
Subterranauts is a 1-6 player multiplayer horror game with proximity voice chat and terrifying creatures. Your job is to complete assignments by gathering scrap for the Association of Scrap Allocation. Work together with your team to complete assignments, earn company Bucks, and survive!
Modeled estimate, not a reported figure. How we estimate →
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About
You’ve been assigned as a Subterranaut for Association of Scrap Allocation. This isn’t the job you applied for, but it’s the only one you got. Your sole responsibility is to gather scrap for the Association from the depths below the wasteland.
Your work begins on the train. You’ll route it to different abandoned stations across the wasteland. You won’t question why or how—you’ll just go where you’re told, because there’s nowhere else for you to be.

When the elevator takes you down, you’ll enter the dark, forgotten remains of facilities abandoned long ago. What you find there isn’t important. What’s important is that you return with something useful. If you don’t, someone else will.
.

You’re not alone in this. Use your radio to stay in contact with your team, but don’t expect any help if things go wrong. The train’s terminal controls bulkheads, cameras, lights, and more, but once the day ends, you might be left behind. It’s just how things are.

Scrap is what matters. The more you bring back, the more you justify your existence here. If you don’t succeed, don’t worry—the scrap will still find its way to the Association, with or without you.

You’ll encounter dangers down below, but they aren’t our concern. Your survival is secondary to the mission. The Association expects losses, and you’ve already been factored in.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Played this with a friend and got my moneys worth out of it. I think it has potential. Biggest change I would like to see are monster balancing. Going into a map with 4-6 Mannequins is almost impossible to navigate. Having two different types with little distinction just absolutely sucks. This monster made it so unfun for us that we just simply stopped playing. I would also like to see more more upgrades.
here from spiff's vid, i honestly really like this game so far and can see myself playing it a ton as long as some balancing changes are made. really frustrating in its current state but so fixable that i'm gonna stand by it anyway
Honestly i really like this game, but holy ♥♥♥♥ is it difficult. Without a scanner or light source it is INSANELY hard to find loot and a bunch of the enemies that i came across seemingly love to just instakill you without much counterplay. Kinda feels like a Temu version of Lethal Company in basically every way but despite that it was still quite fun to play. Playing this with a big party of people would probably be my favorite way to play. Solo vanilla was a 6/10 but in multiplayer and maybe with some QOL mods could make this become a solid 9/10.
Aah!😱 I got scared! Do you like scary games? Hey, man, got the perfect game for you!!! This game is wonderful, suuuuper scary! Ride a train (choo choo, haha!) and go to scary locations (boo!👻). But you have to get enough items for the company to make them happy (cha-ching!🤑) Sounds easy? No way José! SUPER challenging with all those critters and monsters running about! Good luck🍀out there!
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worst game i have played in a while
very fun with buddies, wish there was slightly more loot sometimes tho
m
Can't. See.
It’s a lethal company clone. It really isn’t much different aside from taking itself more seriously which ruins the point of why these kinda games are fun
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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