
The nightmare continues for Lydia and her fellow survivors. Experience true horror in this co-op survival horror roguelike.
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About



Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 36 reviews with recorded playtime.
Reviews
Игра на любителя, ранее уже играл в их версии аутбряков и зашел только один, думал может хоть этот немного порадует в разнообразии, но нет
Been playing for about 12 hours and its a good game if you want to play a rogue-like that carries over your equips, levels and meta progression. As you play, you will find Conductor coins that unlock said features but the spawn rate of these coins slow down by midgame. You can tweak the dungeon difficulty by yourself before entering, with higher difficulties giving better loot. As for the gameplay, its Resident Evil 1-3 with tweakable camera angles. And randomised dungeon layouts. Weapon types are like in RE. AI could be better, they usually stand around unless you take too long to clear the level. I’m kind of disappointed with the costume unlocks but the gameplay is fun enough to grind for coins. Some enemies can one shot you so the difficulty is definitely there.
Its ok untill you get to the third anomally. I dealt with some of the uncomfortable parts like the controls and some puzzles, but the third anomaly is where i draw the line. Damage and weapon rarity become inconsistent, and the same goes for bullet rarities. Enemy health also becomes inconsistent. The statue puzzles become inconsistent to the point where one cannot actually complete it. The grenade launcher is(and im sorry for this) absolute garbage no matter the rarity of ammo and the weapon. This review could also be biased as well since i only played as Lydia and on normal difficulty. Its possible that with different characters or difficulty this can be avoided, but this is my experience with the game, and i did want to support the person since i played contagious memories and had no issues like these.
Okay, so, this is pretty great, especially from one creator. Hat off to you. This is honestly a game I've been thinking about making myself since I was a kid playing the games this takes influence from: that an RPG dungeon crawl of it could be great. and in my HS years I even ran many DnD games like it. So stumbling upon this was a DELIGHT. I'll be honest: I was... skeptical, though, at first. But I decided to give it a try. well, now, about 4 hours in, I have to stop because it's 3AM and whoops. Yeah, it hooked me quite well. I HIGHLY recommend this game to anyone who liked the old silent hills, resident evils, and their lesser known ilk. However... If the dev happens to read this? I do have some constructive criticism. 1: It'd be nice if there were some way to increase carrying capacity, or make some things inherent: like in... was it resi 0? that the tool kit was just a given, it didn't take up a slot. that's... annoying. and yes, I know that a certain level of annoying is actually the point: it adds tension and makes you debate about what to keep and what to give up, and that's good! but maybe give a bit more leeway, especially when there are so many different kinds of items to pick up. 2: The hitboxes can be a little wonky sometimes: and I can't exactly tell you what is wrong (as far as too big or too small or oddly shaped etc, it's hard to tell) but a pretty common occurrence would be me very clearly a good foot or two away from a hazard and then it hurts me, or me standing halfway on top of it and it doesn't. primarily this happened with the wall-spikes and the steam... vents(?) if that helps you narrow down the issue. I was also playing with Lydia, if perhaps that matters too. which actually brings me to: 3: It's... not clear what selecting different characters actually does: and I note that they have auto-applied co-op partners. is it purely aesthetic? because their descriptions seem to hint that they would have different progression trees for leveling up. and if I take my lvl8 lydia and switch to another character: is that character lvl8? are they all? or only lydia? and will lydia lose all those levels if i switch her out? Honestly, a few things could just be more clear, and you've already got very helpful ghosts, it wouldn't be too hard to add in a little bit of detail about the above questions :) it'd really help! I haven't tried the co-op yet, but very much looking forward to it. also confused as to whether the coop partner will level up, or have my levels, or have their levels wiped when they leave, etc. same general unclear as to how this data is being saved or not. Lastly: I'm sure this is just an issue of being a one-man team, but, the fact that I had to get up a few inches from the monitor and squint to tell the difference between magnum ammo and pistol ammo is odd when you've been wisely using other colors for other types elsewhere: I'd suggest another color. Or, hell, do what STALKER did with special ammo types and just put a big stripe through it. something easily recognizable. I sincerely hope you take this as helpful happy constructive criticism and not bashing, because I'm really really enjoying this game! I