
Return to the world of 4-player co-op survival horror with classic gameplay, strict inventory management, crushing enemies, horrific difficulty and more as you and a group of survivors try to survive the epidemic.
Modeled estimate, not a reported figure. How we estimate →
About

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Fun game
[i] My Experience [/i] My co-op partner and I picked up Outbreak: Epidemic after playing (and mostly enjoying) Outbreak: The New Nightmare, which was a fun return to old-school Resident Evil-style gameplay. We liked fixed camera angles and inventory management. Epidemic attempts to modernize the formula by switching to a third-person view and making shot placement more important, but it sort of flubs the execution. Aiming does not feel good or precise, and the new camera angle accentuates some already-present jankiness that wasn't as obvious in The New Nightmare. The first three levels were OK. We played them on normal difficulty, slowly and methodically eradicating the infestation. However, the fourth campaign level represented a huge roadblock. Although we'd had no issues with the previous levels, we suddenly found ourselves missing the ammo and firepower we needed. After losing again, we tried it on the easy difficulty. Actually getting the weapons and ammo needed to deal with this scenario on normal requires diving in and out of danger, grabbing specific items while dodging and weaving away from the enemies. You'd have to have pre-existing knowledge about the map layout, which wasn't necessary to be successful in previous maps. Since there are no checkpoints and some of the maps can take almost an hour, losing due to information you couldn't have known feels bad. We finished the fifth and final campaign level on easy as well. Although we only tried it on normal once (whereas we tried the fourth level twice), we again (like in the fourth level) became outmatched due to a lack of ammo and firepower. Epidemic just lacked the charm of The New Nightmare, for us. Players looking for a co-op third-person shooting horror experience should just go snag Resident Evil 5.
NIE MA MOWY miałło byc z zapowiedzi coś ale left for dead ale matko jedyna formułą jest tak drewniana ze ładnie można było by dac to do kominika i pieknie by trzeszczął w sumie kominiek nie jets juz potrzebny by ta gra trzeczłą ci pomeidyzzembami ;/ ✂---✂---✂---✂---✂---✂---✂---✂---✂---✂---✂---✂--- FOR DEV - READ THIS ! if you want know somethnig about you game more/ some specific just write us on commect ok ? i will rewrite in commect Piszemy rónież normlane pełno prawne recnezje więc jeśli Szukasz więcej recnezji/naszej twórczosci zapraszam na mój profil steam w sekcji recnezji lub zastnawiesz się czemu tyle błedów ? Zapraszam do obserowania i przecyztania opisu na mojej grupie kuratora Aga i my steam curator w internetach
[h1] The Good [/h1] [list] [*]Atmosphere some of the places make me feel uneasy to be in. [*]More features in game play New third person perspective. 4 player coop. [/list] [h2] The Bad [/h2] [list] [*]Lack of story This story is not good at all. I didn't understand what was going on. [*]Controls felt clunky The controls felt really awful The iron sight wasn't good, the models of the characters moved weird also. [*] Repeative You do the same thing over. This wouldn't be an issue if it wasn't on the same mission maps over and over and over. [/list] [h3] Final Statement [/h3] Look I'll be serious with you DDS. I seriously want to love this franchise :(. But its just not good. That hurts to say. Just take your time and read other reviews who are detailed. I'm still cheering for you Dead Drop Studios.
bad
For anyone that played Outbreak: Lost Hope this feels like a natural sequel but with co-op added in. Now I've only played it solo so far but I enjoyed my time with it. Differences from the previous game other than the multiplayer aspect are amongst other things the fact that it is now split into levels rather than being a smooth single world. It also has no save system so you gotta beat levels in one go and if you die it's back to the beginning. Another change is that enemies no longer stumble to let you more easily run past like they did before, which makes sense since this isn't as focused on conserving ammunition. They do however now take increased damage from headshots instead which is a welcome addition. One thing that didn't bother me playing solo but I could imagine might annoy some people when playing multiplayer is that there are quite a few puzzles that require you to stop and read documents for hints. Anyways, not the best in the series but it's pretty fun and does bring some new things to the table.
Es una 💩💩💩💩💩💩 es malisimo he jugado muchos juegos de Unity pero este esta mal optimizado y deberian mejorar sus teclas
This game sort of reminds me of resident evil 4, if they turned off the lights. Definitely a very big resource management game, you can also play it with co-op and there's a discord to talk to the owner if you have opinions on the game. I definitely recommend it for solo or with a friend play.
I do not recommend this game and let me tell you why. - If you are looking for a zombie shooter, get others that are well known. This game needs a lot of work. - First: If i'm in a area that's infested with monsters, I do not need to be asked if I want to take a gun. When you're about to get a weapon, the game asks you "Do you want to pick up the handgun?" what really? If I approach an item, it's because I want to inspect the item or take it. Give me the damn gun and that's it! - When you do pick up a weapon, you're only given a VERY small amount on ammo and a small amount is like maybe enough to kill one monster. that's it. You can't do anything else but to run away and look for ammo. - I could look past the wonky walking animations, it's just the gameplay that killed it. I played it in single player and after seeing all this i have no intentions to do online. Will be requesting for a refund. - To the dev(s) you have a solid concept, you just need to add the work to it. I know what it takes to make a game because I too have been making one, but there is no excuse on why such a crap product such as this one was release. There's no excuse at all. Either contract the right people or hire what you need. Oh and for all that is holy and sacred, you flood the entire screen with information that I could careless when I'm trying to survive, you have information LITERALLY in the center of the screen, I can't see what I'm shooting at. - I'll change my review once actual progress has been made to this game. until then, my review stands firm.
Bought it for $2 and got my money back. Maybe solo this game might be fun, but i usually scour the internet looking for split screen games to play with my wife and the split screen mode was absolutely unplayable. Every time you pick up an item, the whole game pauses; Player 2 find ammo they need? game pauses. Its unplayable if you're looking for a game to play local co-op.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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