
Outriders’ brutal and bloody combat combines frenetic gunplay, violent powers and deep RPG systems to create a true genre hybrid.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 605 reviews with recorded playtime.
Reviews
Themes across 601 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I usually base every single purchase on reviews. If a game has mixed or weird feedback, I’m out. That’s my rule. don't judge me hehe* But for once, I ignored my own system and trusted a friend who kept telling me to try Outriders. I was skeptical. The reviews are all over the place. Some people love it, some absolutely trash it. I expected something mid at best. WTF. This game is so damn good. If you judge it by “RPG, looter-shooter, solid gameplay loop & decent story” standards, it absolutely delivers. The combat feels impactful, abilities are flashy and powerful, and the build variety is way deeper than I expected. Once it clicks, it REALLY clicks. If you liked: Elden Ring Tom Clancy's The Division 2 Path of Exile 2 Remnant II —or any other great RPG/looter with strong builds and satisfying combat—you’ll definitely love this. I’d honestly put it in the same league in terms of gameplay satisfaction. Is it perfect? No. But the gunplay feels chunky and aggressive, and the build-making is genuinely epic. The mod system lets you do some crazy stuff, and the power fantasy ramps up hard once you start optimizing your gear. I expected regret. I got addicted instead. You won’t regret buying it. ✅ Pros -Extremely satisfying, aggressive gunplay -Deep and flexible build crafting -Strong power progression -Fun abilities with impactful visuals -Solid gameplay loop that keeps you grinding ❌ Cons -Not perfectly polished (random little buggies) -Story pacing can feel uneven -Reviews don’t reflect how fun it actually is If you’re on the fence because of mixed reviews like I was — just go for it.
The developers greed means that what would’ve been an awesome singleplayer game with multiplayer components became a game you cant play for long without getting disconnected several times. ALWAYS ONLINE SINGLE PLAYER CAMPAIGNS? Shame on you!!!
A great storyline, good voice acting, good looking graphics, lots of enemy types and plenty of variety when it comes to locations. And then there's endgame content. Expeditions (like dungeons) give you materials (to upgrade gear) and legendary weapon. Though it can be a bit grindy but I still like it. Some bugs, like map quest markers not working sometimes or showing the wrong direction, but overall it's pretty bug-free. Gameplay : 9/10 Graphics : 9/10 Performance/ optimization : 10/10 [h1] The biggest con of this game [/h1] is that it's an online service, even in solo play - which really sux if Server goes down it will be gone forever even if you pay for the whole game .
Outriders... where do I even begin. This game saved me. Not in the subtle, “oh that was a fun distraction on a rainy afternoon” kind of way. No. I mean spiritually. Cosmically. I was one mildly inconvenient Tuesday away from dramatically staring out a window while it rained for no reason. And then I booted up Outriders, developed by People Can Fly and published by Square Enix, and suddenly I had purpose. I had loot. I had shoulder-mounted apocalyptic drip. Let’s talk about the premise. Humanity leaves Earth because we absolutely fumbled the planet (classic us) and heads to Enoch, a new world that immediately decides it hates us. There’s a mysterious energy storm called the Anomaly that mutates everything it touches, including you. And instead of becoming a tasteful superhero with manageable powers, you become what the game calls an “Altered,” which is essentially a walking OSHA violation with delusions of grandeur. It’s beautiful. I chose the Trickster class, because if I’m going to survive a hostile alien planet, I’d like to do it with teleportation, time manipulation, and a shotgun that sounds like it’s filing for divorce. The power fantasy here is not subtle. You don’t gently outmaneuver enemies. You disintegrate them. You turn them into loot piñatas. You create explosions so aggressive they feel like they should require paperwork. And can we talk about the combat? It’s like someone took cover shooting, decided that was too polite, and replaced it with “aggressively advance while setting everything on fire.” The healing mechanic actively encourages you to charge forward like a caffeinated raccoon with a vendetta. Low on health? Simply eliminate several enemies in rapid succession while dramatically teleporting behind them. Problem solved. Therapy achieved. The gunplay? Crunchy. Impactful. The kind of crunchy that makes you lean forward in your chair as if posture alone increases damage output. Every weapon feels like it has personality. Some whisper. Some bark. Some scream like they’ve seen the void and decided to become it. And the mod system? Oh, the mod system. You’re not just equipping gear—you’re engineering chaos. Bullets that chain lightning. Shots that freeze enemies mid-sentence. A rifle that politely detonates everything within a ten-mile radius because you looked at it wrong. The loot. Oh, the loot. I have never been so emotionally invested in color-coded rectangles in my