
Design, build, or pirate spaceships. Build bases on planets. Explore endless randomly generated universes, travel through black holes, command your crew, survive cosmic events, collect and trade materials, battle epic bosses, and much more. The sky is the limit, literally!
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About
Take on an epic adventure of cosmic proportions in Out of Orbit. Design, build, and manage your very own spacecraft. Raid, destroy, infiltrate, or steal enemy spaceships. Befriend or jeopardize factions. Build bases on planets to expand your influence and resources. Command your crew. Collect raw ores. Travel through wormholes to unlock new randomly generated universes. The sky is the limit. Literally.


Build spaceships, space stations, and planetary bases.
Assign a variety of room types.
Raid and pirate other spaceships to expand your fleet.
A massive selection of stations and objects to choose from.
Fully destructible ships.
Manage your power and fuel supplies.
In-Game Editor with Steam Workshop Support.


Harvest resources from asteroids and comets.
Keep yourself alive with an advanced health system.
Illnesses and Diseases.
Manage your oxygen, fuel, thirst, hunger, and radiation levels.
More than 500 unique items.


Build a sustainable habitat for your crew.
Assign your crew different roles and jobs.
Set a schedule for your crew for micromanagement.
Maintain your crew’s happiness, loyalty, and mental health.
Recruit crew members to join you in raiding ships.


