
No remarkable journey is achieved without great effort. In Outward, the cold of the night or an infected wound can be as dangerous as a predator lurking in the dark. Explore the vast world of Aurai solo or in Co-op. The Definitive Edition features both DLCs and quality of life improvements.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Jul 30 → 4.29/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The Definitive Edition delivers the ultimate experience for Outward players.
Experience the overhauled and complete Outward experience in the Definitive Edition, which natively includes the content of The Soroboreans and The Three Brothers. Beside the new weapons, dungeons and unique mechanics, you can also expect quality of life improvements. Adventurers, now is your best chance to explore the world of Aurai!

Outward delivers an immersive RPG experience coupled with survival gameplay, offering a deeply-rewarding challenge for the most avid gamers.
As an ordinary adventurer, you’ll not only have to hide or defend yourself against threatening creatures, but also brave the hazardous environmental conditions, protect yourself against infectious diseases, make sure you get enough sleep, and stay hydrated. Embark on perilous expeditions across untamed lands to reach new cities, undertake varied missions and discover hidden dungeons crawling with formidable enemies.
In order to survive in the dazzling yet deadly world of Aurai, you’ll have to be cunning, clever and prepared. Devise diverse strategies to defeat your foes and don’t neglect your basic needs, sharing your journey with a friend, locally or online.
Create your own landmark in Aurai by helping the population to survive in this ruthless world! With the new City Building mechanic, you are part of rebuilding the Refugee Camp into New Sirocco.
Armor up and get stronger as you can enhance your weapons, trinkets and armors through the enchanting system! From increasing damage, weather resistance, elemental damage, personalization and even more, you will find your perfect enchantment among over 85 recipes.
Survive in the wilds as you explore the land
Play solo or cooperatively, split screen locally or online
Ritualistic, step-by-step approach to spellcasting
Constant auto-saving means you must live with your decisions
Encounter dynamic defeat scenarios
A unique experience with every playthrough
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 31.4Kreviews | 73% | — | $24.6M |
| $39.99 | 6.2Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 930 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
game good
Juegaso, te maltrata mucho y eso se siente rico
爽
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain, Italian, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish*languages with full audio support
| $39.99 |
| 272ratings |
| 74% |
| #56 |
| not modelled |
| $39.99 | — | — | — | not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 931 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Devs: you guys need to add an option to share the reward of quests with your partner over internet (not split-coop) since we're not playing on the same couch like on a console here on PC. - And having your partner (in my case, my wife), not receiving the rewards from the quest she completed by my side on our world, we play together, she gets nothing, feels BAD man. Otherwise, Combat feels Good, tactical, tanky, world is good, but needs more visual polysh, overall a good game with deep into it, but there's visual n' mostly co-op stuff to FIX PLEASE, i mean it, seriously. We shouldn't be asking for modders to fix this, compromising game stability and doing rocket science to test if a modder actually fixes these things, these should be in-game as vanilla features!
Not a game for me.
Honestly, I hate this game. So buy it and lets hate it together. There are so many aspects of it I wish were different. The Devs are SO full of themselves. "Have you ever fought a monster in real life?" what a load of - There are like TWO voice actors for the whole game!! The game rotation takes the walking from charming to fetch quest levels of fun REAL QUICK. Idk why anyone plays this game at all... its just... The concept is SOOOO GOOD. They hit the nail right on the head with the world building, the MAGIC oh man the magic, and the skills. UGH!! I can't wait for the 2nd one to come out so I can hate that one to. I bought this game like thee times (at least once for me and then a couple for friends, and I think I had to upgrade to the definitive edition at some point) and I STILL got more than 1hr/$1 of fun out of it. 10/10 would recommend...
