
No remarkable journey is achieved without great effort. In Outward, the cold of the night or an infected wound can be as dangerous as a predator lurking in the dark. Explore the vast world of Aurai solo or in Co-op. The Definitive Edition features both DLCs and quality of life improvements.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Jul 30 → 4.29/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The Definitive Edition delivers the ultimate experience for Outward players.
Experience the overhauled and complete Outward experience in the Definitive Edition, which natively includes the content of The Soroboreans and The Three Brothers. Beside the new weapons, dungeons and unique mechanics, you can also expect quality of life improvements. Adventurers, now is your best chance to explore the world of Aurai!

Outward delivers an immersive RPG experience coupled with survival gameplay, offering a deeply-rewarding challenge for the most avid gamers.
As an ordinary adventurer, you’ll not only have to hide or defend yourself against threatening creatures, but also brave the hazardous environmental conditions, protect yourself against infectious diseases, make sure you get enough sleep, and stay hydrated. Embark on perilous expeditions across untamed lands to reach new cities, undertake varied missions and discover hidden dungeons crawling with formidable enemies.
In order to survive in the dazzling yet deadly world of Aurai, you’ll have to be cunning, clever and prepared. Devise diverse strategies to defeat your foes and don’t neglect your basic needs, sharing your journey with a friend, locally or online.
Create your own landmark in Aurai by helping the population to survive in this ruthless world! With the new City Building mechanic, you are part of rebuilding the Refugee Camp into New Sirocco.
Armor up and get stronger as you can enhance your weapons, trinkets and armors through the enchanting system! From increasing damage, weather resistance, elemental damage, personalization and even more, you will find your perfect enchantment among over 85 recipes.
Survive in the wilds as you explore the land
Play solo or cooperatively, split screen locally or online
Ritualistic, step-by-step approach to spellcasting
Constant auto-saving means you must live with your decisions
Encounter dynamic defeat scenarios
A unique experience with every playthrough
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 31.4Kreviews | 73% | — | $24.6M |
| $39.99 | 6.2Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 930 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun little game, bit of a learning curve. But interesting to play. Can't wait to see what comes in the future.
Juegazo, fan de la forma en que funciona la magia y eso que ni siquiera se como funcionan las runas aun
i can see my poor friend who lost his backpack permanently at vendavel fortress was very upset at this game and left a bad review, but tbh after he slaughtered everyone in vendavel in search of his backpack, we realised we were so rich that it didnt really make a difference (to me). hes just sentimentally attached to the not-really-that-valuable-starter-level-items-in-his-backpack-that-were-mostly-stolen-from-me-anyway. we really enjoyed it tgt overall. we were both super addicted to it!! we finished the whole game and we are (not so) patiently waiting for outward 2!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain, Italian, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish*languages with full audio support
| $39.99 |
| 273ratings |
| 74% |
| — |
| not modelled |
| $39.99 | — | — | — | not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 931 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Canapé de Gabaga
El combate es un desastre. Se arreglaría poniendole stamina a los enemigos también, ya que el personaje es el único con mil problemas para respirar incluso.
Atmospheric. I think if i could only say one word about this game, that's what i'd give it. Outward is definitely not a classic game in most senses (and also not a game for everyone lol), and thus also makes for a pretty unique experience. Firstly, i'd like to touch up on my choice for the word for this game. Unlike most adventure focused RPGs i've personally tried or know about, Outward does not have a BBEG or an increasingly dramatic plot to follow in a linear way, and neither does it really have any sense of order or progression. As much as this might seem like a con to the game, it really isn't one, because it gives you a sense of reality not many other games replicate, the idea of being "just a guy that lives there", compared to some epic "chosen one" dynamic (see skyrim title stacking lol), which makes the adventure more compelling in some ways, as the only real objective you get in the game without purposefully joining a faction is to repay your blood price. The ambiance of all maps is also pretty unique and successful in what they try to convey, and the vast plains, long walks and backing music all makes for a pretty atmospheric experience for an RPG. Another thing, that i can understand can be controversial, is the lack of guidance or general hand-holding in the game. Specifically for Outward, i think this is a good thing too, as it plays into the concept of the game pretty well, since you are quite literally just a nobody lighthouse keeper who is not trained or knowledgeable about most things outside of your town ; thus, the character evolves at the same pace as their player, and it feels nice finally getting comfortable with game mechanics, specific enemies and such. Outward is also pretty complete in terms of things to do and things to explore, with a vast amount of random little dungeons or sidequests dispersed throughout the world, as well as pretty well strung "main" quests (for the most part, outside of the "talk to someone, walk somewhere, talk to someone else, repeat") my favorite being probably Rust & Vengeance. It's also a nice thing not being forced to anything, if you do not want to do any of the faction quests, you do not really even have to, you can just run around mindlessly while killing random bandits or creatures to earn money and buy cool stuff, and still have a fullfilling experience, as far as having