life. I became a spreadsheet in human form. My brain stopped thinking in words and started thinking in DPS calculations. My dreams were purple. Sometimes orange. Legendary drops weren’t items—they were spiritual events. If enlightenment exists, it probably has a drop rate. And yet, beneath the explosions and the suspicious amount of screaming, there’s a surprisingly earnest story. Humanity struggling to survive. Factions collapsing under pressure. People making messy, complicated choices. It’s bleak in that “we tried our best and still messed up” way. But that makes your character’s raw, sarcastic resilience even better. The dialogue has this wonderfully dry, almost exhausted tone, like everyone on Enoch collectively agreed they’re too tired to be shocked anymore. “Oh, the sky is bleeding again? Yeah. That tracks.” Now, is it perfect? No. There are moments where the difficulty spikes like it’s personally offended by your build. There were times I stared at my screen and whispered, “You cannot be serious,” as a captain with suspiciously infinite abilities turned me into a decorative crater. But instead of quitting, I optimized. I adapted. I became a menace. The world design deserves a standing ovation. Each area feels distinct, scarred by the Anomaly in ways that are both visually stunning and mildly concerning. Forests crackling with alien energy. War-torn trenches that look like they were designed by someone who majored in Dramatic Lighting. Snowfields that say, “Yes, this is beautiful. Also you will die here.” And the expeditions—the endgame gauntlets—are where the game fully commits to chaos. Time-based, enemy-dense, ability-spamming spectacles of destruction. It’s not just about survival. It’s about style. It’s about efficiency. It’s about looking cool while a small army collapses around you in synchronized explosions. Multiplayer? Surprisingly seamless when it works, and when it works, it works. There is something deeply bonding about three people collectively screaming as a boss enters Phase Three (which it absolutely did not need). Coordinated ability combos turn the battlefield into a light show that probably violates several interstellar conventions. It’s friendship, but louder. What truly makes Outriders special, though, is its commitment. It doesn’t apologize for being loud, messy, and unapologetically over-the-top. It doesn’t try to be prestige television in video game form. It wants you to feel powerful. Ridiculously powerful. “I survived a cosmic storm and now I’m emotionally attached to my shotgun” powerful. At some point, I realized I wasn’t just playing. I was invested. I cared about my build like it was a small business. I defended my class choices like they were political stances. I learned boss patterns the way historians learn timelines. Enoch stopped being a hostile planet and started being… home. A very violent, lightning-infused home where the furniture occasionally explodes. So yes. Outriders saved me. It gave me explosions when I needed catharsis. It gave me loot when I needed dopamine. It gave me a world that was brutally unfair but still worth fighting through. If you want subtlety, maybe look elsewhere. If you want quiet introspection, perhaps consider a farming simulator. But if you want to teleport behind a warlord, freeze him in time, detonate his entire support squad, and then sift through the aftermath for boots with 3% better cooldown reduction while feeling like a mythological disaster? Outriders is waiting.
Though recommended requirements state: Intel i7-7700K / AMD Ryzen 5 2600X for a 1080P / 60 FPS experience I'm playing this on a 2009 I7-920 @1080P / 60 FPS. Admittedly I'm using Lossless Scaling which most think of as a GPU utility though can significantly reduce CPU load as well. I acquired the game through a Humble Bundle 1st tier @$10 and given the four really good games in that tier, my mathematical enriched brain calculates my Outriders purchase to a whooping $2.50. My oh my, how gaming on a budget has become mainstream for those not wanting to rain $60, $70 and $80 on publishers or hundreds, thousands on greedy hardware companies that care little for the little guy / gal when they get in bed with monstrous A.I. conglomerates. I'm of course speaking of ridiculous RAM prices. Are you Not Entertained? Isn't that why you are here? https://www.youtube.com/watch?v=0gmKQ8oqoF4 As for the game. The crowd here has significantly dwindled and the curtains may soon close unable to be resurrected by the removal of an always online requirement. The game is good. Outriders serves it's solo player well. I love the numerous skills and the cover and shoot combat is serviceable though there is a class where you will not be using cover much and it rocks. There are something like 16 difficulty tiers... amazing. I've not seen that many tiers since Hilary lost to Donald (get it tiers / tears lol). Personally I think the story and the lore has been exceptional but of course my opinion is subjective. Who knows how long the servers will be up. Hilary could wipe them any day </snicker>. Seriously though not many playing and unless you have a friend you're most likely to go solo. Be an Outrider! You'll be very enamored with yourself. Be entertained!
