
No remarkable journey is achieved without great effort. In Outward, the cold of the night or an infected wound can be as dangerous as a predator lurking in the dark. Explore the vast world of Aurai solo or in Co-op. The Definitive Edition features both DLCs and quality of life improvements.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Jul 30 → 4.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The Definitive Edition delivers the ultimate experience for Outward players.
Experience the overhauled and complete Outward experience in the Definitive Edition, which natively includes the content of The Soroboreans and The Three Brothers. Beside the new weapons, dungeons and unique mechanics, you can also expect quality of life improvements. Adventurers, now is your best chance to explore the world of Aurai!

Outward delivers an immersive RPG experience coupled with survival gameplay, offering a deeply-rewarding challenge for the most avid gamers.
As an ordinary adventurer, you’ll not only have to hide or defend yourself against threatening creatures, but also brave the hazardous environmental conditions, protect yourself against infectious diseases, make sure you get enough sleep, and stay hydrated. Embark on perilous expeditions across untamed lands to reach new cities, undertake varied missions and discover hidden dungeons crawling with formidable enemies.
In order to survive in the dazzling yet deadly world of Aurai, you’ll have to be cunning, clever and prepared. Devise diverse strategies to defeat your foes and don’t neglect your basic needs, sharing your journey with a friend, locally or online.
Create your own landmark in Aurai by helping the population to survive in this ruthless world! With the new City Building mechanic, you are part of rebuilding the Refugee Camp into New Sirocco.
Armor up and get stronger as you can enhance your weapons, trinkets and armors through the enchanting system! From increasing damage, weather resistance, elemental damage, personalization and even more, you will find your perfect enchantment among over 85 recipes.
Survive in the wilds as you explore the land
Play solo or cooperatively, split screen locally or online
Ritualistic, step-by-step approach to spellcasting
Constant auto-saving means you must live with your decisions
Encounter dynamic defeat scenarios
A unique experience with every playthrough
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 31.4Kreviews | 73% | — | $24.6M |
| $39.99 | 6.2Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 928 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
its like elden ring if it were in early alpha / beta phase... Like the Temu version of elden ring open world souls like i look forward to 2
the graphics are horrible even at max settings, the game doesnt have certain things that make an rpg an rpg, this game was a total let down. i had wanted it for years to just now get it and its literal garbage. major let down.. they promised so much and this is what they gave?
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain, Italian, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish*languages with full audio support
| $3.99−90% |
| 272ratings |
| 74% |
| #56 |
| not modelled |
| $39.99 | — | 90% | — | not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 929 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Honestamente, não foi pra mim. É um jogo q apesar da proposta ser ótima, não conseguiu me prender, fiquei querendo dormir boa parte do tempo. O combate é meio travado e chato, as mecânicas de sobrevivência são legais, mas nada demais também. Acho que Kenshin me prendeu mais.
자유롭게 모험하고싶은데 시밤 지도 표기도 안되는거 5일만에 150원 못모아서 집뻇겨있네 창고에 내탬 ㅅㅂ 공략 안보면 초보가 어케하란거 그냥 집 뺏기고 해야되네 레벨도 없고 1대 다수에 나보다 쌘데 앞으로 어케 잡을지도 알수가없네 돈부터 갚고 모험해야지 시부랄 맵이 조온나 넓은데 오브젝트하나씩 몹하나씩 평수낭비 개오지네.. 쓸데없다 너무 활 쓰라는애 왜 없냐 이거 하나면 이 게임 평정 같네 아 뭔데 내가 산건 일반판?;; 20년도에 사서..? 없앳으면 업데이트 해줘야지 바꿔줘야지 ㅡㅡ 모드 없이 이걸 언제 다 해 배낭무게 2배로 늘려줘도 부족하겠구만 시펄 무게 떄문에 뭐 암것도못한다
Ja
O jogo me surpreendeu positivamente, tanto a base quanto as expansões. A história é interessante; a possibilidade, mesmo que limitada, de seguir vários roteiros diferentes é interessante. O sistema de morte é bem legal, principalmente pelo desafio de às vezes ter que fazer uma missão para recuperar os equipamentos ou fugir de uma prisão. O sistema de luta é bem desafiador no início, mas depois que pega o jeito e aprende a progressão dos personagens, se torna bem interessante. Foram boas horas explorando as diversas dungeons e descobrindo quests secretas pelo mapa. Um jogo que recomendo fortemente e estou ansioso pela continuação.
Can't even beat one enemy at the beginning. This isn't a rewarding game, it's a game that punishes you for buying it. Uninstalled.
Дели мечь, дела пошли в гору, встретил призраков, дела пошли в смерть.
作者思路和框架都很好,可惜贫穷限制了作者,有耐心且无聊的人可以一试
I'm about 10 hours into the game on a solo playthrough and so far I would rank it a 6/10. (I did get it on sale for 88% off and got a second copy for a co-op playthrough with my spouse later on) Overall, I think Outward is worth checking out if it's on sale and you're a fan of grindy, survival-focused RPGs. However, the game is definitely not for the average gamer. --- The game itself isn't difficult. Anyone claiming that the combat in outward is similar to any soulslike has never played a fromsoft game. The main issue with combat is that there is absolutely no weight whatsoever, meaning that it's hard to discern when your attacks land on the enemy and vice-versa. It makes it very easy to die as you may not even realize you're being hit if you aren't paying close attention to your hp indicator in the corner of the screen. Other than the janky combat, the true "difficulty" stems from the fact that at the beginning of the game the player is very squishy and will die in about 4 hits from even the lowest tier of enemies. There is no traditional EXP/leveling-based progression, rather you spend silver to acquire stronger equipment and learn skills. This forces players to avoid direct combat with most enemies until they're able to gather enough resources to craft goods to sell to vendors and eventually purchase strong enough gear to actually fight enemies. There is the option to place traps to lead enemies into, which can deal substantial damage to enemies, however crafting traps uses resources which makes using them less viable early on, as creating them rather than selling their ingredients extends the daunting amount of grinding the game expects of you in the first section of the game. And while you're gathering resources to sell, you're going to be doing A LOT of walking across the map as there is no fast travel. I didn't initially think it would be as big of an issue as I've enjoyed other games without fast travel, but the map in Outward feels pretty large and empty. Enemies, harvestables, and the environment in general is all very spaced out, making travel feel tedious and boring. As a fan of survival games, I was pleasantly surprised by the survival systems in Outward. Initially I was reminded of the survival mode CC included with Skyrim AE (which I personally find a little bit too tedious), but i found that the food ingredients in the initial map is very abundant and with frequent resource respawns, and the cooking is much more accessible and enjoyable. The debuffs given from hunger, thirst, injuries and diseases are much milder and manageable. So, if you're a fan of Skyrim AE's Survival Mode, you may find Outward's survival elements to be too easy and shallow, but personally I think it's actually in a good balance.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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