
No remarkable journey is achieved without great effort. In Outward, the cold of the night or an infected wound can be as dangerous as a predator lurking in the dark. Explore the vast world of Aurai solo or in Co-op. The Definitive Edition features both DLCs and quality of life improvements.
Modeled estimate, not a reported figure. How we estimate →
Media

About
The Definitive Edition delivers the ultimate experience for Outward players.
Experience the overhauled and complete Outward experience in the Definitive Edition, which natively includes the content of The Soroboreans and The Three Brothers. Beside the new weapons, dungeons and unique mechanics, you can also expect quality of life improvements. Adventurers, now is your best chance to explore the world of Aurai!

Outward delivers an immersive RPG experience coupled with survival gameplay, offering a deeply-rewarding challenge for the most avid gamers.
As an ordinary adventurer, you’ll not only have to hide or defend yourself against threatening creatures, but also brave the hazardous environmental conditions, protect yourself against infectious diseases, make sure you get enough sleep, and stay hydrated. Embark on perilous expeditions across untamed lands to reach new cities, undertake varied missions and discover hidden dungeons crawling with formidable enemies.
In order to survive in the dazzling yet deadly world of Aurai, you’ll have to be cunning, clever and prepared. Devise diverse strategies to defeat your foes and don’t neglect your basic needs, sharing your journey with a friend, locally or online.
Create your own landmark in Aurai by helping the population to survive in this ruthless world! With the new City Building mechanic, you are part of rebuilding the Refugee Camp into New Sirocco.
Armor up and get stronger as you can enhance your weapons, trinkets and armors through the enchanting system! From increasing damage, weather resistance, elemental damage, personalization and even more, you will find your perfect enchantment among over 85 recipes.
Survive in the wilds as you explore the land
Play solo or cooperatively, split screen locally or online
Ritualistic, step-by-step approach to spellcasting
Constant auto-saving means you must live with your decisions
Encounter dynamic defeat scenarios
A unique experience with every playthrough
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 607 reviews with recorded playtime.
Reviews
Themes across 607 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's impressive in a world of call of duty's that this game was made by 10-15 people, but If I had to describe this game in one word, I would call it "stiff". But if you're looking to explore a world for 50-100 hours and keep seeing something new this game is pretty sweet, and "wide". Ton's of enemies, decent systems, and you're not really pigeonholed into anything, at least up front. Also this game needed toggle sprint functionality so bad, you spend so much time covering ground. This game in mostly equal measure rewards and punishes exploration. Every time you think you're getting strong, you discover a fun new enemy that has a fast powerful ranged attack or hits like a truck, and you lose a little progression (usually). The game is decent and the economy seems daunting at first but tbh it's not so bad, this game as I've experienced it is all mainly about gear progression and going from rags to riches, which allows other progression in terms of skills, spells, and what I'll call perks. I usually have zero issues with difficulty (I played TLOU blind and picked grounded, I always pick the difficulty above normal anytime I start a new game), but I just prefer to die and try again or something like a souls-like if I mess up or stick my nose where it shouldn't be. Having one enemy you've never seen before kill you in 2 hits despite wearing actual armor, and waking up 3 gold bars lighter while your on your way to a new town just isn't it tho. I know I'm a modern gamer but just putting weapons/armor in arbitrary tiers. and Putting an appropriate number next to enemy health bars would have made the game more enjoyable. Doesn't mean scale the enemies to the number, it's just so you can have any idea what you're getting into. The game encourages you to fear every new enemy which is cool, but isn't for me, at least after the 15th new enemy. Maybe the DLC content is more gripping than the base content, as I haven't gotten super deep into the game, (Mostly cleared the first area, checked out the marsh and forest on a char with lots of mana and some spells and one without. Joined a faction, found it barely more interesting.) Narratively the game is just a snooze fest. Even if that's "not the point". Cool enough world tho. I could be wrong, but if I had to yay or nay for the average gamer, it's a nay. Maybe I just needed to dump another 20 hours or something and unlock a bunch of moves for weapons and more skills so the combat gains any fun depth but I just don't care to. I'm probably just gonna find another stiff as a board npc that has 3 dialogues I don't care about. This game desperately needed a dark souls style system of item descriptions or books like TES to give narrative depth imo. I hope the next game is just a super polished version of this that feels 5x better to play, has more lifelike characters you can invest in, and a better ui, and simple stuff like "when you put away your lantern or bow, it reequips your sword and shield/staff. so your quick select doesn't have to be half full with staple items. Like imagine if in Elden Ring when you swap your weapon to a bow, your shield/sword didn't just darken on the ui and come back out when you put away your bow. It was fully unequipped, along with your sword, and you have to put all 3 items on your belt you hold a button for to quickly access any of them ever. To give you an idea. it's only slightly better than I'm making it sound. But these slots are all the slots you got, moves, spells, consumes, and equipment all across 8 slots. They call it rewarding forward/strategic thinking, and meaningful choices, but I call it jank.
會用Code Sonic改名+設定、DEBUG放飛自我和查Wiki是快樂遊戲體驗 正常開始遊戲是垃圾遊戲體驗 入黎凡特等地圖要把最高處理器狀態改80%,不然電腦加速損壞
Outward's whole hook is that you don't die,you get knocked out and dragged into a new scenario. Cool idea. Terrible execution. I got beaten by ninja hyenas (yes, hyenas that dodge your swings) and hauled off to their cave, where I immediately got jumped by three more and lost again, so the game just teleported me back to town. No lesson, no stakes, no logic. The "defeat" system is supposed to make losing meaningful, but it's just a random event with no rhyme or reason. Shallow combat, and visuals that look dated for 2022. There's an interesting concept buried in here, but it never delivers.
i die too much
Viel zu schwer. casual spieler finger weg. silber, nahrung, heiltränke mangel. unendlich lange laufwege. einfach nur frustrierend
An excellent game but it's definitely a time waster.
Melhor jogo sem dúvida, jogo com minha esposa e adoramos!
少有的 1 比 2 画质舒服的游戏。。。虽然2我玩了会测试版 但还是。。。丑的很有特色 其实也并不是完全不能接受 but 包容量实在太小了啊 负重太少了 都没拣啥东西就超重 而且只支持2个人联机
excited for outward 2. so far i got put in jail and killed.
Tried so hard to like this game but the whole game is rutterless, explains nothing and is needlessly mean.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, German*, Spanish - Spain, Italian, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Related
| UBOAT | $22.9M | 26.9K | 84% | $29.99 |
| Watch_Dogs™ | $22.9M | 51.5K | 79% | $19.99 |
| Jurassic World Evolution 2 | $22.6M | 46.7K | 90% | $20.99 |
| Resident Evil 2 | $23M | 218.2K | 97% | $7.99 |
| The Planet Crafter | $22.5M | 72K | 96% | $11.99 |
| Rivals of Aether | $22.5M | 37.9K | 96% | $29.99 |