
A fast-paced PvP FPS built around skill-based movement and deep build crafting, with cinematic, high-intensity combat set in a brutal cyberpunk world inspired by 90s anime.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Out of Action is a fast-paced PvP FPS built around skill-based movement, deep build crafting, and long-term player mastery. Customize your playstyle with a wide range of build options and progression choices, then test your creations in cinematic, high-intensity firefights set in a brutal cyberpunk world inspired by 90s dystopian anime. A fully replayable offline mode is also available.
Designed for players who enjoy improving, experimenting, and pushing mechanics to their limits.







Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Context: I was a huge fan of the very old The Specialists Half Life mod, which was confirmed (by the developer) as a strong influence on this game. Because of that, I have been following this game eagerly since the very first early gameplay was shown, hoping for something close to the old TS experience. The good: The visual style and theme of this game is incredibly cool, very much like Neotokyo. Graphics and sound design are great, the weapons and characters look very cool. The only thing that is a bit of a letdown is the visual design of the maps is a bit too simplistic for my tastes. The bad: Ok, disclaimer. I played 20 minutes before I refunded. If that disqualifies the review in your eyes, fine. The reason I didn't need to play any further is because within that first 20 minutes not only could I tell this was absolutely not the experience I was looking for, but also that this game is dead on arrival, regardless of its quality. The movement isn't bad at all, but it's not great either, definitely not as intuitive as a game like Titanfall 2 which nailed the aerial control and wall running aspects, which feel very heavy and a little, I don't know, "molasses-like" to me in this game. I was much more disappointed with the combat. The gunplay had the classic "you have to shoot them for 5 minutes but they kill you instantly" feel, and yes, that was absolutely a skill issue on my part, but the gunplay felt quite bad, with lots of recoil and the feel of inaccuracy, not much feedback (I couldn't easily tell when I was landing shots) except for the sniper rifle, which I thought was the standout weapon. I will grant, however, that The Specialists also had guns with lots of recoil, so maybe that inspiration carried over. The part that absolutely ruined the game for me, though, was the fact that you can bleed out after a gunfight, so even in in some fights where I won, I would bleed out literal seconds later without having time to heal, which is the most infuriating mechanic I could possibly think of. Nobody wants to be punished for narrowly winning an encounter. The gadgets were horribly confusing. There was one instance where I tried to use a grenade or whatever it was I had equipped, but my gadget slots were red and unusable, even though I hadn't used any gadgets that life. Was I jammed or something? I don't know. On one loadout, using middle mouse button gave me a Neotokyo like thermal-scanning thingy so I could see enemies through walls. Cool, fine, but when I switched to the next loadout, all of a sudden it put me in third person. Is third person view a gadget? Yes, I understand that if I put more time into the game, it would have demystified some of these questions. That's not the point, the point is that the new player experience is not great, and I am coming to this game already understanding the general gameplay of an arena shooter with dives and wallruns etc from my time with The Specialists and Double Action Boogaloo. This game will struggle hard to gain and retain any players. I absolutely support the dream of keeping TS-style games alive but this isn't doing it for me. I refunded.
Game has a lot of promise. Could use a bit of a UI improvement. The UI is amazing looking just not super intuitive.
