
No remarkable journey is achieved without great effort. In Outward, the cold of the night or an infected wound can be as dangerous as a predator lurking in the dark. Explore the vast world of Aurai solo or in Co-op. The Definitive Edition features both DLCs and quality of life improvements.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Jul 30 → 4.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The Definitive Edition delivers the ultimate experience for Outward players.
Experience the overhauled and complete Outward experience in the Definitive Edition, which natively includes the content of The Soroboreans and The Three Brothers. Beside the new weapons, dungeons and unique mechanics, you can also expect quality of life improvements. Adventurers, now is your best chance to explore the world of Aurai!

Outward delivers an immersive RPG experience coupled with survival gameplay, offering a deeply-rewarding challenge for the most avid gamers.
As an ordinary adventurer, you’ll not only have to hide or defend yourself against threatening creatures, but also brave the hazardous environmental conditions, protect yourself against infectious diseases, make sure you get enough sleep, and stay hydrated. Embark on perilous expeditions across untamed lands to reach new cities, undertake varied missions and discover hidden dungeons crawling with formidable enemies.
In order to survive in the dazzling yet deadly world of Aurai, you’ll have to be cunning, clever and prepared. Devise diverse strategies to defeat your foes and don’t neglect your basic needs, sharing your journey with a friend, locally or online.
Create your own landmark in Aurai by helping the population to survive in this ruthless world! With the new City Building mechanic, you are part of rebuilding the Refugee Camp into New Sirocco.
Armor up and get stronger as you can enhance your weapons, trinkets and armors through the enchanting system! From increasing damage, weather resistance, elemental damage, personalization and even more, you will find your perfect enchantment among over 85 recipes.
Survive in the wilds as you explore the land
Play solo or cooperatively, split screen locally or online
Ritualistic, step-by-step approach to spellcasting
Constant auto-saving means you must live with your decisions
Encounter dynamic defeat scenarios
A unique experience with every playthrough
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 24.6Kreviews | 73% | — | $24.6M |
| $39.99 | 6.2Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 927 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
独特なので、いろいろなタイプのゲームをしたい人にはおすすめ。 最初はひたすら死に、そこからの復帰を楽しむ。20時間ほどはゲームとしての進捗なし。 頭を切り替え、罠と削りでじわじわ進む。 あるゲームシステムを活用すると圧倒的に楽になる。 別キャラを作って様々なビルドを試すのが楽しい。 強いスキルと戦い方を把握し、お金が溜まってくると急速に飽きる。 フラグ管理も面倒で、ミスするとキャラ作りからやり直し。ファストラなし。 まあ、200時間弱は遊べたので十分満足。次回作を楽しみに待っている。
Amazing world, Amazing music, great game to play with your best friend/partner
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $24.5M | 31K | 92% | $39.99 | |
| $24.5M | 17.1K | 93% | $69.99 | |
| $24.5M | 33.1K | 93% | $29.99 | |
| $24.4M | 80.1K | 97% | $17.99 | |
| $24.4M | 44.2K | 92% | $19.99 | |
| $24.8M | 40.5K | 89% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 272 | 74% | $3.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 13 | 76% | $1.19 | |
| $935.2M | 1.2M | 93% | $59.99 | |
| $48.6M | 517.4K | 89% | $7.79 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain, Italian, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish*languages with full audio support
| $3.99−90% |
| 272ratings |
| 74% |
| #117 |
| not modelled |
| $39.99 | — | 90% | — | not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 928 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
124h (Full Succès) : Une survie exigeante, mais qui repose trop sur ses mods Mon avis sur Outward après 124h de jeu : Outward est une expérience unique pour quiconque cherche un RPG "old school" sans filet. Le sentiment de vulnérabilité est constant : chaque expédition est stressante et demande une préparation minutieuse, ce qui rend la progression extrêmement gratifiante. L'histoire est riche, et rejouer le jeu avec les différentes factions permet de vivre l'aventure sous des prismes très variés, découvrant les enjeux de manière inédite à chaque fois. Cependant, après plusieurs parties, certains choix de game design deviennent des sources de frustration majeure : Le déséquilibre de fin de jeu : Si l'archer est excellent pour l'histoire de base, il devient presque injouable dans les arènes du DLC Trois Frères. Face aux boss ayant des milliers de PV, les flèches en fer de base sont inutiles. Heureusement, le modding est indispensable ici pour accéder à du craft de flèches avancées (ex: Tsar à 300 dégâts) pour rendre la classe compétitive. Un système d'Héritage frustrant : Limiter l'accès à seulement 4 objets sur une centaine de transformations est bien trop restrictif. De plus, les transformations manquent de logique : les outils de récolte (pioche, harpon) en version "Or" gagnent des dégâts de combat au lieu d'améliorer le rendement de récolte (passer de 1-3 à 3-6 minerais), ce qui aurait été bien plus gratifiant. Là encore, des mods permettent de corriger cela en débloquant les recettes chez les marchands. L'enchantement laborieux : Le ratio "temps de farm sur les boss" / "bénéfice réel" est mal dosé. Les bonus apportés sont souvent trop faibles pour justifier l'investissement colossal en temps. Lourdeurs de confort : Le système de denrées périssables et l'absence de carte (sans système de topographie) sont immersifs au début, mais deviennent des corvées répétitives. On finit par passer plus de temps à faire des allers-retours pour gérer son inventaire qu'à réellement jouer. En résumé : Outward est une pépite pour les amateurs de RPG hardcore. C'est un jeu que j'adore, mais qui repose énormément sur sa communauté de moddeurs pour corriger certains déséquilibres et lourdeurs de confort qui nuisent à l'expérience sur le long terme. Si vous êtes prêt à "bricoler" un peu votre jeu, l'aventure vaut largement le détour.
