
"SwordTrip" is a Chinese-style action roguelite VR game. Pick up your sword, block, slash your enemies, and enjoy a skill system specially designed for VR to create your favorite combat style.
Modeled estimate, not a reported figure. How we estimate →
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About
Unlock powerful abilities through stage rewards, and utilize a skill system specifically designed for VR interaction to build your preferred skill combinations. Experience overwhelming power to defeat your enemies!
**A More Exciting Combat System**: Enjoy the thrill of sword clashes and slashes without the frustration of weapons getting stuck.
**Skill System**: A VR-interaction-based skill system designed to amaze you with every ability!
**Culturally Immersive Lobby**: Interact with Chinese culture in the game lobby, where you can write or paint with a calligraphy brush and customize the images on the lobby's display board.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese*, French, German, Spanish - Spain, Japanese, Traditional Chinese, Russian*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Added this to my cardio workout routine: Beat Saber, Pistol Whip, Space Pirate, Stride, and now this game! Pros -Good workout if you put in the effort -Makes you feel like a Chinese martial art god -Enemies are challenging and death is not very forgiving -Your guide responds to inappropriate contact lol, nice detail! -Sword sound effects and haptic feedback Con (Not much else needed.I like the fact the game sticks to simplicity with details) -The jump is more of a dodge button. Would prefer to dodge in real life and have the jump button to defy gravity for a short time, like in old school Chinese martial arts movies. - A nice compromise would be short press = dodge, while long press = gravity defying -More destructible objects. (I'm not that far in the game so maybe this comes later) -Give us art work and narrated story of actual Chinese legends/stories so that we learn more about the actual culture -Levels look big but most of the square footage is not accessible so you can end up backing yourself into invincible walls unsuspectingly Over all this is a nice game to help you get motivated to work out. Simple but effective and attention to details.
布偶效果和材料碰撞再做好点,真的蛮不错的,肉鸽内容再多点,很有前景
好游戏
非常不错,画质中规中矩,但在VR界算比较好的。画风挺好,虽然说话时候NPC嘴型僵硬,但战斗还是比较好玩的。 能格挡,弹反,也能弹掉敌方暗器。 里面的女NPC建模还凑合,手碰到铭感部位会推开你,挺有趣。 就是有点费胳膊!!
Good game. Of course that one would always like to have even more crazy stuff if possible, but the fundamentals are here and the execution is okayish. A bit of polish wouldn't hurt, but it's a solid game and the time I plan to spend in it will surely pay off the investment. Here are my nitpicks in case a dev is reading this: - a bit buggy when the sword gets stuck in the enemies. Wouldn't hurt to make that more intuitive. - The translation to Spanish is pretty bad, and since I did the tutorial in Spanish, I still don't entirely understand the parry mechanic in which the black slashes appear on the enemies. Seems to trigger kind of randomly. - Also, I'm guessing the chinese (it's chinese... right?) words during the black slashes are saying in which direction to slash, but it's hard to guess since I'm not a chinese speaker. So I often end up doing it in the opposite direction. It wouldn't hurt to add a visual cue to say in which direction to slash. - The more basic enemies feel a bit dull. I mean, they're supposed to be basic, but they might be too basic and slow. - Why are shurikens white? The overall whitey tones of the game make shurikens hard to see Okay... but hear me out. Time slowing mechanics, and the jumps transform into dashes that can be used in all directions. After doing 5, 10 dashes time runs out and damage is done. Let us be the storm that is approaching, I beg you.
It's really fun, though one downside is there's no sound sound menu so you have to turn the game down using the volume slider on windows.
A great fencing game. Feels better than B&S, good as a game -- not an empty entertain-yourself-we-don't-care sandbox but offers some options for how you want to play. Does few things but does them well and in depth making it interesting to come back and play around again. There are sandbox and endless modes that make it more varied. I for one prefer playing through the 'campaign' -- it's always a tiny bit different and I keep learning new things and experimenting with the powers. Areas change from act to act starting to be more dangerous as time goes (no traps but enemies may spawn in ways that you may not notice them and get cheap-shot. Good. A decent challenge, makes me feel like a great swordsman, gets my BPMs up and my calories go away. Jolly good. P.s. There is a small bug that you may phase out of bounds in some areas esp. in act 3, try not to get yourself into corners or against walls. Not game-breaking but some skills and enemies' heavy attacks can make it feel awkward.
安いのにめちゃくちゃおもしろいわ 武器を投げるってほかのゲームだとかなりシビアなことが多いんだけどこのゲームは狙ったところに飛ぶわ ほんとにちゃんと飛ぶ これだけでも爽快なのに投げた剣がさやに飛んで戻ってくるの、かなり厨二心に来るわ ローグライク形式でゲームが進むから周回が楽しくてそれなりの運動強度なのに苦がなく遊べるわね ダイエットにもなるわ パリィ要素がここまでしっかりしてるゲームってあんまりないからかなり楽しかったわ 慣れてくるとPVみたいな動きもできるようになってくるわよ 剣戟ゲームがしたいって人は買って損ないと思うわ セールが来ると1000円切るから気になったら買ってみるといいわ
我的右臂啊!!!!感觉要断了。游戏还是挺有意思,砍杀挺流畅,作为休闲游戏很不错,尤其看到结算卡路里,感觉值了。就是我有个冒昧的小问题,CG里天使投资人的黑框是那个意思么。
游戏很不错,玩起来很爽,操作上我个人觉得是比同类型的那几个游戏更胜一筹的,判定很流畅,投掷的手感出乎意料的好,这个确实让我意外,毕竟同类型的那几个游戏我从不投掷,期待后续更新
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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