An infinite star map.
An infinite number of multiverses.
Explore a variety of landable planets.
Different and unique sectors to explore.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I played for 2 hours, and I have opinions. I'm going to start with the one that nearly made me shutdown the game after minutes of starting it: the windowed mode doesn't work. the cursor is misaligned when in that mode. it won't stay where I place it, and it even reverts to full screen while the settings show it being windowed still. on to the game play itself. what the <bleep> is up with the character movement and the head being controlled differently? forget how it looks like the character is walking backwards, with a shattered neck. do you have any idea how frustrating it is to walk up to a crate or a machine and not have it be interactable until I move my cursor so the head turn toward it? make a decision, either have us control the character with WASD, or with the cursor, not both. The Pod what the <bleep> is up with maneuvering the pod? where is our sideways thrust? don't tell this pod can't have that, it can move backward, and even spin, that is proof it's got side thrusters. let us have side thrust. refueling the pod is needlessly complicated, to a frustrating level. that we have to build the fuel manufacturer before we can refuel it? fine. that we have to make bottle after bottle of fuel, take them to it and then click on the bottle to refuel it? give me a break. the sputnik are so <bleeping> annoying, especially in conjunction with the pobs really poor maneuverability, they almost made me quit a few times. about the research, I'll only say that having only an option between turning pirate or being a victim is extremely black and white and not particularly interesting. here is how I felt after two hours of play. this isn't an Early Access Game. this is a Playtest level Game. it should have been given more time to bake
For a solo Dev - I'm super impressed. Talent, in addition to passion, have given Out of Orbit a identity of all it's own. Yes - there are bugs, however this is still very early access, and keep in mind dear players - this is a solo dev (who has faithfully given meaningful versions and news updates for nearly FIVE YEARS! For what's he's been able to accomplish thus far, is not only impressive, but a lot of fun! I can see him laying ground work that will pave the way for more galaxy wide and organic and emergent gameplay that you know and love. Love it, and highly recommend you support this project!
Played for a while, not a bad game just really buggy.. was ok in the beginning, but after I jumped to a new sector everything went to hell. NPCs get super buggy, constant crashes, autosave doesn't save, factions cant decide if they are hostile or friendly, crew unassigns from rooms randomly, side quests vanish, side quests don't finish when completed.. Like i said, good game, the devs are active, just needs some work..
There are some fun things to do but the game currently has a lot of issues and the UI is awful. A crate full of items on my ship randomly became an inventory item (cargo container) and all items are gone. When building your ship you have to back out of an action.. but it closes the build menu. It becomes 3-4 steps to do anything.. especially connecting electricity. The laser cursor calculation is wrong so it is annoying to try and aim it. Ultrawide resolution is so tiny (especially the minimap) that it is difficult to play. Changing resolutions messes up the cursor even more. I look forward to future updates.
I must say that i really enjoy playing this game even if not everytime but l really love it. The applause is directed to a Developer and other players which help this game to get better everytime. To Developer are the biggest due to that he is doing all by himself. I must say that i am waiting patiently to look how the game have changed when it is right now and how it would be to play this game after a full release. If it came to bugs - every bug which i came across - i have posted in bug section on a discord server. I really love in this game that you can build your own ship - in a solo gameplay or in editor. Lastly the game has changed - right now in this game you can play as a bounty hunter , a cargo deliver. And community on discord server is pretty solid. If you need help with game or don't know what to do - they (including the Developer himself) will help, rate your ship or rate also opinions or suggestionts what to do to get this game better.
Legitimately awful in every way Edit for the developer: I don't understand why steam allows developers to respond to reviews when comments are disabled and I'm not turning them on. I refunded this game after 20 minutes, I do not care if you improve it and I don't feel obligated to do any QA or provide any commentary other than it was awful, but since you insist to the point you overruled my preference for communication: I saw the videos and descriptions of what this game is like. I enjoy space games, especially simulations like Ostranauts that give me things to do in space. When I booted up the game I found out pretty quickly that the ship seems to be static and I only get to fly around in a little pod which kinda sucked but okay, I'll go with it. I tried mining some asteroids and gathering resources because the tutorials said it was important. An enemy called sputnik kept harassing and exploding on me, one time killing me inside the larger ship and that was not fun or engaging. I just move away from it while holding the laser on it and get nothing for the combat. This encounter with sputnik seems to be on a repeating timer so it just kept coming back and chasing me while I tried to learn the controls for the pod which I slowly found out are mostly arcade. That's a preference thing since as I mentioned I tend to prefer a more simulation style approach where the idea of "stopping" doesn't exist because there is no universal 0 speed, but I get it, I was wrong about that part of the game and that's probably on my expectations, not the game. I took all my resources back to my main ship and tried to craft something because the pop-ups told me I should build 3 very specific crafting stations to make rods, walls and floors for building onto the ship. The building menu is laid out so that entering it presents you with I think 5 options and 4 of them don't seem to be valuable, you have to click the first one on the left and enter yet another menu with tabs and buildables. Okay, let's build one of those 3 crafting stations, nope requires refined resources, chips wires and other junk I simply do not have and do not know how to acquire. Whelp, back in the pod and I'll fly to a nearby.. station? I dunno what's out there because I picked a direction that seemed to be leading to something on the minimap but after several minutes of flying and killing a pod from some other faction I just gave up. I don't know what I'm supposed to do in this game. I don't like the building menu, I don't like the arcade feeling of the flight and every system I engaged with was not fun. Flying was not fun, building was not fun, combat was not fun and mining was not fun. "Legitimately awful in every way" I stand by it. Please do not contact me further, that is all the free QA you're getting from me.
Francais: Très bon début pour ce jeu indépendant ! Si vous aimez des jeux comme Necesse, Space Haven, The Last Starship, Core Keeper et d'autres du même style, alors "Out of Orbit" vaut clairement le coup d'œil. Le jeu a encore quelques défauts, mais le développeur est très à l'écoute des joueurs et corrige les problèmes rapidement, ce qui est vraiment appréciable. Par exemple, avec un gros vaisseau, le niveau de dézoom était trop limité, donc on finissait par foncer dans tous les bâtiments… un vrai enfer ^^' Mais ce souci devrait être corrigé prochainement. Il y a aussi quelques bugs avec certaines portes qu'il faut ouvrir manuellement et qui refusent parfois de s'ouvrir, ou encore des aliens qui restent bloqués dans les coins des portes, voire qui glitchent carrément à travers le vaisseau pour finir dans le vide 😅 Bref, malgré ces petits problèmes, le jeu est déjà très prometteur et vraiment agréable à jouer. Hâte de voir son évolution ! -------------- English: Very good start for this indie game! If you enjoy games like Necesse, Space Haven, The Last Starship, Core Keeper and other games in the same style, then "Out of Orbit" is definitely worth checking out. The game still has a few flaws, but the developer really listens to the players and fixes issues quickly, which is something I really appreciate. For example, with a large ship, the zoom-out level was too limited, so you constantly ended up crashing into buildings… a real nightmare ^^' But this issue should be fixed soon. There are also some bugs with manually operated doors that sometimes refuse to open, as well as aliens getting stuck in door corners or even glitching through the ship and ending up floating in space 😅 Overall, despite these small issues, the game is already very promising and really fun to play. Looking forward to seeing how it evolves!
My ship was boarded because I previously pirated the aliens, I killed the f*cker and now his body belongs to me! Its an interesting pixel space sim.
game has great potential, is fun to play, especialy the amount of freedom it offers, just hope the dev wil keep updating, and not abandon it, over all 10/10
Requires better optimization
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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