
A dark history comes calling in this "African Mythology meets Survival-Horror and Souls-like" experience! You play as the soldier who mysteriously ends up in a supernatural realm, of which her only way out is to partake in an ancient ritual... or so she believes.
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Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Turkish*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Outliver: Tribulation je akční hra z třetího pohledu, kdy hráč žena je přenesena do jiného světa, kde musí splnit zkoušku. V tomto světě soupeří o nadvládu dva strážci, kteří vás chtějí získat pro své účely. Cílem zkoušky je sesbírat 9 koulí, které nám poté odemknou vstup k finálnímu teleportu a hlavnímu šéfovi. Hrdinka jak získává postupně koule promlouvá se strážci a dovídá se něco o světě, kde se ocitla. To lze také vyčíst z všudypřítomných kamenných destiček, které vypráví příběh z africké mytologie. V temných chodbách využíváme k orientaci mapu, která nám ukazuje jaké předměty jde na konkrétní úrovni sebrat (odemknout) a pro získání klíčových předmětů je potřeba plnit hádanky. V těchto koridorech také potkáváme tuláky, za které získáváme zkušenosti (body), které jde vyčerpat na pořízení upgradu svých talismanů a zbraní, které nám pomáhají přežít a porážet Bossy. Zbraně jsou dvě jedna klasická AK-47, do které sbíráme náboje a jedna jakási energetická, která se sama dobíjí a nabízí dva režimy střelby. Hra mě bavila, i když nejela moc plynule (nízké FPS), obsahuje horší dabing, a nemožnost si změnit volbu ovládání kláves tomu také snižuje hodnocení. Přesto nabízí slušnou výzvu a dobrou hratelnost při hledání a překonávání překážek a nepřátel a poměrně dlouhou herní dobu. Zápory: - Nízký framerate. - Nejdou navolit klávesy. - Slabý dabing hlavních postav. - Koridorové (temné-noční vidění). - Chybí úder zblízka. Klady: - Atmosférické. - Zajímavá africká mytologie. - 5 bossů, dvě zbraně a 4 obranné talismany. - Logické hádanky. - Hodnocení na konci hry podobné jako ze survival hororů. - Achievementy, které představují výzvu (bez uložení, bez umření, hard mode).
After 2 hours I have a picture of Outliver Tribulation The gameplay is about exploring the ruins of an ancient civilization. You a a soldier who meet a mysterious keeper who put you trials which is figthing legendaty characters of that civilization. It was a refreshing story since I like mythology and culture. The voice acting was not striking but it was appreciated. The puzzles were of moderate difficulty and those Wanderers were annoying but not that much. Somehow I keep dying of a electric type wanderer because my character was slow, so I suggest making her more faster for the sake of a smooth confortable experience. I like the weapons and have others to unlock. My framerate was not 60fps at epic graphics so I changed to medium. I didn't found any bugs which is a good fact that motivated me for playing. The game is a good take on souls like shooter. I played on normal to learn the mechanics and hopefully hard more is not punishing or painful but a viable challenge.
oyun bir asker olan kahramanımızın nijeryada gerçekleşen boko haram saldırısına karşı savaşırken bir kaç arkadaşıyla beraber nasıl olduğu belli olayan bir şekilde düştüğü afrika mitolojisinden esinlenerek oluşturulan fantastik bir dünyada geçiyor.. kahramanımızın gerçek dünyaya dönmek için bir takım görevleri yerine getirmesi gerekiyor ve olaylar bu çerçevede ilerliyor.. oyun atmosfer olarak güzel, hikaye ilgi çekici düşman çeşitliliği az, silah çeşitliliği az, vuruş hissi iyi, optimizasyon pek iyi değil ama yine de oynatıyor oyun kendini.. oyunu küçük bir ekibin yaptığını düşününce gayet kabul edilebilir şeyler bunlar.. oyun sonu ise çok tatmin edici değil çünkü hikayenin devamının yeni bir oyuna bağlanacağı kesin.. her şeye rağmen yine de güzel bir deneyim tavsiye ederim.
カラシニコフを撃つ様がかっこよかったので期待してみました。 しかしリロードモーションが雑なのと、走っても対して速く移動できない点にモヤモヤしました。 キャラビジュアルもそこまで良くないので、総合的にブライトメモリーに大きく劣ります。
I liked the game. The graphics are excellent for this project. The gameplay is user-friendly and hardcore, just like in dark Souls. I liked the plot too. I recommend it to all fans of souls and third-person shooters.
Short game, but an overall nice experience. Liked the bits of african mythology since i knew nothing about them and it was cool to see and read about. Also zero problems with performance, even if the game feels heavy at times with the default ultra settings. Last but not least, the people behind the game are awesome ;)
Recebi esse jogo de graça na EPIC. Resolvi comprar aqui na Steam por 2 motivos: como uma forma de agradecer aos desenvolvedores e poder publicar minha análise positiva pra que outros se sintam incentivados a jogá-lo. Não é um jogo sensacional, longe disso, tem falhas técnicas e de jogabilidade. Nas pouco mais de 5 horas que fechei ele, teve ao menos 4 crashes. E no início, parece um pouco confuso com os objetivos. Para alguns podem ser motivos suficientes pra desistir, mas como vi mais características positivas, resolvi prosseguir. Jogado em 3ª pessoa, basicamente andamos em túneis escuros, enfrentando inimigos e procurando objetos para abrir passagens e avançar na história. É bem atmosférico, com combate fluido e dificuldade na medida certa. Diria que fica é até fácil, depois que nos acostumamos com a mecânica. Aliás, quando a mecânica de rolar, correr, matar inimigos, buscar objetos e abrir passagens começa a ficar repetitiva, o jogo acaba. Portanto, ele é curto mas na medida certa. Destaco o foco na mitologia africana, com todos os personagens negros e inglês falado com forte sotaque regional. Recomendo pra quem quer um jogo com ambientação sombria, personagens bem diferentes do que vemos normalmente, jogabilidade simples e direta. Pontos positivos: - Ambientação - Jogabilidade - Imersividade - Estilo (misto de survival horror com aventura) - Legendas dos diálogos e textos todos em português Pontos negativos: - Crashes eventuais - Dublagem fraca de alguns personagens - Pouquíssima variedade de armas - Repetitivo - Pouca variedade de inimigos
For an Indie souls-like, this is a decent attempt at emulating the formula. The bosses tend to be very forgiving, but the atmosphere in the hallway sections during blackouts helps keep the tension up fairly well. Not a fan of the lore dumps completely in text, but I can't really expect an indie team to spend the time and resources to integrate that better into the game when there are more important things to address. All in all, a nice little bosh rush-ish souls game.
The combat and story are decent but the gameplay loop becomes repetitive very quickly. Not much in terms of enemy variety but since it's a short game, that was not a problem for me. Leaving a positive review because I think it's very worth to pick it up on sale, I had fun and it was made with passion by a small indie team.
Great game. I like that the game is more about fighting a small number of strong mobs rather than fighting many at once. I do wish the puzzles had more variety instead of all being riddles, but they are fine nonetheless. Also, I wish we didn't have to stay in night vision mode for like 90% of the time - it seems kind of arbitrary that it is required, and I feel like the game would look so much better in full color.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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