
Outriders’ brutal and bloody combat combines frenetic gunplay, violent powers and deep RPG systems to create a true genre hybrid.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 4 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 61.3Kreviews | 67% | — | $24.7M |
| $5.99−70% | 19.3Kratings | 58% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 881 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
top
A nice game for grinders. The story was enjoyable. However, the "end game content" ruins tactical gameplay with mindless mass spawns around the player during expeditions.
Pour le moment c'est varié et progressif le gameplay est simple mais efficace.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Korean, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese, Spanish - Latin America*, Traditional Chinese +1 more
| $29.99 |
| 14Kratings |
| 78% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 886 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
fun game
Preso per meno di 8 euro nel saldi natalizi di steam 2025, per quella cifra va bene, insomma, nulla di innovativo, sempre la solitami nestra riscaldata, mescolata bene e servita, nulla di innovativo in questo genere videoludico, ma apprezzo il gioco, sicuramente non lo avrei mai pagato prezzo pieno, a mio parere "uno tra tanti".
if you want a solid game try this one
I like a lot: - the game play, - the skills (except the Impale), the guns, the variety of mods, and all the color FX they produce on the battlefield - variety of enemies - the tricker's teleporting, - the story and the world building, - 18 expeditions and 13 trial rooms in end game, - servers still up and running, - it's nicely open-ended for a sequel I did not like initially: - the server, login and inventory issues, - malfunctioning ping tool, - location loading and lack of mini-map (although the mini-radar works well in the end-game) Now I do not like: - it's open-ended with no sequel, - not so many players online, - Okriel, that traitor! (1. I don' like traitors, 2. I don'l like I do not know his backstory)
(多分)ストーリー終了までクリア。 気になるところは少々あるが普通に遊べるTPS。この手のジャンルが好きなら悪くないはず。 つくりはオーソドックスなミッションクリア型TPS。ステージ途中とボス戦後にある箱を開けて装備を手に入れ強化・成長していくタイプ。いわゆるオープンワールドでは無い。 割とストーリー主導型だが、そのストーリー自体は洋画でよくある感じで可もなく不可もなくくらい。全体的に独自性はあまりない様に思える。個人的にはこの手のゲームにストーリー的面白さは求めてないので減点は無し。 クラスや装備によっては敵の弾幕に身をさらしながらバリバリ撃ち合えるのはなかなか面白い。さすがにボス相手だとしんどい時もあるが、この不沈っぷりは本作の味ととらえてもいいと思う。 いつでも難易度を落とす(敵のレベルを下げる)ことができるので詰まることはまず無い。よってストーリーを楽しみたい人も気軽にプレイできるはず。そのストーリー自体はまあ、うん。難易度を落とす=敵のレベルが下がる=拾える装備のレベルが下がるなのでキャラの成長もまあ、うん。ときどきいるやたら強いボスのとこだけ下げとけばいい。 以下気になる点(仕様もバグ疑惑もまとめて) ・腰の高さまでの障害物は遮蔽としても使え乗り越えることもできるが、なぜか脛あたりの高さの段差にひっかかる。 ・序盤は遮蔽を活用する必要があるカバーシューターだったはずだが、途中から気づけばほぼ隠れることがなくなる。一部のボスに至っては遮蔽すらない。回復能力が優秀と言えばそうではあるが。 ・クラスは最初に選んだら変更できないが、クラスツリーのポイントはいつでも振りなおせる。が、ロードアウト的な機能はないため色々試そうと思ってもめんどくさい。 ・殴り攻撃にノックバックがついてるのはいいが、殴り型の敵が押し寄せて来るのはめんどくさすぎる。固められてハメ殺されるということはないだけ冷静ではあるが、死ぬ場面にだいたい絡んでくる。 ・一部の敵の跳躍距離長すぎ問題。一瞬で距離を詰めて殴ってくる。PCと一部の敵はいわゆる超能力者なわけだが、そいつの超能力はその超跳躍力なのだろうか。地味だね。 ・マップ間移動にカットシーンが入る。スキップできるが鬱陶しい。しかも最後自キャラが妙に得意げに見える。 ・ドアを開けるときなどボタンを押してるのに延々とその場でうろうろして先に進めない時がある。 ・特定のマップでクエストマーカーが仕事をしない。なぜか今選んでいる一つ前のクエスト(クリア済み)の場所を示す。 ・サイドクエスト終了時にファストトラベルできるポイントが発生するが、一部のサイドクエストではなぜかファストトラベルできない(ポイント自体は発生してる)。なので走って戻る必要がある。 最後の二つは4キャラで同じところで発生したので多分もうそういう仕様。 ・またフレンドとのマルチプレイ時プレイが困難なほどのラグが発生するときがあった。本作のプレイを断念し別の類似ゲームをしたところプレイに支障はなかったため、自分たちの回線等の問題ではなく本作の問題と思われる。なおソロでのプレイ時にはそうしたラグの発生は無かった。 総じて十分楽しめるが少々残念な一本。特にロードアウト機能が無いのが悲しい。同じクラスでも色々な方向性のビルドができるのに気軽に試しにくいのはもったいない。 2026.04.21 誤字修正およびマルチプレイ時のラグについて追記
There are not a ton of choices for Shooter Looters- I played Division and wanted something new and this definitely scratched that itch
Great Game , would recommend
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $24.9M | 60.9K | 86% | $19.99 |
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