
Explore a colorful world and build your own cozy home on wheels. Craft workstations, and source energy from the sun, wind, or water. Upgrade and customize your vehicle, grow crops, and live sustainably off-grid with up to 4 players.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.14/day in the week to Aug 7 → 3.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 2.2Kreviews | 74% | — | $1.8M |
| $24.99 | 1.5Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 247 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
foda pra acalma a mente
.
jogo todo lindo fofo cutcut carro faz bibi
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, French, Italian, Spanish - Spain, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Turkish, Spanish - Latin America, Japanese +4 more
| $24.99 |
| 1.4Kratings |
| 70% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
| $24.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 250 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very much enjoyed my time in Outbound, the progression through each biome was similar enough to not feel overwhelming but added fresh things to keep it interesting. Lots of building options and loved all the things to collect that added to decorations. Only realized about halfway through that I could jump off and on higher obstacles if I wasn't afraid to take a health hit. The biomes are beautiful and I loved tutting about in my van exploring. I know I'm enjoying a game when I go around a corner and my first thought is, 'I wonder what's over there?' I didn't try to 100% every map, but got close regardless just exploring. Only hit one grind wall in the last biome because of course I hadn't picked up enough of some resource found in an earlier biome. It wasn't enough of a grind to quit though and I absolutely love that there is an "ending." I can see how this game would be a treat with friends, but I played solo and it still worked a treat. I doubt I will play through again, but maybe! I see the school bus available for a couple dollarinis and no doubt that would be a fun challenge.
I read some if the negative comments but personally I like the game. I like that its just you, your dog and the "wildernis" sort of speak. Indeed I would like to see the updates with more wild life etc to make the world feel a bit more "alive" (I woulnt mind a cat companion either XD). I still enjoy it and for me personally feel no pressure while playing it, just doing my thing and maybe it is not everybodies cup of tea even for "cozy gamers". I do think the updates are important and I hope they will put out more biomes in the future to explore or alter in some way the biomes that are allready there. I like driving around, gather my resources and alter my van, explore the biomes in a peacfull relaxed way. Also a NPC now and then woulnd be bad either, but for me personally not to much, I liked to not to have to interact with "people/npc" to much since I allready have to do IRL.
This is such a chill and relaxing adventure game and I can lose myself for hours just being in the environment. I initially was expecting to get caught up in customizing and decking out my vehicle and quickly realized that wasn't happening with needing to unlock and upgrade blueprints. But, to my surprise, I found myself just enjoying the journey. Finding resources, gnomes, cairns, and paintings while finding solutions for things I came across. The game is much bigger than I initially realized and as I left the first map into the second, I found myself excited to essentially do it again in this next setting, and this time with a companion. I'm much more of a cat person, though I prefer to go it alone if the creature that's with me is just another mouth to feed and demand on my attention and emotions, but I have been pleasantly surprised here too. The dog doesn't get in the way, doesn't demand feeding and petting, carries my supplies, and after its first upgrade it even takes things back to the vehicle for me. This is especially helpful in enabling my resource hording tendencies. No log, rock, leaf, or berry left behind! There's not really a narrative as to why I'm here or why all these strangers left their doors unlocked with notes for me to come on in, but a lot of times that works better. Answering too many narrative questions can spoil the mystery that your imagination can fill in. It can also cause friction if you don't like the narrative and are forced into experiences you'd prefer to walk away from. In some areas I think the game could benefit from an NPC. Like, 'why all these dogs left unattended and why is the gate not shutting after I picked one? Are they just going to run off'. But, other areas solve this with robots and that works great! If there's a negative for me it would be the last blueprints after you've unlocked all the towers on the map and then seemingly random ones start lighting up across the map. It almost feels like a forced reason to stay on the map and travel across the whole thing a second time. Why can't the blueprint be conveniently accessible at the nearest terminal instead of the one at the top of the mountain on the other end of the map? By this point I'm going to be less meticulous in finding gnomes and cairns on the initial run if I'm going to have to drive around the whole thing again anyway. Just focus on getting all terminals first, then saunter about lollygagging and soaking up the sunset. I'm not usually a completionist, but the environment has been so enjoyable I've wanted to just stay and find everything. I will admit that I did use a guide in the end before leaving the map to find the last few gnomes and cairns. I like being there, but I do want to move on eventually. This is still a compliment to the map since I typically don't care enough to even look it up. At this point in the game, I've just reached the third map and am once again excited to discover what's there. If you like relaxed crafting, exploration, sunsets, and sauntering, you might want to give this a try.
un jeu relaxant mais beaucoup trop de farm et de machines pour avoir des matériaux, plus d'interactions avec les PNJ et notre animal de compagnie seraient top.
A lovely blend of exploration, base building, and survival crafting. Light on survival, heavy on exploration, which is just the way I like it!
very fun
Ótimo jogo, especialmente para aqueles dias que vc quer só relaxar e fazer as coisas devagar.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $1.8M | 1.6K | 87% | $29.99 | |
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