
Outlast 2 introduces you to Sullivan Knoth and his followers, who left our wicked world behind to give birth to Temple Gate, a town, deep in the wilderness and hidden from civilization. Knoth and his flock are preparing for the tribulations of the end of times and you’re right in the thick of it.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 654 reviews with recorded playtime.
Reviews
Themes across 654 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
噱头大于实际的游戏性 光有恐怖 玩法太单调 几个小时通关
i run
No esperaba que la continuacion de outlast fuera asi y no lo digo como algo malo porque le da un giro a la historia muy interesante, me gusta mucho como desarrolla todo lo antes visto en outlast uno para esta entrega, mejora muchos aspectos del original y es muy entretenido jugarlo
有卡 有中文 有成就 《逃生2》 《逃生2》是备受赞誉的生存恐怖游戏《逃生》的续作。设定在与前作相同的宇宙中,但拥有不同的角色和不同的背景,《逃生2》是一段扭曲的新旅程,深入人类心灵的深处及其黑暗的秘密。 《逃生2》向你介绍沙利文·诺斯和他的追随者,他们离开了我们这个邪恶的世界,建立了“圣殿门”——一个深藏于荒野、与文明隔绝的小镇。诺斯及其信众正在为末世的磨难做准备,而你正身处其中。 你扮演布莱克·兰格曼,一名与妻子林恩一起工作的摄像师。你们两人是调查记者,愿意冒险深入挖掘,揭露他人不敢触碰的故事。 你们正在追踪一系列线索,这些线索始于一起看似不可能的谋杀案——一名仅被称为“无名氏”的孕妇被杀。 调查已经将你们带到了亚利桑那沙漠深处,深入到一个无人能照亮的黑暗之中,以及一种深到令人发狂的腐败——在那样的地方,疯狂或许才是唯一清醒的选择。
хорошая графика, много скринов себе на референсы закинул школьная и церковная локации, наверное, самое красивое тут, с леса и шахт я в ужасе (в хорошем смысле, оч пугают эти локации) история тут по сути интересная, но после половины сюжетки уже начинает очень душнить, и по итогу я всю игру ждал лишь момента когда спасу Линн страшно особо тут не было, скорее, непонятно, а учитывая что это аутласт - не особо прикольно больше всего мне понравились фрагменты с школой + сама концовка, идеально показано в целом игра хорошая, но наличие бесполезных функций в виде бинтов мне до сих пор не понятно 7,6/10
[h1] Red Barrels DOES NOT disappoints [/h1] Outlast 2 is an indirect sequel to Outlast 1. I loved playing Outlast 1 but the graphics were not the best. Outlast 2 on the other hand, absolutely killed it with the visuals!!! The difference is day and night. The company really put in a lot of efforts into it. The game is slightly longer than Outlast 1 which is a good thing, I expect Outlast 3 to be longer than this hahaha (The company has actually confirmed it's planning). The storyline is really well crafted but it's not directly connected to Outlast 1. Once you finish the game, you'll understand the connection between both games much better. The ending has a crazy twist waiting for you. Lots of chase scenes, more prominent gore, cult terror. Definitely has a way darker theme to it than Outlast 1. It's a must play if you've tried the first part and miss the feeling of being helpless and chased down by a swarmp of abominated entities hahaha. Hope this review helps!
[list] [*]Gameplay: 5.5/10 [*]Story: 4/10 [*]Replayability: 6/10 [/list] [b] Difficulty level: Hard Time to finish: 7.1 hrs [/b] I can not say if I recommend "Outlast 2" or not. If you are a fan of the horror genre, this will be something you would enjoy, but it is not exactly an excellent game. The problem with the "Outlast" franchise, for me, has been relying too much on darkness. Most of the places are extremely dark, and without your camera's night vision, you will miss almost all of the map's scenery. It will help with the surprises and jump scares, but also weakens the atmosphere by constantly not showing anything. Sometimes, even jump scares lose their weight because you can't see what is actually happening. Having a limited amount of night vision that is charged with batteries also means you usually want to leave each area as fast as possible, so, again, you will miss the horror elements of the map. The story also lacks a lot. There is just too much ambiguity and uncertainty in "Outlast 2" that you almost stop caring about the storyline. You don't feel much about the characters. You don't know what exactly is happening around you. And most of the story details are in written documents that are left all over the map, but one might not consider collecting them all, because it's a horror game with a limited amount of resources for exploring the map, so you don't have much fun exploring the environments. After a while, areas become smaller and follow straight lines. So, you don't need much hiding or planning to get away from the enemies. You just see the correct path out of darkness, hold spirit and get to the next zone. Not much of puzzle solving, finding the correct path or any mental challenges, just fast reaction. Unfortunately, this happens too much that at some point you don't feel exactly scared anymore, and it feels like a chase scene with a gory skin bundle in a very dark environment with weird noises.
korku oyunu sevenler denemeli
Очень правдивая и реалистичная игра ,ведь благодаря ей я всегда знал, что школа это ад. Также я узнал откуда берутся дети и осознал что Папа Римский не срёт в лесу. Всё как в реальной жизни!
Как ты сказал? Катать тележки? Приятель, я занимаюсь этим с тех пор как мне исполнилось 7
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Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian, German, Spanish - Spain, Russian, Portuguese - Brazil, Japanese, Polish, Simplified Chinese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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