
"SwordTrip" is a Chinese-style action roguelite VR game. Pick up your sword, block, slash your enemies, and enjoy a skill system specially designed for VR to create your favorite combat style.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 18 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Unlock powerful abilities through stage rewards, and utilize a skill system specifically designed for VR interaction to build your preferred skill combinations. Experience overwhelming power to defeat your enemies!
**A More Exciting Combat System**: Enjoy the thrill of sword clashes and slashes without the frustration of weapons getting stuck.
**Skill System**: A VR-interaction-based skill system designed to amaze you with every ability!
**Culturally Immersive Lobby**: Interact with Chinese culture in the game lobby, where you can write or paint with a calligraphy brush and customize the images on the lobby's display board.
Genres
Stats
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Added this to my cardio workout routine: Beat Saber, Pistol Whip, Space Pirate, Stride, and now this game! Pros -Good workout if you put in the effort -Makes you feel like a Chinese martial art god -Enemies are challenging and death is not very forgiving -Your guide responds to inappropriate contact lol, nice detail! -Sword sound effects and haptic feedback Con (Not much else needed.I like the fact the game sticks to simplicity with details) -The jump is more of a dodge button. Would prefer to dodge in real life and have the jump button to defy gravity for a short time, like in old school Chinese martial arts movies. - A nice compromise would be short press = dodge, while long press = gravity defying -More destructible objects. (I'm not that far in the game so maybe this comes later) -Give us art work and narrated story of actual Chinese legends/stories so that we learn more about the actual culture -Levels look big but most of the square footage is not accessible so you can end up backing yourself into invincible walls unsuspectingly Over all this is a nice game to help you get motivated to work out. Simple but effective and attention to details.
布偶效果和材料碰撞再做好点,真的蛮不错的,肉鸽内容再多点,很有前景
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese*, French, German, Spanish - Spain, Japanese, Traditional Chinese, Russian*languages with full audio support
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好游戏
ts is rly good no bs
我请问了,54个全好评到底是怎么做到的?别误会,我不是无脑黑,该夸的地方我绝对不吝啬。这游戏的优化和操作手感,在VR动作游戏里确实算拿得出手的,哪怕是像bas或Bonelab这种级别的作品,也没能把近战刚体交互打磨到完美无瑕,所以这方面我真心不强求,甚至觉得值得肯定。 但夸完了,两个致命伤我必须摊开了说。第一个是UI信息严重缺失。屏幕上倒是有剑意和血条两条计量栏,可游戏里明明还存在体力设定,我翻遍了菜单、按键说明和设置选项,愣是没找到体力值的显示位置,更别提金币数量这种基础资源了。你说你做了这套系统,却不给玩家任何可视化的反馈,打起来全靠猜,这算什么设计? 第二个,也是更让我恼火的,是肉鸽核心玩法的拉胯。毫不客气地讲,这部分像是没正经玩过几个肉鸽游戏的人拍脑袋做的。硬是把角色相当一部分基础性能塞进了局外成长树里,导致你开局弱得离谱,不靠反复死亡攒钱解锁那些本该天生就有的能力,几乎没可能通关。可偏偏死亡后资源还要减半,前期体验就成了纯粹的受虐循环,挫败感直接拉满,劝退效果一流。每一小关的成长分支只有两条路可选,而不是常见的三条,这本身就暴露了肉鸽系统有多么单薄。说穿了,这些设计除了硬生生拖长你的游戏时长,我看不出任何提升乐趣的意图。 至于更基础的便利性,比如在角色身上加几个物品格子,让你能临时存一下暂时不用的道具,这应该是最起码的考量吧?可连这都没有。总结一句话:游戏好不好玩,永远是第一标准。如果核心玩法从根子上就拉了,那无论优化多顺滑、手感多舒服,它都配不上“好游戏”这三个字。全好评我是真想不通。可惜了一个成长空间巨大的好游戏。
非常不错,画质中规中矩,但在VR界算比较好的。画风挺好,虽然说话时候NPC嘴型僵硬,但战斗还是比较好玩的。 能格挡,弹反,也能弹掉敌方暗器。 里面的女NPC建模还凑合,手碰到铭感部位会推开你,挺有趣。 就是有点费胳膊!!
Good game. Of course that one would always like to have even more crazy stuff if possible, but the fundamentals are here and the execution is okayish. A bit of polish wouldn't hurt, but it's a solid game and the time I plan to spend in it will surely pay off the investment. Here are my nitpicks in case a dev is reading this: - a bit buggy when the sword gets stuck in the enemies. Wouldn't hurt to make that more intuitive. - The translation to Spanish is pretty bad, and since I did the tutorial in Spanish, I still don't entirely understand the parry mechanic in which the black slashes appear on the enemies. Seems to trigger kind of randomly. - Also, I'm guessing the chinese (it's chinese... right?) words during the black slashes are saying in which direction to slash, but it's hard to guess since I'm not a chinese speaker. So I often end up doing it in the opposite direction. It wouldn't hurt to add a visual cue to say in which direction to slash. - The more basic enemies feel a bit dull. I mean, they're supposed to be basic, but they might be too basic and slow. - Why are shurikens white? The overall whitey tones of the game make shurikens hard to see Okay... but hear me out. Time slowing mechanics, and the jumps transform into dashes that can be used in all directions. After doing 5, 10 dashes time runs out and damage is done. Let us be the storm that is approaching, I beg you.
游戏很不错,玩起来很爽,操作上我个人觉得是比同类型的那几个游戏更胜一筹的,判定很流畅,投掷的手感出乎意料的好,这个确实让我意外,毕竟同类型的那几个游戏我从不投掷,期待后续更新
Great game with fun combat and challenging boss fights would recommend for VR sword fighting enthusiasts.
我的右臂啊!!!!感觉要断了。游戏还是挺有意思,砍杀挺流畅,作为休闲游戏很不错,尤其看到结算卡路里,感觉值了。就是我有个冒昧的小问题,CG里天使投资人的黑框是那个意思么。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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