Played the base game to the very end. got all legendary sets for my technomancer, tested every single build i could think of, replayed the story with a friend. got to tier 15 apocalypse and finished the final boss. Most of the stuff in the base game just straight up doesn't work and is completely jank and broken. The story falls off half way through the game where the budget seemed to drop of the face of the world. Wouldn't recommend wasting time or money on this game unless it is very cheap.
what a hidden gem this is, reminds me of division and gears of war, really good story n jokes, well happy for few quid its cost and for 5 years old game amazing
===Gráficos=== 🔲140p full hd ✅Aceitável 🔲Bom 🔲Ótimo para a proposta do jogo 🔲Qualidade absurda ===História=== 🔲Finge que tem, mas não tem 🔲Tem uma historinha ✅Uma história digna de prestar atenção 🔲É sobre a vida real 🔲Senhor dos anéis 🔲Platão escreveu junto com George R. R. Martins. ===Jogabilidade=== 🔲Precisa de dois dedos pra jogar 🔲Aceitável ✅Jogabilidade bacana 🔲Jogabilidade excelente ===Complexidade=== 🔲Jogo da velha é mais complexo ✅Fácil de entender 🔲Fácil de aprender, difícil de dominar 🔲É daqueles jogos que as pessoas ficam estudando 🔲Precisa de, no mínimo, 2 doutorados ===Dificuldade=== 🔲Seu cachorro consegue 🔲Fácil ✅Médio 🔲Dark Souls 🔲Você precisa ser um robô treinado 🔲Doutorado ===Tempo de jogo=== 🔲Far cry 4 🔲6h 🔲12h 🔲24h ✅48h 🔲100h+ 🔲Você começa, o neto do seu neto do seu neto termina 🔲 Infinito ===Áudio, músicas, ost=== 🔲Beep 🔲É melhor jogar no mudo ✅Aceitável 🔲Muito bom 🔲Produzido por John Williams ===Bugs=== ✅Nunca vi nenhum 🔲Pequenos bugs 🔲Pode ficar irritante 🔲Pode estragar a gameplay 🔲Skyrim 🔲Cyberpunk 2077 ===Publico alvo=== 🔲Crianças ✅Adolescentes ✅Adultos ===Compensa Comprar? === 🔲Preço justo 🔲Compre se tiver dinheiro sobrando ✅Espere uma promoção 🔲Caro demais não recomendo 🔲Mais fácil você queimar seu dinheiro Até!+
I bought this game when it first came out and I’ve been around since the early days. I’ve got all classes at max level, and I’m still working on the Ascension points and the Apocalypse climb to level 40 for characters. I honestly don’t understand the hate this game gets. The combat is fantastic. Outriders pushes you to play aggressively instead of hiding behind cover like a traditional shooter. Once your build starts coming together and abilities start chaining properly, the game becomes ridiculously fun. The build system is excellent. Mods, class trees and abilities interact in ways that let you create some seriously powerful setups. When everything clicks and your build starts deleting entire groups of enemies, it feels great. And here’s the thing people seem to forget: this is basically the only real third-person ARPG looter shooter out there. Most shooters focus mainly on gunplay, but Outriders leans heavily into abilities, builds and synergies. That’s what keeps the game interesting long term. Co-op is also where the game really shines. Running expeditions with other players and seeing how everyone’s builds interact is a lot of fun. I know people complained a lot about crossplay issues and crashes, especially early on. Personally I never experienced those problems myself, but clearly some players had a rough time with it and that definitely hurt the game’s reputation. The expansion, Outriders: Worldslayer, also added more content and pushed the build systems further for people who enjoy tweaking and min-maxing. I recently jumped back into the game again after some time away and I’m still enjoying it. That says a lot about the core systems. The endgame is probably the one area where the game could have been stronger. Expeditions and later the Worldslayer systems are fun, but after a long time you start to see the repetition. The build systems are strong enough that the game could have supported even more endgame variety and activities. Still, I’ve had a great time with this game. Great combat, great builds, great co-op. Honestly, Outriders deserved a lot more credit than it got.
