
Outlast 2 introduces you to Sullivan Knoth and his followers, who left our wicked world behind to give birth to Temple Gate, a town, deep in the wilderness and hidden from civilization. Knoth and his flock are preparing for the tribulations of the end of times and you’re right in the thick of it.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 679 reviews with recorded playtime.
Reviews
Themes across 679 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
игра максимально реалистичная, у бабушки в деревне на иван купала каждый год такое
逃生的恐怖氛围和音乐气氛排第二,没哪个游戏敢排第一吧,追逐战那就一个刺激
wow
每一段游戏都是独特的旅程,《逃生2》恐怕是其中最特殊的一部了。 就在刚才我通关这部游戏时,我沉浸在一种难以言说的恐惧之中。应该说恐怖游戏一直都是我最喜欢的游戏品类之一,我喜欢原始的恐惧本能被调动的感觉。然而市面大多恐怖游戏停留在恐惧符号的堆砌,红桶却做到了让代表恐怖的符号如此深入人心。 我最深刻的感受在于一种深入骨髓的宗教恐怖。诚然历史的自然发展是被多种力量混合推动的,在这样的全球史观下,宗教具有其两面性,甚至可以说在相当长的一段时间内,宗教带来了持久而深远的正面影响,至今仍然深埋在我们的文学与艺术精神中:宗教让人类第一次面对命题式的死亡,第一次让人面对结构性的自然。正如福柯提出在死亡面前诞生出无尽的混沌与疯狂,为了维系理性,仪式诞生了,宗教也就诞生了……宗教大概是人最原始的对于自然与宇宙的认知。然而当宗教成为这个“乌托邦”小镇存续的唯一,在每一个人(哪怕具有完全不同的道德背景)看来,这座小镇都是如此扭曲而疯狂。在这里恐怖不再是可以在其他一众恐怖游戏里找到千篇一律的邪教铭刻,而是第一次以完全体的“宗教恐怖”出现在了你的面前,在这样的语境下,宗教的语言是最集权也是最和谐的,宗教的统治是泯灭人性又是最美好的。于是我们作为外人,分明看到的便是凡是丑恶遍作美好,凡是虐杀都为拯救,凡是新生都成罪恶…… 话虽如此,当在游戏中你玩下去,有许多的场景充满了无尽的宗教隐喻:腐朽的尸体插满鲜花,吊死的异教徒在新生的太阳下获得新生,苍蝇一拥而上把新生儿吞噬殆尽…我只觉得哪怕荒诞也会在这样的巨大的符号前失去它的含义,因为哪怕一个凝聚共识的秩序也在这样的地方被谈起时也显得如此荒唐。 最后还能做什么呢?当审判日到来时,也只能在风暴中高声疾呼着自己脆弱的善行,抱起刚分娩出来的胎儿,走向烈阳,走向终焉,这也是我在游戏中永远无法改变的结局。
nice one! ^_^
нетю писюнов близницов((((((((
GOOD
Fun to play in nightmare but annoying in insane mode
орепароьтрппп
Superintense suchagreatvibe
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian, German, Spanish - Spain, Russian, Portuguese - Brazil, Japanese, Polish, Simplified Chinese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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