i love this game so much, even thogh it likes a walking simulator,, wkwkkwkw
The Eraserhead baby of Dark Souls and Breath of the Wild, lacking the core of what made each of those games fun. You run across giant, badly textured Unity maps at half the pace of a Dark Souls character playing 1/4 of an RPG stretched out to an entire RPG's runtime. Minimal character progression means entire character identities are just items. Basically no traversal options means going anywhere is a slog. Ubisoft node based stock gathering and crafting system slapped on the top and ship it out the door. The story is rushed and poorly delivered, basically nothing but fetch quests and the gamefeel of an MMO designed by communists. Magic is needlessly convoluted and basically inaccessible in the fun fantasy adventure title. No pause option and no load option, even in single player. You're not even permitted to take a piss while playing, unless you want to do it in one of the multiudes of times you'll be standing around waiting for gameplay elements to happen in the gameplay loop of this title. Ultimately, it's just not fun. Everything is a chore. You'll spend 30 minutes delving a dungeon and get a sword that has purple particle effects and takes 17 hits to kill a standard enemy instead of 18 and a single gem. Doing basically anything requires prior knowledge that it's basically impossible to have so you're set up to fail over and over unless you spend your entire life cross referencing a wiki. There are about a dozen adventure games I would recommend someone play before this one that don't punish you for just wanting to play and have much richer environements to explore. You're actually permitted to see while you're playing in most of them as well which is a nice novelty when you've got a tension headache from trying to squint into the bad artwork and poor comprehension of volumetric lighting that the delusional seem to think was an intentional design choice. There is better signposting and lighting in Duke Nukem, a game that has no way to light up it's 2d environments and had no other games to reference. An artistically bankrupt frankenstein's monster of better games, ♥♥♥♥ out in the cheapest engine available. There is not a single thing in this title that hasn't been done much better elsewhere, and the parts chosen to cobble together the mess weren't even the good parts from the other games. I really just wish that the game didn't take so much of it's runtime getting to the point of the gameplay that I can no longer refund it, because even at 7 dollars I feel like I was ripped off. If, like me, you think; "Oh this is okay it's going to open up to some interesting systems and..." no. Just no. What you experience in that first hour is what you experience again and again and again... and again... And again. With very little variation. You'll get an active skill or two and the number will be bigger. The combat is so bad that you get stat checked out of encounters anyway so it doesn't really matter what skills you choose unless you have the item that you need to fight this enemy, located 2 maps away in an unmarked dungeon. It's so lazy there is just a self contained tutorial on the main menu like this is a platformer from the 1990s because designing a ramp up in your adventure title is too hard. It just starts at 1 pace and remains that that pace for the entire runtime, while talking heads tell you boring ♥♥♥♥ about the politics in a region you don't care about because the game made no attempt to endear you to the place through quests and character interactions, kind of like an adventure game. It is no exaggeration that some of the first adventure games ever made are far superior to this. Ultima Underworld and Daggerfall are much better games. Unless you have a friend and a lot of spare time, play anything else. Play Dora the Explorer because at least there is a ramp up in mechanics and actual progression and not just a diarrhea of slop scattered across the worst map you've ever seen, with random objects just pasted on to the scenery with no thought or reason to them being there. No it's fine it makes perfect sense there is a bandit castle 500m from my tribal village with more living people in it than my entire town. Everyone inside the town lives perfectly normal and happy lives because there is a loading screen between them and the bandits so there is no threat. A fence on the side of the road in the middle of nowhere? Thats fine. That's what fences are for. Being next to roads. Just piles of white rock that don't match the rock in the region and don't even begin to make up the ruins of a structure? That's fine I'm sure they mined the rock 2 maps away where your friend specifically said it an extremely dangerous journey (even while not carrying a rock the size of a person) and then carried those rocks all the way here, and then the starving peasants just repurposed those rocks to make strucutres that aren't in the game. I'm sure it just the ruins of the recent calamity everyone keeps mentioning. The monsters carried off the rocks in this disperate, poorly designed scenery. How did I not think of that sooner? They weren't there to kill and corrupt everyone they were there to take exactly 7/8ths of every single structure. They're very fond of floorboards and mortar you see. This title reminds me a lot of something that someone I know did where they asked an AI to make Elden Ring with whatever it could find on the internet and then took what it ♥♥♥♥ out and adapted it to actually work. But this is worse. In hindsight all I needed to do was get to the character creator and I knew the exact amount of effort the developer was willing to put in to their players having fun, or play the first 15 minutes of the game to notice how desperately they wanted me to have to suffer their homebrew dungeons and dragons campaign that they can't find a single soul that wants to actually play at the table. Utterly embarassing.
생각 보다 신박 함 조작감 불편 하기 하지만 한번의 선택으로 인한 스토리 변경이 맘에 듬 겜임이 불친절 하다고 하는데 맞음 인터넷 찾아보든가 아니면 스스로 알아나가야함 그래서 취향은 탄다고 생각함 가볍게 하러 왔으면 추천은 안함
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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