
A unique adventure game filled with beautiful puzzles all hand-drawn in an original 2D style . Out of Line follows the adventures of San in a quest to escape the Factory that was once home. Dive into a story set in a mysterious world that is revealed through multiple chapters.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Portugal, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Polish +1 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Definitely a fun little puzzle platformer, that does just enough variety with it's simple mechanics to keep it engaging for the couple hours it'll take to complete it. Art style is gorgeous, the characters and creatures are cute, the soundtrack/ambience to the game is good. If you like this type of game, it's def a nice little playthrough. Only wish there was a chapter select to go back and easily get the collectibles that I missed, but considering the play time it's not a huge ask to have to play the game again to get them all.
Милый паззл-платформер. Довольно приятно играть
Recommended if you want a short, very simple puzzle platformer. The game looks great and plays well but the puzzles are very simplistic and straightforward. There is a lack of overall story or emotions throughout. Gameplay is solid and the game looks good but again it is very simple and short.
难度不高,流程较短,画风独特,配乐舒适,只能说中规中矩,剧情的话感觉还算通俗易懂,我唯一不懂的是游戏里这三个人到底是不是同一个人,毕竟给我呈现了一段san变成大个子再到法杖老人的镜头。
good
It was a simple short game! I would recommend this game if you have a nerdy gamer boyfriend (like me) but you are not really a gamer – then this game is perfect! The controls are simple (only W, A, D and mouse R and L). It is possible to walk only L, R, up and down. The game starts a little bit slowly at the beggining (which is perfect for slow learners and annoying for gamers) but it does not last long. Also, the story is interesting as it unfolds during the game. This game is similiar to Ori or Roki. –it's a puzzle game. Therefore it is perfect if you want to relax and to solve puzzles at the same time! TL; DR Simple puzzle game for gamer boyfriend's non gamer girlfriend <3
Del montón, pero del montón bueno. Un sidescroller de puzles y plataformas bastante sencillito, con un estilo visual desdibujado a lo concept art bastante chulo, la mecánica de la jabalina para aportarle algo distintivo, y nada de relleno. La trama es más evocada que concreta, pero al final, justo antes de los créditos, hay una escena que te deja claro de qué quiere hablar. Una pena que al terminarlo no se pueda elegir rejugar alguna zona en concreto para completar la recolección de los cubos azules.
同类型作品里的中规中矩之作。单独拎出来看不错,然而跟其他类似的游戏比起来显得很平庸。 这是一个中评。 还是一个2D平台解谜类的游戏。全程没有文本介绍,讲的是一只邪恶的机械巨爪入侵了主角San的家园,企图把自然改造为工厂,然后我们的主角踏上冒险打败巨爪并且收集记忆碎片恢复记忆之树。跟类似的游戏玩法大差不差,主角多了一根可以随时抛出&收回的金色长矛,可以扔出去当跳板、插进机关当拉杆、卡住转动的齿轮、绑在锁链上做吊桥……根据场景不同需要灵活使用特性,很多地方解谜也不难。 至于全成就,绝大部分和主线流程挂钩,收集16个记忆方块需要细心一些,不过鉴于场景要素不多,每个角落探一探基本上就都能找到。错过的话就很麻烦了——这个游戏不能手动存档,每到一个新场景自动存档,即使通关了也不能选择检查点只能再开一局,一周目拿不到所有记忆方块只能二刷。 游戏的优点嘛在于它的手绘风格,主角San呆呆的有点可爱,场景的画风也不错:色彩鲜艳的森林、阴沉冷暗的工厂……对气氛的烘托也很到位,全程下来如同看了一个短小的童话故事一样。 游戏的不足之处也不少。首先是之前提到的自动存档没有检查点的问题,作者可能觉得游戏通关流程很短不需要,然而差不多时长的《A juggle's tale》都有,导致少一个记忆方块不能回去补只能开二周目,然而玩过一遍再开二周目也没兴趣了;其次是解谜的问题,谜题太简单变来变去就依靠长矛的那几种用法,到了后面几乎是看一眼场景就明白解法了。里面的几场追逐战也没其他游戏那么强的压迫感——一直埋头往前跑就行了,也不用担心障碍,综合下来游戏流程也不长。 这游戏bug也不少,包括且不仅限于——让甲虫进入齿轮箱里供电时,跟个无头苍蝇一样乱动,按钮踩爆了它也不进去;齿轮箱里的甲虫直接由于未知神秘力量被卡了出去;由于奇怪的判定主角跳跃时直接被卡了下去……类似的bug加上并不是很流畅的操作大大影响了游玩时的体验 如果只是喜欢2D平台类的游戏,我并不推荐它——类似的好游戏不少;倘若只是为了体验一个童话故事,只能说还行
没有自动存档,重启游戏就从头开始了
Puzzles are nice. Had a bit of struggle with activating rope thingies. Sometimes they needed few clicks and running around to work.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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