
Storm Chasing Simulator
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 909 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
great idea for a game but as of rn ik its not full release and def needs alot of work, great idea for a game cant wait to see when its done, my opinions or ideas would be for there to be more life, needs more buildings, different terrains, tornado sirens would be awesome, animals and wildlife would be sick. npc's and cars driving on the road would also bring it to life more. building destruction would be another awesome thing and the option to help repair them for xp and money! needs to be more interactive, options for the car and items should be keybinds and items should be an inventory instead of a button, take a look at phasmophobia for reference. driving is way too sensitive needs to have more control instead of just sliding around. cant wait to see the full release!
THİS GAMES PERFORMANCE İS SO BAD EVEN İF U HAVE THE RTX İT STİLL LAGS THİS GAME HAS PERFORMANCE İSSUES
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $4.6M | 11.5K | 91% | $19.99 | |
| $4.6M | 33K | 86% | $5.99 | |
| $4.6M | 18.2K | 88% | $14.99 | |
| $4.5M | 6.8K | 88% | $19.99 | |
| $4.5M | 9.8K | 94% | $12.99 | |
| $4.6M | 6.4K | 86% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.8K | 9 | 100% | $14.99 | |
| — | 0 | — | — | |
| $2.3M | 3.3K | 62% | $21.99 | |
| $1.5M | 1.4K | 82% | $24.99 | |
| $925.7K | 3.6K | 85% | $7.99 | |
| $201.3K | 61 | 39% | $199.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German, Spanish - Latin America*languages with full audio support
Hours played at review time, across 913 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
great game just need a strong conputer
really good game i study storms irl since i was like 4 best storm chasing game out here rn been following it way before it was even released
Прикольный симулятор (правда машина за 150.000 спокойно выдерживает ветер больше чем самая лучшая за 1.000.000)
Very Fun. Love the Storm Behavior. Graphics (Character Models, Clothing Artifacts) and UI Could use some touch-up, but game is super playable and probe deployments are very chest pounding with excitement and rewarding
le jeu est sympa il a du potentiel j'ai hate de voir ce que sa va donné dans quelques années
What I love about this game is the fact that it uses real weather data for the storm simulations. It's not just a random storm/tornado that forms, it's realistic. It can feel a little slow paced at first, but if you're a weather nerd this is the game for you!
If you like the idea of storm chasing, get the game. Its in depth in a way that makes the chasing and predicting actually feel rewarding rather than a generic "go here, take video, leave" simulator. The Map is surprisingly large with variety over the whole map that seems to be the perfect size between, "That's too far away I cant get there in time" and "I can get to any storm 100% of the time". It does have its "boring/bare" spots but... that's kind of where tornadoes form irl. Each chase is unique, sometimes having multiple high stakes storms that take knowledge and ability to use your resources effectively to figure out which one to invest your time in. And sometimes with little to no storms that make finding a tornado like finding a needle in a haystack. But the balance of "crazy storms" to "no/slim storms" is balanced pretty well. The game is very stable, I'm not sure if it has ever crashed on me....buuut the biggest issues currently for me, the issues are known and being worked on, is performance. I will say I am VERY spoiled and prudish when it comes to consistent fps so if it doesn't bother you, it shouldn't be a huge deal. I have a 9070xt so top of the line Team Red card, and no other game that I've ever played runs my card as hot as this game, including games like 2077, Alan Wake 2, BL4, etc. I'm not sure if this is an AMD/Invidia optimized thing. As I can image a smaller dev team has to prioritize certain systems first so it maybe better with an Invidia card. BUT I do not think this is a big enough issue to cause anyone to not get the game. Just trying to be fair. After a few hours of tinkering I have got the game running at a acceptable quality and not make my pc an affective space heater at the same time. And there is a super helpful community willing to help new comers with issues like this. And the game devs seem active and are updating frequently and consistently.
see a tornado drive to it miss it drive to the same tornado die
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
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