
Outriders’ brutal and bloody combat combines frenetic gunplay, violent powers and deep RPG systems to create a true genre hybrid.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 4 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 61.3Kreviews | 67% | — | $24.7M |
| $5.99−70% | 19.3Kratings | 58% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 880 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Finde es nicht gut, Steuerung ist echt nicht die beste. Möchte meine Fähigkeit nutzen, aber es wird die Waffe gewechselt und das Movement ist auch nicht das beste, man muss sich daran gewöhnen. Also für meinen Teil spiele ich es nicht weiter, klare Nicht-Empfehlung von mir.
É o jogo, não tem jeito
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Korean, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese, Spanish - Latin America*, Traditional Chinese +1 more
| $29.99 |
| 14Kratings |
| 78% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 885 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Diablo IV de tiro. Me lembrou The Division 2 também, mas não gosto do the division e desse eu gostei.
This game had so much potential too be so good but got abandoned by the DEVs IMO with the current state of Looter Shooters if there was a new expansion or a new game i believe it would do extremely well
Great concept, clown-factory combat design. No jump, no real melee, and the game expects me to mag-dump a rifle while 10 teleporting crackheads exfoliate my back. Who designed this, a focus group of houseplants? The last update was in 2024. If the devs do not even care enough to spend time on their own game, imagine me.
Man, I love this game! It is especially such a blast when playing co-op mode with friends. Different classes with their own upgradeable skill trees, three class abilities/powers to use at any moment, nice selection of weapons which can be upgraded, and more. What a boss game. 🎯
I quickly beat the game with my brother on Xbox and if you enjoy 3rd person shooters, this is definitely one to play. Other similar games you may have enjoyed: Lost Planet 1 & 2, PUBG, Deep Rock Galactic, and Gunfire Reborn. I bought the game on Steam to beat again. This time, I'm taking my time with side quests and actually watching through the cut scenes. We were rushing because we had about a month to beat it with the game pass. So I'm able to really enjoy the game this time through. If you want to quickly get through the campaign, you don't have to go up tiers which increase the difficulty, but you won't get as good loot. I'm not done with the game yet, but I feel like I'm going to 100% on all achievements with this one. It's just satisfying to use your abilities and defeat enemies. Your class will have about 5 total abilities you can cycle through if you get bored of your build. Otherwise, the game throws at you different gear that enhances different abilities so you'd switch them around to work best with your gear. Co-op is fun with a friend that will play the game with you all the way through. We struggled a bit towards the end but it was exciting you feel like a total bad ass when your abilities are used skillfully to clear out enemies.
Really enjoyed the experience. Being able to adjust the world tiers for difficulty is awesome. One of the best games ive played for build variety. Essentially limitless. Worldslayer has some awesome boss fights compared to the base game. For looter shooter fans this is an underrated treat.
Best looter shooter I've played, I like it better than any borderlands or destiny game. The building in this game i really appreciate its difficult for lotter shooters to make good skill-trees. The RPG elements of this game stand out to me as they feel meaningful and that i can play the same character in ways that actually changes the characters output. In destiny and other games I can't try to go as a spell caster. In this game I can make some serious upgrades to my spells, cast them often and rely on them as a main source of damage. Also gears of war is a cool way to do it. Huge fan of armor appearing on my character as I level up and get new ones. They look really cool and i really like how enemies have a warhammer 40k feel to their asthetic. I can understand how some people left a bad review, However the formula is there and it's truly special in comparison to games.
With Friends
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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