
Experience an immersive and horrifying episodic single-player survival horror nightmare. Trapped alone in a desolate manor and hunted by monstrous foes, you will need to scrounge for supplies, manage your resources, solve puzzles and battle the undead to survive.
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About

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
My favorite game in the Outbreak franchise of the five released so far. A classic styled survival horror with good ol' tank controls and fixed cameras. Chapter 4 is by far the weakest of the bunch, but that's very much in line with classic survival horror games which all tend to turn into clunky action games near the end.
I enjoyed it. Takes less than an hour to beat. Worth a couple of bucks.
I you like your retro 1990s fixed camera Survival Horror games, then "Outbreak: The Nightmare Chronicles" is likely right up your street. Admittedly, the game is ludicrously hard and the controls don't always lend themselves well to the gameplay, but if your can get around these two points then it should be fine. It's worth remember that this is a Resident Evil tribute game and as such it will feel very similar to the source material. If you can get past that derivative feel, however, then definitely give it a look.
Game muito bom. Lembra a nostalgia dos clássicos Survival Horror com gráficos contemporâneos.
A game with a very good graphics quality, nice evironments and a similar to Them and Us Gameplay, but a very bad movement function as well as a much too high difficulty even on "normal". A pity, because i would have played it furthermore than only 2 hours.
Hru jsem koupil za 1€ ze zvědavosti. Jedná se o takový "indický" Resident evil s kamerou tak jak jsme zvyklí ze starých titulů včetně ovládání, inventáře a truhly. Hra není po grafické stránce špatná, ale je tu víc záporů jak kladů. Hra nabízí pouze jednu epizodu (stejně jako RE Revelations 2) a zbytek epizod si musí člověk zakoupit, což mi přijde jako strašná škoda a nevýhoda. Zvuky výstřelů hrůza, přebíjení odfláknuté a zombící co nekoušou a jen mlátí no od hry z roku 2019 bych si představoval víc. Na druhou stranu chápu, že tuhle hru nejspíš vyvíjí parta nadšenců s omezeným rozpočtem. 3/10 + svítilna + grafika + nostalgický pocit z hraní starých RE sérií - zbytečně vysoké HW nároky - zvuky výstřelů - efekty a pohyby zbraní - pohyby některých postav - první epizoda krátká a dá se proletět velice rychle - ukládací disky lze mít v inventáři pouze po jednom (zbytečně zabírá místo když už má člověk jen 6 slotů na předměty) - nutnost dokoupení dalších DLC (epizod)
Resident Evil для нищих. В общем-то, помимо этого об игре и сказать нечего. Очень дешёвый и безыдейный клон классических Резиков. В игре плохое управление, плохие анимации, нулевой импакт от оружия, поломанная физика, отсутствует баланс, три вида врагов, отличающихся только количеством хп, никакущий эксплоринг, одна единственная головоломка на всю игру, практически полное отсутствие сюжета - ни одного хорошего элемента. Как вишенка на торте - третья и четвёртая главы игры. Идеи и желание у разработчика к этому моменту уже, видимо, иссякли, поэтому оставшиеся две главы он решил просто заспидранить. Если первая и вторая длятся по часу и представляют собой хоть и дерьмовый, но всё таки Резик, то третья глава это десятиминутный линейный корридор из комнат, а четвёртая так вообще буквально набор(даже не хотя бы корридор) из ПЯТИ комнат из прошлых глав, в которых вы просто спавнитесь с гранатомётом среди трёх-четырёх зомби, убиваете их за пару секунд, и вас телепортирует в следующую. В общем, не рассматривайте даже если вы фанат жанра, даже за те 100 рублей, которые за неё просят на распродаже. Сейчас игр с закосом на классические сурвайвал хорроры настолько много, что тратить время на подобное просто не стоит. Присмотритесь лучше к, например: - Nightmare of Decay - Dead Beacon - My Friendly Neighborhood - Alisa - Signalis
Это просто ужас, а не игра. Кому то нравится старый Resident Evil и вот решили сделать его клон. Кривая анимация персонажа, монстров. Когда вы пыряете зомби ножом, вы перебиваете его удары. Один и тот же босс в конце каждой главы. Простые головоломки. Один негатив от игры. На её фоне даже Daymare: 1998 смотрится шедевром.
