
Command Mobile Outpost and take XEN Firearm to venture deep into the Signet surveillance off-limit area. Collect unique Weapon Units. Amp up the firepower of the Outpost that fights with you. This is an FTD game - FPS, Tower Defense, Base Building and much more all at the same time.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Reviews
Themes across 826 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏内容有趣,多样性高,如果能让建造模式更舒适就好了,关于建造模式镜头的移动啥的太难适应了,建议可以加基地哨塔的参观功能,而不是只能看,不能操纵人物近距离看自己的哨塔。
I played it and the whole time it gave me motion sickness. hahaaha the story is okay but the execution of it align with the graphics is so bad. It does gives me minecraft tower defense vibes with all those materials needed to collect. hmm
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English*, French, German, Japanese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 829 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
スクリーンショットとPV詐欺って言葉がここまで似合ってしまうゲームは早々無いと思う せめてDEMO版を用意すべきだけど、それだとこのゲームの面白そうな所がチュートリアル用のアウトポスト基地&味方ロボすげーで終わっちゃうんだよな…
What to even say about this. I mean, go ahead and get it on sale if you want. It scratched an itch for me, Which is perhaps as good a compliment as I could give in this case. The game is basically what I would say is a late alpha state. Just more issues than seem possible to list. It seems unfinished, and that is the real shame, because it could have been so much better. Everything end to end feels somewhat unfinished, but mostly works. But you will consistently run into bugs at almost every level to some degree. Man, I really wish they had gotten more into this. Cleaned it up more, fleshed it out more, and actually finished the game, because the ending, is not even an ending. Sorry, but this one, while I played the hell out of it, I could not really recommend. it just made me feel like a weirdo for playing it as much as I did.
Honestly, surprisingly good all things considered. It is missing some refinement here and there, but I am having a blast. It is also fairly obvious which features were not part of the original plan and were added later. Still, it is fun, and that counts for a lot. People complaining that the game is not good after putting 100+ hours into it genuinely baffle me. Calling a game “not fun” is also a weak reason for a negative review, since fun is inherently subjective. My only major gripe is the enemy AI. It is incredibly dumb at times, and the pathfinding really needs polish. You get a warning about a scary assault squad in the area, only to find ten of them stuck behind a wall, on a building, or somehow inside one. The extraction and infinity maps can feel a bit awkward as well, especially with some of the angles and layouts. That said, I am enjoying the missions overall and I really like the character progression system, and big outpost with guns go brrr
There are games that feel like crack, and then there is this game. This is the game equivalent to actually being addicted crack. It feels good, but there are so many other things wrong in your life. It's a looter/shooter/crafting/tower defense/gacha in all of the worst ways. The basic gameplay loop is simple; Go on a Tour > Find loot/crafting materials > Defend the Tower > Extract to base > Improve your base > Go on a tour > ..... It sucks, holy ♥♥♥♥ it sucks so bad but I can't get enough of it! The RNG on the loot items are stupid low and you need to pick through all sorts of broken down buildings and facilities on the tour to find them. There is a "quick loot" option but it will only find a fraction of what you could in the map so it's antiques road show from here on out. The tours themselves will run for at least an hour and you better believe there isn't an option to leave mid-tour without losing all of the items you've sent back to base without the mandatory 10 minute tower defense portion at the end of the tour. Also, hope you are ready to rock because if you die on the tour, all your gear is caputs...there is a hint that you can insure it but that's a flat out lie. Have you been grinding for hours for the cool Xenos you've got on your perfect gear set...too bad we threw you into a crazy hard difficulty spike with insanely high punishment because you didn't mount 20 of the the basic turrets on your rent-a-box tower before we swarmed you. Oh, you ran out of ammo on the first wave and your precious little ammo tool can only make one box every 90 seconds...guess you should have brought six too keep up with the absolute bullet storm your guns are kicking out to mow down orderly waves of scorpions that you could also shoot at but it's much better to use that ammo for the full-time guns. Speaking of full-time guns, I hope you brought your excel sheet along for the ride because you'll find out really quick that there are too many items to keep track of along the way to building your USS-Uhaul to full fight force. Sure you can craft a good number of them, but here is always going to be a bottleneck with those wild-and-free reagents that can only be found on the Tour of doody. Where can you find them? ♥♥♥♥ if I or anyone else knows. Drops are random and the rarity may as well be a joke because you'll need 78 legendary items to construct one water filtration unit for your battle RV and they could be ANYWHERE (including under the terrain and just there to tease you). Pile on top of this the fact the game never even hints what vendors/mechanics/missions it's going to pile on after 15 hours of gameplay so you'll be throwing away seemingly valueless knick knacks for the first 8 hours only to be met with the NEW VENDOR who will exchange those bottles of wine you've been selling for some of the most insanely valuable items you never new you needed, or even existed until only recently. Coupled with the Sierra Nevada mountain range of difficulty spikes between the brain-dead storyline missions and this game is end-to-end punishment that never fails to move the goalposts once you start to get a handle for what's going on. Don't buy this game. It will hurt you. It looks cool I know, oh I know, but don't let it fool you. The first hit is alright but just like crack, that's the best it's going to get. 10 to 12 hours in you'll realize your relationship is on the rocks, you've lost your job, and your pretty sure it was daytime before you started and somehow the sun is rising. You've been warned.
The game crashes so much when opening that I have to go through my pc settings so that I can get through the intro. If you can get the game to load it's acualy not that bad. It's a unique concept that could work well, unfortunately, this game needs a bit more polish, like when exploring. You go out, grab stuff and bring it back. Simple, but the enemies are not that challenging during this, and there is no pressure, only the annoyance of having a full inventory. The real part of the game is when your base is under attack. Dealing with hundreds of robots running for your base and watching as they are obliterated by the turrets is quite satisfying BUT!!! I can't recommend a game that crashes on booting up. I don't care whose fault, why should I have to spend hours going through settings not located in the game itself just to get past the intro screen?
the game does not do a very good job of telling you how to play in depth but the basics of it. but its def my new favorite game to play. they are making a second one but this game is a very hardcore grinding game. the middle tower content is okay. the bread and butter is the end game content. the turret and cannons you get are insane and do massive damage. its also a nice way to play its makes you think, you cant just spawn in and let it play with the extra challange you can get to make it harder.
прикольно но иногда озвучка ломается
shocking game. enough said
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