think it'll turn into one of my favorites for kinda zoning out and enjoying with audiobooks. oh that reminds me, one more thing: separate audio sliders for music and sound effects. I couldn't even hear the gunfire over the music sometimes, and it made playing with other audio (be it another person talking or an audiobook) impossible. should be an easy fix :) To anyone still reading: give this a try! don't let my heap of critiques scare you off: they're little specs of dust to be polished off an already very solid game. I really loved that you added the quick 180 turn and the multiple camera angles is a really cool idea! And as I said: this is a game I have wanted to exist for like nearly 25 years and even seriously considered making myself: so I'm delighted to have found you made it! to any fans of roguelikes: it's got that "just a little bit more... I can risk it!" vibe, and to survival horror fans it has good tension and overall archaic (in a good homage way) mechanics. to fans of both? buy it! try it! worst case you can refund it of course, you get a good taste of it within the first few hours (hell, minutes actually) and it promises nigh-endless fun to come. I really look forward to seeing what more you can add in future! I see SO much potential in here! :)
Kontrollere alışmak bir hayli zor bu sebepten bir joystick ile oynanması bu durumu kurtarabilir. Ara kesitler de ne yazık ki video yok bu da oyuna olan ilgiyi azaltıyor olsa da hikaye odaklı değilseniz oyun oynanabilir seviyede. İtemleri topladığımız çanta arayüzü eski Resident Evil oyununu anımsatıyor. Zaten bir nostalji havası seziyorsunuz oyuna başlar başlamaz. Yoklukta gider.
love the resident evil feel to hit. great zombie game..i do recomend this game to any who loves the resident evil games..love this game.
I got a copy of this game to check out and there is a bit to unpack here. First of all, it's a game that's made by a single person (I believe) and it unfortunately shows that. It does pay homage to the 90s and early 2000s horror genre but feels very clunky and a bit too close to some other games. It has some direct copies of pieces of resident evil and uses similar items. Now, I love the idea of this game but there are a lot it would need to update for me to give it another crack. -The controls are very very clunky if I tried to move one way my character didn't exactly move the same way -There is really no story (at least not for the hour I managed to get through) and you just sort of pass through rooms fighting stuff. -Inventory piles up quick and I was playing on the easier mode but the chest full of stuff at the beginning of the level was almost never used because there wasn't much inventory space. I really want to like the game, but it just wasn't it for me. I'd revisit if the game got a bit more polished but right now it's a pretty definite no for me.
7 yıldır bu işin içindesiniz aq bu oyunu yaptığınızdan 5 yıllık tecrübeniz var hiç mi artık bişeyleri raya koyamadınız bitmemiş bir oyunu piyasaya bitmiş diye paylaşmak da neyin nesi bu nasıl bir acemiliktir insan hiç mi özenmez dönüp bakmaz biz bi bok yedik ama oynayanı varmı tuttu mu tutmadı mı geri dönüşler neler biz bunlar üzerinde çalışalım da düzeltelim diyen bir tane akıllı adam da mı yok ekipte. insan biraz gönül verir aq ya da bırakın bu işi de oyununuzu oynayabilmek için yoğun çaba sarfetmeyelim. oyunu oynamak için bi kere oyunla mücadele etmeniz lazım. kamera kontrolü objelerle etkileşim falan büyük bir sabır challenge.
if you like resident evil or clock tower you will probably like this too. Why? Because its fun gosh darnit, what, did you not enjoy re or clock tower? Well if you didn't enjoy them, go back and play those two games all over again, because they still hold up really well on their original PS1 hardware. THEN, and only once you have beaten both games, and had fun along the way, you WILL like Outbreak: Endless NIghtmares. If you somehow don't find enjoyment in this game, you should probably set the visuals to their lowest quality for that authentic PS1 aesthetic, and only then will you appreciate it more.
Honestly, I thought the premise was kinda cool. I ignored the red flags all over the place, including the developer's history with his "Outbreak Series", thinking that if I were to make indie games and wanted to increment stuff in them I'd also kind of do spin-off things in bigger games. But... I feel the execution is very lacking here. Granted: I did not "see everything the game has to offer". But after what I've already seen? Nah, I don't want to see what else there may be. Can't really refund since this was one of those purchases that I thought I'd get around to playing but other things came up; definitely don't recommend for the base price. Only reason I will not literally remove from my library is because it will serve as a reminder that some decisions are just bad, much like the feeling I got for my disappointment. Other reviews probably have a lot more depth on the mechanics and stuff if you want to read that. I just... can't be bothered, not for this game.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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