Outriders - крепкий аттракцион, который до сих пор работает Моё первое прохождение Outriders было на Xbox Series X на релизе - тогда я действительно основательно в ней засел. Сейчас же я просто пробежал кампанию, поэтому этот отзыв стоит воспринимать исключительно в контексте основной сюжетной линии, без оглядки на эндгейм. Техническое состояние и визуал Прежде всего стоит отдать должное оптимизации. Игра сейчас работает просто отлично - как в сетевой части, так и с технической стороны в целом. Никаких вылетов, разрывов соединения или критических багов (а на старте с этим были огромные проблемы). Да, мелкие огрехи всё ещё встречаются. Например, некоторые динамические объекты - вроде тех, что персонажи крутят в лагере, или элементы в катсценах - либо плохо отбрасывают тени, либо не отбрасывают их вовсе. Но на общем фоне это мелочи. В целом арт-дизайн у игры очень достойный: биомов много, они разнообразные, враги визуально и геймплейно различаются, и картинка не приедается. Дубляж Отдельно хочется отметить русский дубляж. Сразу оговорюсь: в игре есть порядка 10–15 реплик, которые обрываются раньше, чем должны. Скорее всего, это проблема синхронизации сцен. Ничего критичного - вы не потеряете важную информацию, просто имейте это в виду. Сам дубляж ощущается живым: хорошо написанные реплики, эмоции, не сухое зачитывание текста. Прямо чувствуется польская школа - People Can Fly в этом плане молодцы. Геймплей - главное достоинство игры Геймплей - это жемчужина Outriders. Несмотря на cover-based основу (в духе Gears of War или The Division), ключевая особенность игры в том, что основной отхил завязан на нанесении урона. Способности и перки оружия спроектированы так, чтобы вы постоянно находились в движении. Укрытия здесь - это скорее место, чтобы перевести дух или перезарядиться, но точно не основа боёв. Игра агрессивная, динамичная и очень бодрая. Баланс при этом выстроен грамотно: уровень сложности (уровни мира) можно и нужно повышать сразу, как только появляется такая возможность. People Can Fly умеют делать шутеры - и здесь они не подвели. Сюжет и подача История мне понравилась. Это не глубокий и не философский сюжет, но лично я люблю такие истории. Если сравнивать с условными «сверстниками» игры - например, сюжетной кампанией Halo Infinite - то здесь всё сделано на порядок лучше. Важно понимать, что Outriders - это линейный, коридорный боевик. Здесь не сюжет диктует геймплей, а геймплей ведёт сюжет за собой. И в этих рамках история работает отлично: персонажей немного, но они запоминающиеся, диалоги живые, мотивации понятны. Без минусов, конечно, не обошлось: Музыка - самая слабая часть игры. Endgame умер практически сразу после релиза. Это даже не Destiny и не The Division - из ближайших аналогов, пожалуй, Remnant. Фарм есть, билдкрафтинг функциональный и не формальный, кроссплей позволяет спокойно играть с друзьями. Но по факту разнообразия здесь максимум на сотню часов - и это потолок. Платное DLC - откровенно лишнее. Игра не в том состоянии, чтобы прятать контент за пейволом. Я бы давно включил его в базовую версию, тем более что само DLC вообще не стоит внимания. Итог Моя личная оценка Outriders - 8/10, как на релизе, так и сейчас. Я бы с удовольствием раз в год играл в подобные игры. Но Gears 6 нет - вместо него нам светит никому не нужный приквел. Call of Duty и Battlefield уже несколько лет в плане сингла кормят нас непонятно чем. А такие игры-аттракционы - это праздник. Поиграйте, попробуйте - оно того стоит.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
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Audience
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Korean, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese, Spanish - Latin America*, Traditional Chinese +1 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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