
Join 200-player battles in Over The Top: WWI - an intense shooter set in the gritty backdrop of World War I. Pick your class, choose from a vast arsenal, including rifles, artillery, airplanes and powerful tanks, and experience the chaos of fully destructible battlefields.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.14/day in the week to Aug 20 → 109.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A WW1 action game built around fully destructible battlefields where chaos reigns supreme. Explosions tear through terrain, fortifications collapse, and the front line can change shape minute to minute.
Over The Top: WWI turns the grim setting of the Great War into a frantic playground of destruction where plans rarely ever survive first contact.
Charge as a rifleman, build as an engineer, clear trenches as a pyromaniac flamethrower specialist, or call in airstrikes as an officer. Each class has a clear job on the battlefield, plus plenty of room for improvisation. Choose from three factions: France, Britain, or Germany, each with eight distinct classes. Unlock new equipment and customization as you play.
A dynamic, destructive WW1 Sandbox: blow up everything, dig anywhere, reshape trenches, collapse buildings, destroy fortifications. Explosions leave permanent changes that affect sightlines, routes, and cover. Fight across multiple maps, playable in different seasons and daytimes. Use the full map editor to create and share your own battlegrounds.
Dive into massive 200-player battles! Drop into the middle of an epic war movie, packed with flying debris, collapsing trenches, charging tanks and objectives changing hands as the ground itself gets carved up - pure multiplayer madness awaits you.
Bring flamethrowers, poison gas, shovels, dynamite, artillery, airplanes, machine guns, and a lineup of vehicles and experimental tanks. Gear up with a mix of historical weapons, use a vast lineup of different vehicles, and other items: slap enemies with a baguette or play the bagpipe to boost morale! Have you ever driven a tank with 10 other players inside? In our game, you can do so!

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1316 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Don't buy it, people swap teams to break spawns and then swap back, the dumbest ♥♥♥♥ imaginable because the teams aren't locked after you pick a team. Waste of time, and money
♥♥♥♥♥♥♥ performance even with lower graphic setting Jank gameplay
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese, Turkish, Japanese, Portuguese - Portugal, Portuguese - Brazil +6 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Хорошая игра. Я сначала хотел устроить военное преступление, а потом играл на пианино Аве-Марию в самой гуще сражения.
Great game but has some horrible bugs. Latest one i have been getting killed by the server whenever a point i am on is contested.
Defended the same map 5 times, won every time with progressively crazy trenches. Building is actually fun and gives you as much if not more points than getting kills. Nice.
what a great concept for a game and I want to express that I hope the game can be saved before you read my below list of reasons I have stopped playing. - attack / defense maps where the defenders cannot flank. You receive a return to battleground alert when not even close to the edge of map, you can watch the attackers in front of you but cannot actual flank or reach them until they come to you. This then creates lanes of traffic where the fighting takes place, not a full map of battle. Tactics are not allowed on certain maps because it feels that the devs what you to play it a certain way. This mean death by a 1000 paper cuts in some matches as the aggressor has one attack style and the defender has no means of being creative to out maneuver the attackers. No fighting behind enemy lines, no flanking tactics, no creative counter attacks. - hit boxes, enough said. I've been told that its ww1 so guns were inaccurate... Ahh the old 'its a feature not a bug' crap I used to deal with on escape from tarkov updates lol. - delay in command responses trigger pulls etc, enough said - want to peak a shot while in a trench, good luck as you slide and glitch and otherwise are driven crazy with micro movements as you try and aim, so you lift up higher out of the trench to try and fix it and ill give you one guess what happens...... your head is blown off.... while your still glitching may I add. - buggy laggy respawns, a few months in and we still have bugs that spawn you through the ground, or selecting a spawn, have the time it doesnt take when you click where you want to respawn or it will but nothing will happen and you have to go back into