
No remarkable journey is achieved without great effort. In Outward, the cold of the night or an infected wound can be as dangerous as a predator lurking in the dark. Explore the vast world of Aurai solo or in Co-op. The Definitive Edition features both DLCs and quality of life improvements.
Modeled estimate, not a reported figure. How we estimate →
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About
The Definitive Edition delivers the ultimate experience for Outward players.
Experience the overhauled and complete Outward experience in the Definitive Edition, which natively includes the content of The Soroboreans and The Three Brothers. Beside the new weapons, dungeons and unique mechanics, you can also expect quality of life improvements. Adventurers, now is your best chance to explore the world of Aurai!

Outward delivers an immersive RPG experience coupled with survival gameplay, offering a deeply-rewarding challenge for the most avid gamers.
As an ordinary adventurer, you’ll not only have to hide or defend yourself against threatening creatures, but also brave the hazardous environmental conditions, protect yourself against infectious diseases, make sure you get enough sleep, and stay hydrated. Embark on perilous expeditions across untamed lands to reach new cities, undertake varied missions and discover hidden dungeons crawling with formidable enemies.
In order to survive in the dazzling yet deadly world of Aurai, you’ll have to be cunning, clever and prepared. Devise diverse strategies to defeat your foes and don’t neglect your basic needs, sharing your journey with a friend, locally or online.
Create your own landmark in Aurai by helping the population to survive in this ruthless world! With the new City Building mechanic, you are part of rebuilding the Refugee Camp into New Sirocco.
Armor up and get stronger as you can enhance your weapons, trinkets and armors through the enchanting system! From increasing damage, weather resistance, elemental damage, personalization and even more, you will find your perfect enchantment among over 85 recipes.
Survive in the wilds as you explore the land
Play solo or cooperatively, split screen locally or online
Ritualistic, step-by-step approach to spellcasting
Constant auto-saving means you must live with your decisions
Encounter dynamic defeat scenarios
A unique experience with every playthrough
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 610 reviews with recorded playtime.
Reviews
Themes across 610 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
goog game
very fun and although the game is no longer upto date with its combat, still fun to play in today's standard. just be warned, it is a new level of difficulty for those who are inexperiennce with older games.
Got beaten by a chicken. Got into debt. Lost my house. Became a slave. At this point, bashing my head against a hard concrete is more fun. 10/10
Fantastic with a few friends (using the additional player co-op mod)
it definitely has a certain charm and it's fun when it's fun but there a lot of tedious gameplay elements that consume a lot of time so if you're an adult with actual responsibilities there's a chance you won't utilize your time too well on this game update: just got a seemingly unavoidable bug that makes me lose my backpack or most of my items whenever I enter any location, tried it a few times by manipulating saved games and it always happens, I guess this game really doesn't want me to play it
split screen is great
Solid. Optimized and runs well. The Devs know what they are doing and what it takes. This game is Better with others of course :) Don't forget to check out the second one as well!
Design choices so hilariously bad that I must share some of them with you. You see, I can forgive a lot of things, but I cannot forgive terrible UI (I mean REALLY game breaking controls/screens). This of course results in lots of inventory management in the worst way. Examples: -Carrying a sword on my belt. See an enemy in the distance. I pull out a bow and shoot the enemy. They run towards me so I drop my pack to fight (you're supposed to do this because it weighs you down). Oops, my sword magically teleported into my backpack during the 1-second animation while switching to the bow (instead of placing the sword back on my belt where it was sheathed initially). I now have no melee weapon, so I must run back to grab my pack again, and then open the inventory screen. This brings my character to a dead standstill and I must scroll down and manually move the sword to equip it, then close the inventory screen. The chain of events spells certain death because the inventory screen will force the character to just stand there and be killed while I'm screwing with the inventory. Why did I not know this would happen? Why would I? None of this is explained in any way. But that's the UI design for this game -- totally unintuitive and clunky. -Melee combat mechanics are straight out of 2002 - slow animations that don't allow you to stop or move or block until the animation runs its course (but enemies and bosses can lol). Game has a "Dark Souls" role mechanic, but most of the fighting is slow paced: hold block, wait for the enemy to do a combo, poke them, hold down the block button some more. Rinse repeat. Fighting more than one enemy in the open is a death sentence, because, get this, you cannot walk backwards or side strafe like a normal setup. No, these controls are from N64/PS2 era combat: four directional movement keys make your character run straight in those directions, you cannot aim with your mouse. The mouse only moves the camera. That is unless you lock onto the enemy, which then means your character movement becomes slow shuffling and only faces the one enemy, in which case your mouse CANNOT control the camera. This results in the other enemy running offscreen and then just flanking you. A lot. To avoid this, you are heavily encouraged to set traps. Like, spam the hell out of traps. Which is exactly what I want in a fantasy adventure game -- farting around with traps instead of smiting my enemies in the heat of battle that I spent time training and acquiring gear for. Wahoo! -Lots of invisible walls in this "open world" game. -No jumping, because reasons. -Swing a sword at NPCs and nothing happens. -No saving because the devs wanted to avoid save scumming. This means you never die, and when defeated, you will encounter immersion breaking "defeat scenarios' instead. Example: I ask a dude if I can rest somewhere. Screen abruptly cuts to me in prison (which is a bit funny but annoying) without giving me a chance to fight or run - just *poof* you're a slave now. I manage to snag my weapons and armor back, but I am cornered and defeated by a hoard of guards. Now what do you think would happen to me in this scenario? Would they kill me? Strip me of my gear and throw me back in the clink? Torture me to make an example? No, they neatly place my remaining gear into my pack, and then carry me (still fully armored, alive and with a weapon) and all my valuables 5 feet outside the front door and lay me down on the ground. A bunch of brutal bandits turned out to be a very polite cleaning service. "We hope you enjoyed being our slave, bon voyage!" I really tried to like this one, gang.
Goated, exited for outward two
An interesting mix of survival and questing. I keep coming back to it because there is nothing really like it. If you are a bit patient in regards to some peculiarities and jank, there's quite a lovely game here. My only recommendation is to use mono branch, install r2rmodman, after bepinex for mods and get the no reset in town mod from thunderstore. This way you can actually camp and store items in towns without them reseting after 7 days of not coming back to said town. It was like this in old outward, but for DE they changed it for some reason. At least if they added stashes to inns or something, but that didn't happen. This way you're not forced to rush through a questline in order to get a house/houses and i enjoy feeling like a nomad.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, German*, Spanish - Spain, Italian, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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