方物件,导致连续搜查。 -角色切换后识别度并不高,所以少数情况会混乱思绪,比如忘记上次另一个角色有哪些问题要提问,不过既然不是重推理,也就还好,断思绪影响不大。 -制作名单不能快进或退出,即使是通关后再度查看。 最后,根据价格、体量、内容质量、可玩性来评价这部交互视觉小说,我觉得值得好评。
非常非常好玩,非常非常真诚的独立游戏。我看到友情 爱情 家的归属还有被抛弃的孤独,像逆转裁判一样的惊人文本量 -- 你永远不知道对这个人出示线索/人物会触发什么对话。值得玩很多周目,再听这些可爱的角色们说说话。画面太美了,我不知道怎么会有这么有想象力的人,一边玩一边截图想着一定要学学怎么画哈哈哈 会让你想一遍一遍玩,不是想收集全成就,只是不舍得和这些角色说再见。 p.s.剧情的精彩程度和推理小说一样不能被剧透,可是绝对可以相信它的精彩还有最后大吃一惊!!
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