fun goes. Speaking of having fun, one of the most important parts for me in terms of RPGs is satisfying character customization, which Outward definitely has, to some extent (will talk about its shortcomings later on). The concept of skill masters and unlocks is a pretty cool one, it makes you think twice about how you wanna build, gives decent variety in what to do, and prevents you from snowballing too hard in terms power. The choice in playstyles is also surprisingly decent, from playing one-handed with a shield, gun, dagger, or two-handed, or ranged, or any kind of mage. It is very much traditional RPG weapons, but that's still a decent variety, especially (kind of like skyrim) having different types of weapons in each category with different effects. There's also surprisingly a lot of different weapons in each class, which allows you to explore a lot of different options in each one, but not too much where it starts feeling like filler. Another thing i find great is the risk-reward and the tradeoff system with equipment (which granted is also pretty classic game design, but it's very evident here), where you have to always pay a price to get more of something, as there's no "just better at everything" sets or weapons outside of the obvious early game ones, and everything has a tradeoff. This goes for every mid-late game equipment, and makes it so that there aren't any obvious choices of things to pick, and you get to choose whatever you wish to. The variety in equipment and skills can also lead to specific playstyles when you know more about the game, like having quickslots of multiple shields to have one for debuffs with shield bash and another stronger one for parrying, using elemental boons or other magic abilities to boost yourself in weapon combat or quickslotting multiple guns with effects to be able to quickly shoot multiple times in a row while stacking debuffs. The game is also generally just fun to mess around in, as once you get used to it (and remap some controls, especially if you are playing keyboard and not controller), the combat flows pretty nicely. A part to this is also the difficulty, which makes every no-hit or clean combo feel satisfying, as most enemies outside of the random little animals on every map are still a challenge if you manage to mess up fighting them. An implementation i also really enjoy is the defeat scenarios, as if (or more likely when) you die in a fight, you will enter one of many defeat scenarios depending on the region you are located in, which go from waking up to a campfire with a kind stranger's note to ending up stranded on a beach or imprisoned by trogs or bandits. It's a little detail that adds ambiance to the game and avoids the general endless unexplained respawning gimmick, as you still suffer from your defeat by having to fight new enemies, find your stuff back or just walking back to where you were. Finally, the game also feels nice to re-play, because you know the different shortcuts you can take to get better equipment quicker (wink wink horror weapons), or hidden rewards and many other things (not even mentionning the legacy system which offers great replayability by offering replay exclusive items you get for completing challenges). Now, for the cons, which there still are some (as with every game). As many indie games, you can see its shortcomings in terms of limited budget, especially in the Soroboreans DLC where the map gets pretty choppy at times (which surprisingly doesn't even make the map that unenjoyable, just definitely on the weird side), or in the dialogue which is most times only partly dubbed. Touching up on some of the negative stuff about the builds, some weapons are sadly limited only to the off-hand like guns, shields or daggers, which does limit what you can do with these weapons, making them feel more like gimmicks than actual playstyles (which is an issue that is resolved in Outward 2, where you are free to equip whatever wherever). Also, as much as i like the skill master system, those are probably the most unbalanced bunch out of everything in the game, some skill trees feeling like must-haves while others are mostly being limited to gimmick builds. The character creator is also pretty limited, but that's more nitpicking than anything, and is also something Outward 2 fixes. The multiplayer in this game also feels like a must for a better game experience, as it gives you wiggle room of dying in fights and juggling mob aggro, which definitely makes the game more accessible. It is also better to be able to share time with someone during the long walks, as well as having more carrying capacity for many of the game's equipment which fills your bag pretty quick. In general, it seems very much that the game was thought of with a multiplayer first mindset. The other issue, this time relating specifically with multiplayer, is that it's not a multiplayer server, but a 2nd player joining your solo game, which makes faction quests for the other player unaccessible, and you have to basically play the game twice to unlock faction bonuses for both players. Finally, some small grievances i have with the game are the default keymapping which is pretty bad on PC, and the locking camera which can feel like jank sometimes and definitely gets you accidentally hit a lot. But still, in a world where a lot of devs rely purely on numbers to make their games difficult, Outward truly feels like a gem for anyone wishing for a good but not unfair challenge, while still experiencing a well crafted RPG experience.
Não se engane pelas imagens esse jogo é um coco, tudo é mal explicado a historia é horrivel e simplismente para conseguir magia é um inferno,avalição geral é não jogue para não passar raiva.Amem
This Game is good but with mods. The game design is souls wanna be with poor survival logic, and overall mechanics. Being release in 2022 while it feels like being made in 2006.
系统挺喜欢,难度太高了,真的没有时间废那么大的力气挤牙膏一样体验那么一点点内容,就像365里路跳跳乐小怪堆boss连战打完,给tmd仨钢镚,作为开放世界游戏又太过贫穷,剧情拉角色拉,美术风格不错但建模又拉,动作系统更是依托狗屎,非常鸡肋的游戏,哪怕魂都没说打boss似了直接扣光你所有东西,你总得让进程能进行下去
Every negative review is a skill issue. Don't blame yourself for being weak.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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