I was interested in this game ever since it was announced, but didn't buy it earlier due to the negative reviews. Having played less than 2 hours, all I can say is those negative reviews are wrong. Out of Action is a competitive FPS with a cyberpunk aesthetic. It feel a lot like FEAR Combat and I love it for that. What is added is Max Payne like manouvers that can be chained to gain more speed and some other tricks like wallrunning, or wall-hanging. It takes a bit of time to learn, but controls are responsive and intuitive. Weapons less so, at least if the only thing you have played is Call of Duty. Guns are not hitscan, bullets travel and the sight is not dead center on the screen, it points to where the muzzle is pointing. Relying on ADS will get you killed. The key to success is positioning and combining movement abilities with accuracy and recoil is a thing in this game. There is a very large progression system, which is not linear and might feel overwhelming at first glance, but it's fairly eay to understand once turn-off the 'optimize everything' mindset. Not every game has to be about a meta. Maybe just unlock whatever and experiment, try things out, have some fun. Some people claim that because the playercount is low, they cannot unlock anything, because all they do is die to better players with better equipement. Well the game gives you several pre-defined classes that I feel are pretty competitive and if a 40+ dude who doesn't play FPS games at all these days can place in the middle of the board at the end of the match and unlock a few guns and abilities within the first hour of playtime, than maybe it's a skill issue. Having mentioned the player count, I'm going to say that this should not be an argument against any game. Many great games have been ruined because of steamcharts obsession. If you like it, buy it and play it. The game has dedicated servers and will have private servers soon, so there is no reliance on stupid things like matchmaking and I see people playing at any hour. Graphics are great and game runs like charm. Maps aren't cluttered and seeing other players clearly isn't a problem (anyone who says otherwise should start eating carrots). Animations are good. Guns might not have realistic relaod animations (yet), but for me this is a plus and again reminds me of FEAR. Sound on the other hand needs some tweeking. Gunfire isn't loud enough IMHO and it's hard to pinpoint where the action is. The players own footsteps seem too loud to me - it's hard to determine if someone is following you and when are louder than gunfire that's like 30 meters away, it feels off. The game doesn't really need much in terms of improvement. Maybe some maps and a gamemode, bots being able to play something else than deathmatch and some visual for guns and player models so you know what you are choosing. Considering the price, I recommend it. This is the first FPS game I've genuinly had fun with since Titanfall 1 and Rising Storm Vietnam.
clearly vibe designed, maybe vibe coded too zero thoughts went into actually designing the mechanics of the game other than "it looks cool" - wannabe cod movement - wannabe milsim gunplay horrible UI, horrible level design, and even worse sense of balance. and the game is highkey dead, except for maybe one server with 200 ping in europe. i really wanted to like it and i did my best to get a hold of the game. but at the end is like whatever, it's not even worth it because not even the devs seemed to have any idea of what they wanted to do.
fun game if you like movement shooters
Das Spiel ist tot, bzw. es ist noch nicht richtig in Schwung gekommen und bei den Preis wird das auch noch ewig so weiter gehen. Ich war in einen TDM mit insgesamt 3 weiteren Spielern. Ein 12er Spieler Match war noch online, dessen Server aber voll. Warum macht man solche Spiele nicht F2P, und als DLCs halt irgendein kack. Oder eine Multiplayer-Demo? Beim zweiten Versuch jetzt waren 2 weitere Spieler Online. - Mausempfindlichkeit ist einerseits zu langsam, das steht schon auf 1k und geht nicht höher. (Ich habe keine Lust wegen Spielen die das nicht gebacken bekommen, die Win-Mausempfindlichkeit hin und her zu stellen) - Aim dauert ewig, bis der im Scope ist, bis dahin ist man schon tot. das muss wie ein Wimpernschlag sein. - Der Spawn ist scheiße, man muss quasi von so einen Flugtransporter abspringen, anstatt man einfach irgendwo spawnt. Man spawnt aber auch gelegentlich einfach so. - Es gibt auch nur gefühlt 5 Waffen zur Auswahl. Mit Schwert und Pistole, 7. - Man kann nicht mal sprinten, das fehlt auch etwas. Etwas schneller könnte der schon sein. - Man hört überhaupt nicht wenn jemand hinter einen ist, geschweige denn in der nähe ist - Auch wenn man gegen KI spielt. Es ist langweilig. Es ist ein Spieler-Suchspiel. Die meißte Zeit rennt man rum und hat keine Gegner vor sich. Das schöne an dem Spiel, es war nur 1,5 GB schwer!
simply perfection sempai
Спокойно тянет в FullHD 60 кадров на Medium пресете настроек. Игра интересная но готовтесь к дохера англизкому. Так как локализации нет даже фанатских Геймплейно не привычно. Но смесь ультракила и киберпанка - довольно прикольная
Very based game, glad to see the spirit of BLR still lingers on in bad ass titles.
Really really bad balancing not even real servers you cant kill anyone wqho has played an hour more than you because the Damge just get obliterated because of some unbalanced stupid builds
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Dark Envoy | $512.1K | 877 | 71% | $29.99 |
| UFO ROBOT GRENDIZER – The Feast of the Wolves | $512.1K | 657 | 84% | $7.99 |
| Disciples III: Reincarnation | $512.2K | 1.9K | 72% | $9.99 |
| Last Train Outta' Wormtown | $511.9K | 1.8K | 94% | $11.99 |
| Omega Crafter | $511.7K | 573 | 79% | $24.99 |
| Ark Nova | $512.7K | 857 | 94% | $22.99 |