
A high-risk team FPS mode where every player is a ticking weapon. Aggression gives power and score, but greed turns you into a bomb. Teams must decide when to push, when to stabilize, and when to bank biomass before Stormcharge events flip the map.
Modeled estimate, not a reported figure. How we estimate →
Media

About
A high-velocity sci-fi FPS built for players who want precision gunplay, tactical depth, and clutch team moments.
Overload Mode
A signature risk-reward mechanic that defines the game’s identity. Build charge by staying in the fight and dealing damage. Higher charge means stronger abilities and boosted stats, but hit 100% and you detonate unless your squad stabilizes you. It’s tense, explosive, and forces smart timing every match.
Dual-Driver System
Each class has a pool of specialized abilities. Pick any two before a match and shape your build around your role. Drivers charge during combat, letting you pull off power plays, escapes, ambushes, or team saves. Every loadout feels different, and every match asks you to adapt.
Modes Built for High Stakes
Overload for chaotic energy management.
Team Deathmatch for pure mechanical skill.
Objective modes for coordinated squad play.
Custom matches for whatever ruleset you want.
Exoleague Progression
Climb six competitive ranks. Earn Ascension Points through kills, assists, and objectives. Your performance updates your rank after every match.
A Sci-Fi World in Crisis
Fight across space stations, neon ruins, and collapsing battlegrounds. Vertical layouts, reactive elements, and destructible cover force constant adaptation.
Customization Without Limits
Use any weapon on any character. Add attachments and gadgets to refine your build. Unlock cosmetics as you rise through the league.
Why It Stands Out
Tight shooting. Real strategic depth. Fast rounds with meaningful choices. Overload keeps every fight on the edge of chaos, and the Driver system lets you define how you play. Every match gives you a chance to make something big happen.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
Has a good base, will improve over time. Good things: +Gunplay its fun and fast in a good way +Injured hub glith its cool +Main menu theme its good. +There is diferent types of weapons to choose. Things to improve: -All the enemies looks the same, its like fighting clones. -I just can play with bots, so I cant experience the multiplayer as it should be -I miss a music or something in the background while playing, Feels empty, probably a music or ambience sound can improve this -In the main menu there is a ball robot, but can not be used in the game? -A tutorial its always welcome to know what button are for granades, objective and more Developer confirm its working in the bad things. He is listening to improve this game so share your opinion with respect as this game its made for 1 person
runs terrible, look nothing like the video, stay away
BREAKPOINT: Viper Squad is quite a nice game to play. But you can feel that it’s not a finished product yet, so before purchasing you need to keep that in mind. Otherwise, I take this game really positively. Gameplay was nice, especially the movement. Compared to other early access games I’ve played, there weren’t many bugs here, at least I didn’t encounter much. Of course, I do have a few QOL feedbacks (just my opinion, and the devs can take it or leave it): When you get hit, it doesn’t feel like you’re getting hit. There’s no feedback. Some blast audio feels unnecessarily loud. Shooting feels good, but when you hit an enemy there isn’t enough feedback. Performance isn’t great, so it needs some optimization. I’ll keep updating this review as long as I’m playing, if I encounter any issues. Thank you, BREAKPOINT: Viper Squad devs, for letting me and my friend try the game and for providing us with the keys. If you found this review helpful, feel free to check out my other [url=https://steamcommunity.com/id/cpt_sr/recommended/][b]REVIEWS[/b][/url] — a thumbs up would be greatly appreciated.
Let me be clear: Viper Squad slithered into my Steam library and bit me right in the dopamine receptors. From the moment I loaded in, I was hooked like a rookie agent on their first mission. The gunplay? Crisp. The squad synergy? Smoother than a villain's monologue. The overall vibe? Think Saturday morning cartoon meets tactical espionage, but with more explosions and cooler haircuts. Each character oozes style, personality, and enough cool-factor to make a frozen pizza feel insecure. Whether I was blasting through corridors as the tech-savvy drone commander or going full Rambo with the heavy gunner, it felt great. The missions are chaotic in the best way — like if John Wick had co-op and forgot to take his blood pressure meds. And the movement? Chef’s kiss. I didn’t expect to parkour across the rooftops like a caffeinated ninja, but here I am. Leaping, wall-running, and scaling to the highest points on both maps like I’m auditioning for a gritty reboot of Spider-Man. It adds a whole new layer to gameplay — tactical high ground, unexpected flanks, or just a nice spot to watch chaos unfold from above like a smug eagle. BUT — and here’s where my one constructive fang-bite comes in — let’s talk about secondary weapons and melee options. Right now, it feels like the arsenal got invited to the party, but half the guests are still waiting for their Uber. I’d love to see more sidearms and melee weapons that match each character’s theme. Imagine a cyber-nun with electrified rosary beads or a hacker wielding a taser-glove — give me that spicy, lore-friendly flair! That said, for an early access title, Viper Squad is already miles ahead of most. It's polished, it's fun, and most importantly, it's got a soul. I spent hours laughing, dodging bullets, parkouring like a madman, and screaming “COVER ME!” at AI teammates who absolutely did not. In summary: 🟢 Great fun? Check. 🟢 Unique characters? Check. 🟢 Parkour dreams fulfilled? Check. 🟢 Needs more cool toys? Also check. 🟢 Would I recommend it? absolutely
impossible to play, a lot of lag with bad graphics.
So I'm not a big fan of FPS's to start my review, so that is a heads up. Pros: Awesome soundtrack Well made map Smooth loading If you work for it, you can pretty much get everything free More fun then I ever thought it would be Cons: Small amount of players (But that happens to all indie devs) Only 1 map Store is not a thing yet Final thoughts... Will be buying this game for a few of my friends...
nice
I don't even play shooters but here I am, obsessed :)) Okay so I picked this up basically on a whim and I genuinely cannot stop playing it. The whole futuristic vibe is so cool (the weapons, the environments, the way everything looks and feels). It's the kind of game where even when you're losing you're having fun just existing in that world. The gameplay is fast and satisfying in a way that feels almost instinctive. You don't need to be a tactical genius to enjoy it, you just jump in and somehow it all starts making sense. Honestly didn't expect to fall for an indie game this hard. It's giving sleeper hit of the year energy and I think more people need to know about it. 10/10 would accidentally stay up until 3am again.
I think that the project has a good future, since there are good combat mechanics, interface and level map design, if the developers finalize everything in the near future, there will be many more satisfied players. I'm also looking forward to championships for this game in the near future. Keep up the good work!!
The game is still very much being developed- and you feel that. It runs kinda mid for how it looks, but there aren't many bugs and its pretty stable. The gameplay itself is fun and its nice to play with/against friends or other people.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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