
A fast-paced PvP FPS built around skill-based movement and deep build crafting, with cinematic, high-intensity combat set in a brutal cyberpunk world inspired by 90s anime.
Modeled estimate, not a reported figure. How we estimate →
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About
Out of Action is a fast-paced PvP FPS built around skill-based movement, deep build crafting, and long-term player mastery. Customize your playstyle with a wide range of build options and progression choices, then test your creations in cinematic, high-intensity firefights set in a brutal cyberpunk world inspired by 90s dystopian anime. A fully replayable offline mode is also available.
Designed for players who enjoy improving, experimenting, and pushing mechanics to their limits.







Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I was interested in this game ever since it was announced, but didn't buy it earlier due to the negative reviews. Having played less than 2 hours, all I can say is those negative reviews are wrong. Out of Action is a competitive FPS with a cyberpunk aesthetic. It feel a lot like FEAR Combat and I love it for that. What is added is Max Payne like manouvers that can be chained to gain more speed and some other tricks like wallrunning, or wall-hanging. It takes a bit of time to learn, but controls are responsive and intuitive. Weapons less so, at least if the only thing you have played is Call of Duty. Guns are not hitscan, bullets travel and the sight is not dead center on the screen, it points to where the muzzle is pointing. Relying on ADS will get you killed. The key to success is positioning and combining movement abilities with accuracy and recoil is a thing in this game. There is a very large progression system, which is not linear and might feel overwhelming at first glance, but it's fairly eay to understand once turn-off the 'optimize everything' mindset. Not every game has to be about a meta. Maybe just unlock whatever and experiment, try things out, have some fun. Some people claim that because the playercount is low, they cannot unlock anything, because all they do is die to better players with better equipement. Well the game gives you several pre-defined classes that I feel are pretty competitive and if a 40+ dude who doesn't play FPS games at all these days can place in the middle of the board at the end of the match and unlock a few guns and abilities within the first hour of playtime, than maybe it's a skill issue. Having mentioned the player count, I'm going to say that this should not be an argument against any game. Many great games have been ruined because of steamcharts obsession. If you like it, buy it and play it. The game has dedicated servers and will have private servers soon, so there is no reliance on stupid things like matchmaking and I see people playing at any hour. Graphics are great and game runs like charm. Maps aren't cluttered and seeing other players clearly isn't a problem (anyone who says otherwise should start eating carrots). Animations are good. Guns might not have realistic relaod animations (yet), but for me this is a plus and again reminds me of FEAR. Sound on the other hand needs some tweeking. Gunfire isn't loud enough IMHO and it's hard to pinpoint where the action is. The players own footsteps seem too loud to me - it's hard to determine if someone is following you and when are louder than gunfire that's like 30 meters away, it feels off. The game doesn't really need much in terms of improvement. Maybe some maps and a gamemode, bots being able to play something else than deathmatch and some visual for guns and player models so you know what you are choosing. Considering the price, I recommend it. This is the first FPS game I've genuinly had fun with since Titanfall 1 and Rising Storm Vietnam.
Really really bad balancing not even real servers you cant kill anyone wqho has played an hour more than you because the Damge just get obliterated because of some unbalanced stupid builds
Very based game, glad to see the spirit of BLR still lingers on in bad ass titles.
this is the game, but its not beginner friendly. take time to experiment and get the feel of the game.
pretty solid game i like the mechanics and the game compact download size , make it more polished and optimized for low end hardware without damaging anything this is gold
They removed T-lock ammo
I think this game could be good but it doesn´t make much sense to release an early access in the state it´s currently in. I would recommend folks to wait and see if they develop this further because right now it's no where near a full playable game and development progress seems to be slow. I honestly don't think they should be charging money for it as it is but that's my honest opinion.
Such a masterpiece of an movement shooter with an insanly high skill celling. But is has the most unique movement system ever made. 10/10 would recommend - Perforamnce and still fits my style :D
The builds are what make this game. It is not unbalanced, it just takes understanding how to craft builds. If you're struggling you can clone the build of anyone in the game. Typically you'll start getting kills after you figure that out. Also this community is SUPER awesome and very helpful. If some of those who left negative reviews about being killed by players who have substantial hours in the game would have simply asked those players for direction, they would have had a completely different experience. Everyone I have ran into in this game has been incredibly kind and eager to help new players. The player-base IS small, but its filled with dedicated people who are excited to see this game flourish. Give it a try!
very good game
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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