
Output Pasture is a fast-paced Tower Defense Game which combines the elements of roguelike. Unlock, combine unique animals to battle together, and fight the evil Machine Legion.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Korean
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
还行.... 打发时间。
輕鬆悠閒小品 不失樂趣
可可爱爱没有脑袋。 可惜缺乏深度,玩起来也有些累,而正反馈却不高,这就会导致游玩时间不长,所以Steam给的曝光资源也会变少。
優點 1.風格討喜 2.玩法簡單 3.價格便宜 缺點 1.roguelike要素不足 開局就可以自己塞強牌 拿太多廢牌也可以禁用廢牌 2.說明不夠明確
首先,出于我个人而言,这并不是我心中的塔防游戏。其次,尤其缺乏基本的背景框架,“干就完事了”不太适合这类游戏。再次,缺乏较为明朗的新手指引,很多新手教程中的东西都是在正常战斗中才发现的,这让我感觉我可能还有很多本来能利用上的知识点没利用上,相当不适乃至于挫败。最后,有些莫名其妙的地方,比如打完一场了,要选奖励,因为我多点了一下选项,就变成了未勾选,然后好像什么奖励都没有了,那我还玩个锤子,建议有个提示机制,而不是默认我不想要这个奖励了。
画风可爱游戏休闲,6块钱不吃亏不上当
休闲必选,促销半价绝对值,无脑rua!
有点简陋,内容太少了,音乐画面玩法都一般般。本作是基于肉鸽玩法的塔防游戏,却没有肉鸽的游戏性的同时还没有塔防的休闲性,我本想因为这是塔防游戏而放松休闲一下的,可是节奏实在是太快了,鼠标一直点个不停,受限于内容量,玩到后期流派逐渐走向统一,不管是开多少局游戏仍然会因为内容少的因素导致后期不断相似,而新开一局游戏并没有很好地发挥肉鸽的优势,还是因为内容少的原因导致体验和过程大差不差,各个关卡之间记忆点十分薄弱,但是却设计了很多不利于玩家的障碍物,怪物的平衡性也非常不合理,在面临最终boss的时候还强制没收玩家的buff,如果没有buff的话将扣除最大生命值,即使是选择简单难度也很难击溃最终boss
从没玩过这么无聊的肉鸽……干脆做成挂机游戏得了
无聊时候可以玩玩
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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