Outbreak: The Nightmare Chronicles is a survival horror experience developed and published by Dead Drop Studios LLC, designed as a tribute to the genre's classic era while introducing its own episodic storyline. Set in a world devastated by a horrifying outbreak, the game follows Lydia, a determined survivor who finds herself trapped within a sprawling estate filled with infected creatures, hidden secrets, and lingering mysteries. From the opening moments, the game establishes a bleak atmosphere where survival depends not on brute force, but on caution, exploration, and intelligent resource management. One of the game's greatest strengths is its commitment to traditional survival horror principles. Players are constantly forced to make difficult decisions regarding ammunition, healing supplies, and inventory space. Every bullet matters, and every encounter carries risk. Rather than encouraging players to eliminate every enemy they encounter, the game often rewards avoidance and strategic planning. This design philosophy creates an ongoing sense of tension that remains present throughout the adventure. The fear of running out of resources becomes just as threatening as the monsters themselves, successfully capturing the anxiety that defined many genre classics. The environments play a significant role in maintaining immersion. The mansion and surrounding locations are filled with interconnected pathways, locked doors, hidden items, and environmental clues that encourage careful investigation. Exploration feels meaningful because progress is tied directly to uncovering keys, solving puzzles, and piecing together fragments of the story. The game avoids excessive hand-holding, allowing players to discover objectives naturally. This old-school approach may feel demanding at times, but it contributes greatly to the satisfaction of overcoming obstacles and uncovering new areas. Narratively, Outbreak: The Nightmare Chronicles focuses on mystery and survival rather than complex character drama. Documents, notes, and environmental storytelling reveal the origins and consequences of the outbreak while gradually expanding the game's lore. The episodic format allows the story to unfold over time, providing a steady stream of revelations that keep players invested in Lydia's journey. While the plot does not necessarily break new ground within the zombie horror genre, it remains engaging thanks to its atmosphere and pacing. Atmosphere is arguably the game's most effective achievement. Dimly lit hallways, unsettling audio design, distant noises, and carefully constructed environments create a constant feeling of unease. The game understands that horror is often most effective when players fear what they cannot see. Limited visibility and tense exploration sequences ensure that even routine movement through familiar areas can become nerve-racking. The visual presentation may not rival large-budget horror productions, but it successfully supports the game's mood and themes. The enemy encounters provide moments of suspense, though the combat system can occasionally feel rough. Weapon handling is intentionally deliberate, reinforcing the vulnerability of the protagonist. While this approach suits the survival horror formula, some players may find movement and combat mechanics less refined than those found in modern horror titles. Nevertheless, the focus remains firmly on survival rather than action, and the combat system generally succeeds in supporting that vision. Encounters become less about mastering complex mechanics and more about preserving precious resources while staying alive. As an independent production, the game inevitably displays some technical limitations. Character animations, voice performances, and certain visual elements can vary in quality. However, these shortcomings rarely overshadow the experience's strengths. The passion behind the project is evident in its dedication to recreating the atmosphere, pacing, and challenge of classic survival horror. Fans who appreciate nostalgic design choices are likely to overlook many of the rough edges in favor of the game's strong sense of identity. What ultimately makes Outbreak: The Nightmare Chronicles noteworthy is its refusal to compromise its vision. It embraces inventory management, puzzle-solving, exploration, limited resources, and deliberate pacing at a time when many horror games lean heavily toward action. This commitment gives the game a distinctive personality and helps it stand apart from more mainstream releases. Although it may not appeal to players seeking fast-paced thrills or cutting-edge production values, it offers a rewarding experience for those who enjoy methodical horror adventures built around tension and survival. Outbreak: The Nightmare Chronicles succeeds as a respectful homage to the survival horror classics that inspired it. Through its atmospheric environments, challenging resource management, engaging exploration, and persistent sense of dread, the game delivers an experience that feels authentic to the genre's roots. While certain technical and mechanical shortcomings prevent it from reaching the heights of its inspirations, the overall package remains enjoyable and memorable for horror enthusiasts who appreciate old-school design philosophies. Rating: 7/10
Look.... I'm not a graphics ♥♥♥♥♥... but this was painful. Lord knows I freaking love this style of survival horror, the original Resident Evil trilogy, Silent Hill and Dino Crisis 1&2 are still one of the best games I've ever played. My love for this now obscure genre is what compeled me to buy this in a heartbeat. And yes I didn't expect nothing especial from this game, I know its a low budget indie title. All I expected was a nice little throwback tribute to the old school survival horror genre, and this definitely has the potential to be it. But man those animations.... Look... the graphics are actually pretty damn nice, but the animation are pure cringe. So awkward and just overral BAD. Seriously the ps1 era resident evil games had better animation than anything in this game.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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