
Command Mobile Outpost and take XEN Firearm to venture deep into the Signet surveillance off-limit area. Collect unique Weapon Units. Amp up the firepower of the Outpost that fights with you. This is an FTD game - FPS, Tower Defense, Base Building and much more all at the same time.
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Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 825 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
一代明显的半成品就现在这种运营方式难道官方觉得还会有有人来买所谓的二代?就不怕厂商仍然吐出一坨半成品二代然后再来个三代?把本该一部的内容拆成好几代来卖厂商你可真会玩啊
I have over 200 hours logged in this game, between playing alone and in coop. I would say if you like tower defense games or top down RTS you'll enjoy the game, you can build your main base up and turtle inside it letting the base do all the work while your build external defenses or command a army of robots you've built and deployed during the campaign. The biggest draw back for most players is having to loot the entire map every time you progress to a new section. But honestly you don't have to do this and certain gear makes it easier and faster to travel around the map like the grappling hook and area scanner. Things you are not really able to make use of or acquire until later in the game.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English*, French, German, Japanese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 828 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game is abandoned and has major stability issues.
Une honte de pas pouvoir passer les commandes de ce jeu en Azerty, en fait il n'y a pas la possibilité de changer les contrôles de directions du personnage... on est en 2025 quand même...
半成品完全不推荐,定价过高完全配不上游戏内容,宣传片纯纯过度美化 人物和游戏内建模非常糟糕,人物建模跟僵尸一样像是从免费素材库里拿的,基地和场景的建模看起来很大实际上空旷且没有细节,之所以开起来还可以完全是吃虚幻5引擎的福利。 优化非常烂,用了虚幻5还不好好优化导致游戏表现非常糟糕,而且经常在莫名其妙的地方cpu温度占用率飙升,让人很好奇游戏是怎么画面建模垃圾同时这么吃设备的。 人物形象和剧情莫名其妙,所有角色都有自然的中文配音但角色各种人种都有,加上僵尸一样的建模非常破坏代入感。剧情也和没有一样。 游戏的引导和目标非常迷惑,虽然游戏确实会一步一步教你怎么玩,但游戏里有太多莫名其妙开发不完全的系统。看的出来是想通过包含更多元素增加可玩性,但没有一个突出且具有吸引力的核心玩法让体验变得又杂又混乱。一会儿改装基地,一会儿又开机甲,一会儿又有莫名其妙支援来的各种武器。地图里可以互动的元素非常多,但靠近之后就只会显示无效信息而且玩家也做不了什么,比如一个可以打开一个汽车残骸的车门,里面什么也没有,再比如在完全没有敌人的环境,显示基地每一个组建的血量和描述,每次靠近基地都要显示每个门窗还有多少血量真的非常迷惑。 总而言之,游戏底子和玩法还是有可取之处,但是完全没有打磨和完善,感觉制作组像是在立项之后头脑风暴了一下把所有可能的元素未经筛选的都一股脑放游戏里,没有自己的想法,也不去对细节进行优化完善。 看别的评论制作组好像还跑路去做2了,如果是真的这种行为真的是畜到极致了,拿一个糟糕的半成品圈钱试水,以为第二部好好做能成功?大概率做出来的还是一坨。
Concept was cool and the trailers made it look nice. Final product looks like something a child slapped together with clay mixed with their own piss and snot. Hate aside, it's just not what it was hyped up to be.
I feel like the guys who made this game care, which I like. But also the guy who is playing it (me) doesn't. Sorry. I like the ideas. I don't like the game.
Game was launched in an unfinished state, was abandoned within a year with a sequel teaser trailer coming out. While I enjoyed my time with the game, there are many half done mechanics, the voice acting is atrocious, the story is bare-bones and unfinished. The OST has also had several tracks removed due to copyright issues, pointing towards further incompetence at best. For the actual gameplay, it's a class-based, singleplayer roguelite extraction shooter, with tower defence, RTS, basebuilding elements. Before each tour, you pick your character either the static main character or one of the randomly generated ones you recruit, then you pick an inventory loadout, and pick a base layout. For the tour itself, you travel from node to node, spending from a limited pool of energy to go to each one. At each node you gather loot and resources, you can return these to your base for extraction which has a limited inventory per node, and picking temporary modifiers to alter the tour. Once you have exhausted the energy or want to end the tour, you do one last extraction mission. This involves picking how much of the gathered loot you want to keep, the more valuable the loot total the longer and more difficult the final mission will be. This final mission is a wave based defence where you fight to stop the base core being destroyed by increasingly more difficult waves of enemies. You achieve this by building temporary defences and having a strong base. You then return to your base, level your characters, upgrade gear, research upgrades, and strengthen your base before repeating.
垃圾游戏!宣传骗!现在想想真是,预购过最SB的游戏!
Game was in a better state during the closed Alpha i cannot talk about than it is right now... Devs got review bombed after a terrible rework to the building system one update that broke everyones saves, the devs threw there hands in the air and walked away while pointing there fingers at the publishers blaming them. At the same time the publishers blamed the devs leaving the players with an unfinished game thats currently got several huge bugs and a terrible grind with no way to speed it up. Also coop is dead, zero players in public lobbies. makes it harder for new players since you cannot run 4 people to defend a base during a big attack unless you have 3 friends. If the games on sale for <£1 get it lmao its a indi feeling shooter with a base builder that had potental
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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