
Death Drive is the apocalyptic sequel to Out of Ammo, a hybrid VR Tower Defense / FPS strategy game. Embark on a wild road trip developed exclusively for VR. Build defenses, scavenge scrap and and kill undead zombie hordes using an arsenal of firearms, melee weapons and mounted defenses.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
10/10 wow very cool game, very cool devs
game is compleatly broken ive played it before and it was fine but now when i load the game its nothing but lag and skipping around it makes my head hurt i cant even get enough fps to get to the settings to turn them down
Would be great if RocketWerkz could add updates to their VR games.
Out Of Ammo: Death Drive is the great game Out Of Ammo but with Story and Zombies! BUY IT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
僵尸塔防游戏,操作上借鉴了 Toy Soldiers。比一代好玩。
Dieser modus hat mier besser gefallen als das normale spiel aber hier baut sich auch hecktik auf , fur den rest ganz gut mann spielt eine gruppe von uberlebenden in einer zombi apocalipse
I would like this game more if the pace fit the level of time spent in the game. Once you leave the main building, you end up being dropped in the "thick" of battle and the zombies aren't nearly as bad as the bandits (who have guns) are you you're taking on both with a group who mostly has......handguns? And they can't even reload themselves? I got into this game to shoot, not play "god" and have to spend all my time worrying about building. There is a BIG "bug" in the game. The guys, heading to whatever place, can't shoot on the way. Well, they can after they get there? Do they pull guns out of their anuses after they get there? I mean, i'm just saying. These guys get slaughtered (by bandits) "on the way" to defend and don't stand a chance. I see that as either a defect in programming or a bug. No matter how much i upgraded their firepower,. they got overrun. The grenade launcher upgrade did NOTHING (there were no explosions after i added it) so what, is it a possession-only upgrade? I mean, the zombies aren't really anything but the bandits are way too hard to kill. This game lacks a "balance" between the lack of power the zombies have and the over-power of the bandits.
Barato y divertido. La verdad que lo estoy disfrutando jugar, buen mix entre RTS y FPS en VR. Se siente en falta desplazamiento libre ya que la unica opción es teletransporte (o al menos yo no he visto opción de desplazarse de otra forma), pero a pesar de ello y para ser un juego del 2017 esta bastante bien. Buen modo campaña realizado con humor.
9/10 It only took me 80 miinutes to complete, so it's too short really, but it is great fun and good value if you were to pick this up on sale. This game is genuinely funny and has some rather omplex strategy thrown in as well. Fully recommended. DEVS: Campaign seems to need a "continue" button. I left to get tea and had to finish the game by choosing individual missions.
The game is $6 normally and on sale you can get both this and the original out of ammo for $3, what that 3-6 dollars will get you is a simple, fun, and short vr game or games, the entire game is a shooty shooty tower defense with little single man missions to break up the pace and let you use some of the weapons in a more controlled environment that isnt complete chaos and for $5??? it's a fun game made early into vr popularity when things werent certain to take off like they inevitably have, the only real complaint I can find for this game is that the index controllers are not made for this kind of thing but they work all the same, things simply get clumsy at times.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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