the map and try again. - no unit comms, half the remaining player base does not voip and have no intentions to but there are no other forms of communication available. I personally dont care about hats or skins for guns, I care about game mechanics and tight coms to actually play as a cohesive 100 man team. See hell let loose, not a triple A studio but they have comms down tight, I'm not comparing but I'm saying it is so important for the games life span. So unfortunately we have a game that at first was fun and had so much potential that then became frustrating and now is just a weird royal rumble of nonsense with all the bugs and we don't have comms to fix team comp and tactics! - - unlimited rifle / engi positions with extremely low numbers of (fun player types) think 2 light machine gunners for 100 man team. -no progression caps on important roles. Anyone can grab officer, machine gunner / mortar roles at the start and ruin the match for the whole team with a lack of experience or just plain grieving. - Cheating going on, players switch sides mid match, destroy spawns or place them in terrible locations, damage or destroy defenses etc then switch back. One sided teams, no recap or view of who shot you. - snow covered maps, cannot see who is on your team or not due to the small circle above their head being obstructed by the blinding white ground cover. cannot see you own sights as the sights aiming down barrel are also the same color white..... genius. Night time maps are better than snow maps but I cant tell you how refreshing it is to finally get a map where you can see. - no private coms for officers on the team to actually communicate - empty servers but no skirmish maps of 25 players per team on smaller maps - There is no balance in teams, as mentioned above but this directly relates to the games longevity, I am not going to sit on a 100 man team and slowly loose every map knowing there is no option or balancing available in between maps. I just log off and move on. - no rewards or reason to carry on, you purchase the guns / clothing etc you want with points from playing. Nothing is unlocked, no progression. Again it plays to the games longevity. I will admit that maybe I want more of this game than it can deliver due to a small dev team / limited funding. Its just hard to see such a great game idea slowly fading. Servers are struggling and its hard to watch. I think if even a small number of the above issues or suggestions are worked on it will bring back alot of the original player base. And keep them. It would be nice if steam revamped the recommend system and allowed us to grade out of 10. I think if you just want to have some fun for a few hrs then this is a solid 8 out of 10. If you want any more from the game then you will be very disappointed. I will be suprised if the devs are able to complete the road map before the game dies. I hope they can and ill be the first to remove my review if they are able to improve.
It's absolute chaos and not in the fun way. Every so often, you get a good match and it feels fun. But every other match you are dying nonstop, your teammates are micspamming or griefing, and then you just win or lose by inches. Teamwork seems nonexistent yet there will be little groups running around and just those groups alone will determine outcome. One side has better weapons than the others. I don't understand whats up with vehicles, but a large tank rolls in from the enemy side and constantly obliterates despite hundreds of grenades and men falling upon it. The maps are cool in how huge they are and the teams are massive, yet it all means nothing when you're just digging tunnels or catching bullets from 50+ meters away at all times.
GAME %100 SUCKS ONE PERSON PER MOST CLASS VERY LAME
Start in a field. End in trench hell. Great WWI shooter. Fast paced 30 minute battles where trench digging and spawn placement decide the winner more than guns. Battlefield/Battlefront vibes with super simple basebuilding give you wild 200 player battle experiences.
Lots of fun! -Matches are fast paced and chaotic! -The building and digging trenches makes the gameplay more unique and varied. -Devs are updating the game constantly Absolutely recommended!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $20.1M | 26.6K | 90% | $19.99 | |
| $3.9M | 14.4K | 86% | $9.99 | |
| — | 0 | — | — | |
| $20.1M | 37.7K | 86% | $14.99 | |
| $6.2M | 9.8K | 86% | $19.99 | |
| $115.3K | 302 | 69% | $9.90 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.3M | 4.4K | 67% | $59.99 | |
| $5.3M | 96.8K | 71% | $2.99 | |
| $5.3M | 24K | 86% | $9.99 | |
| $5.3M | 8K | 94% | $29.99 | |
| $5.3M | 10.1K | 86% | $19.99 | |
| $5.3M | 28.7K | 85% | $7.49 |