Very engaging. Has good Story and combat is challenging early game.
Outward 2 hype. i haven't gotten into this game yet, but i keep coming back. great combat and world building, good starting story, seems cool. beginning is a bit tedious.
It's always fun to see negative reviews from folks who literally couldn't have even gotten out of Chersonese with the amount of playtime that they have. For reference, while I only have 80ish hours on Steam, I have around 100 on Xbox (I've actually beaten the main quest with a friend on there) and have played this game on and off basically since it launched in 2019 and throughout the pandemic onwards. I'm playing again now, and felt like writing a review since I've seen the game's score fluctuate for the past year or so on here. Oh, Outward. Where to begin with a game that attempts to defy every expectation and deny every comfort of the titans of the genres it was built on top of? I think for one, describing what the game isn't doing might help. This is not a Soulsborne-like/lite, nor does it give the player the absolute freedom to do whatever they basically feel like doing, reminiscent of games like Breath of the Wild, Craftopia, or Palworld. That would imply that there's some level of help or even proper tutorial that the game has in store for you in order to get the player eased into the mechanics of the world. No, Outward has nothing of the sort. Instead, this game is rough around the edges, deeply unbalanced at times, and graciously unsparing when it comes to bad luck, clunky movement and combat, and environmental hazards. These aren't necessary failings, however (with the exception of the combat, because sometimes it does feel insane to fight enemies by just bum-rushing them with light attacks until they fall), since many of the negatives are either balanced out by sticking with the game and learning its rhythm with time or by brute forcing your way through Aurai itself with cheese and luck. I instead believe that Outward was moreso guilty of the sin of not being extremely explicit in its marketing when people looked at it as a unique experience for the first time in 2019, and now again with this remastered version. RPG, Open World, ARPG, and Difficult are all tags that do get at parts of the experience of playing Outward but never properly get there all the way. The one thing that makes Outward so very different than other games in its genre (and also plays to its strength the best, imo) is the survival RPG aspect. Living through harsh enemy/environmental encounters, dealing with the movesets of new mobs you haven't seen before, and finishing the faction questlines that take several days off of your lifespan are all aspects of the game that balanced out by the positive feelings you have when everything (and I do mean EVERYTHING) begins to lean your way. Getting new skills/weapons, buying armor/robe upgrades, travelling to new locations, getting quest rewards, finishing enchantments on gear, and eventually staring your own colony feel like major accomplishments in the same way that extracting in a game like Tarkov or Marathon feel like a victory over the forces of nature. In Outward's case, it's more literal; you survived another day, and are all the stronger for it. Nothing on the market for as cheap as this game is now (and might be forever, since the 2nd game is coming out very soon) will scratch that itch like Outward does, to me at least. Are there aspects that I mod out now and then, or change in order to fit my liking? Yes, absolutely. As others have mentioned, some aspects of Outward are purely slow and monotonous for the sake for simulating the slower aspects of real life (which I don't think I need to say, doesn't play well with a ton of people since that's what video games are meant to be an escape from). But, keeping the majority of the grind and difficulty that comes from having to carry 60lbs with a 50lb capacity bag and slow walk to town, or attempting to beat back a bandit camp with no allies or help but a bunch of elemental rags and potions are essential to the enjoyment of the game. In other words, unlike a game like Elden Ring, where the struggle feels unrealistic and fantastical but is deeply challenging and satisfying on a mechanical, technical, and even narrative level, Outward is the same type of game for survival realism (or as realistic as a ARPG can be), tone, and the overall experience of (and I know people find this word pretentious nowadays and for good reason) immersion in its world. And with mods, the game's like a 8.5/10. I rest my case.
one of those games with a little too much friction, and needs QoL mods to make it playable imo, but once you get it into your sweetspot, it's a great adventure to share with friends
游戏很好玩,但是我真不想一个人孤独地去通关,不过我最终还是会一个人去通关的,一直在慢慢玩现在不过我可能最后还是一个人去通关了吧
игра кусочек кала
xyeta
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.