
A squad-based FPS where power comes with a price. Push your Overload, fight together, and survive before you become the weapon.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 7 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Viper Squad is a squad-based FPS built around one dangerous idea:
The stronger you become, the closer you get to breaking.
Build your Overload during combat to push your abilities beyond their limits.
But keep pushing and you'll hit the Breakpoint.
When that happens, your squad has seconds to save you.
Fight harder. Push further. Don't lose control.

Overload is the heart of Viper Squad.
Your actions build charge during combat, giving you more power and greater combat potential.
But power isn't free.
Push too far and your Overload becomes unstable.
Your squad can keep you alive.
Or watch you explode.
Viper Squad is built around squad coordination.
Push aggressively, cover your teammates, and keep overloaded players alive.
The best squad isn't necessarily the one with the best aim.
It's the one that knows when to push and when to pull someone back.
Choose your loadout
Master your abilities

Control the fight
PRIMARY
OVERLOAD
SECONDARY
Team Deathmatch
Objective Modes
Custom Matches
SOLO
Training / AI
Want to practice?
Learn the weapons, experiment with abilities, and fight AI opponents while you're waiting for other players.
Unlock weapons, improve your loadout, climb the ranks, and build your own way to play.

Reviews
Has a good base, will improve over time. Good things: +Gunplay its fun and fast in a good way +Injured hub glith its cool +Main menu theme its good. +There is diferent types of weapons to choose. Things to improve: -All the enemies looks the same, its like fighting clones. -I just can play with bots, so I cant experience the multiplayer as it should be -I miss a music or something in the background while playing, Feels empty, probably a music or ambience sound can improve this -In the main menu there is a ball robot, but can not be used in the game? -A tutorial its always welcome to know what button are for granades, objective and more Developer confirm its working in the bad things. He is listening to improve this game so share your opinion with respect as this game its made for 1 person
runs terrible, look nothing like the video, stay away
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
BREAKPOINT: Viper Squad is quite a nice game to play. But you can feel that it’s not a finished product yet, so before purchasing you need to keep that in mind. Otherwise, I take this game really positively. Gameplay was nice, especially the movement. Compared to other early access games I’ve played, there weren’t many bugs here, at least I didn’t encounter much. Of course, I do have a few QOL feedbacks (just my opinion, and the devs can take it or leave it): When you get hit, it doesn’t feel like you’re getting hit. There’s no feedback. Some blast audio feels unnecessarily loud. Shooting feels good, but when you hit an enemy there isn’t enough feedback. Performance isn’t great, so it needs some optimization. I’ll keep updating this review as long as I’m playing, if I encounter any issues. Thank you, BREAKPOINT: Viper Squad devs, for letting me and my friend try the game and for providing us with the keys. If you found this review helpful, feel free to check out my other [url=https://steamcommunity.com/id/cpt_sr/recommended/][b]REVIEWS[/b][/url] — a thumbs up would be greatly appreciated.
So I'm not a big fan of FPS's to start my review, so that is a heads up. Pros: Awesome soundtrack Well made map Smooth loading If you work for it, you can pretty much get everything free More fun then I ever thought it would be Cons: Small amount of players (But that happens to all indie devs) Only 1 map Store is not a thing yet Final thoughts... Will be buying this game for a few of my friends...
Let me be clear: Viper Squad slithered into my Steam library and bit me right in the dopamine receptors. From the moment I loaded in, I was hooked like a rookie agent on their first mission. The gunplay? Crisp. The squad synergy? Smoother than a villain's monologue. The overall vibe? Think Saturday morning cartoon meets tactical espionage, but with more explosions and cooler haircuts. Each character oozes style, personality, and enough cool-factor to make a frozen pizza feel insecure. Whether I was blasting through corridors as the tech-savvy drone commander or going full Rambo with the heavy gunner, it felt great. The missions are chaotic in the best way — like if John Wick had co-op and forgot to take his blood pressure meds. And the movement? Chef’s kiss. I didn’t expect to parkour across the rooftops like a caffeinated ninja, but here I am. Leaping, wall-running, and scaling to the highest points on both maps like I’m auditioning for a gritty reboot of Spider-Man. It adds a whole new layer to gameplay — tactical high ground, unexpected flanks, or just a nice spot to watch chaos unfold from above like a smug eagle. BUT — and here’s where my one constructive fang-bite comes in — let’s talk about secondary weapons and melee options. Right now, it feels like the arsenal got invited to the party, but half the guests are still waiting for their Uber. I’d love to see more sidearms and melee weapons that match each character’s theme. Imagine a cyber-nun with electrified rosary beads or a hacker wielding a taser-glove — give me that spicy, lore-friendly flair! That said, for an early access title, Viper Squad is already miles ahead of most. It's polished, it's fun, and most importantly, it's got a soul. I spent hours laughing, dodging bullets, parkouring like a madman, and screaming “COVER ME!” at AI teammates who absolutely did not. In summary: 🟢 Great fun? Check. 🟢 Unique characters? Check. 🟢 Parkour dreams fulfilled? Check. 🟢 Needs more cool toys? Also check. 🟢 Would I recommend it? absolutely
impossible to play, a lot of lag with bad graphics.
I don't even play shooters but here I am, obsessed :)) Okay so I picked this up basically on a whim and I genuinely cannot stop playing it. The whole futuristic vibe is so cool (the weapons, the environments, the way everything looks and feels). It's the kind of game where even when you're losing you're having fun just existing in that world. The gameplay is fast and satisfying in a way that feels almost instinctive. You don't need to be a tactical genius to enjoy it, you just jump in and somehow it all starts making sense. Honestly didn't expect to fall for an indie game this hard. It's giving sleeper hit of the year energy and I think more people need to know about it. 10/10 would accidentally stay up until 3am again.
nice
I think that the project has a good future, since there are good combat mechanics, interface and level map design, if the developers finalize everything in the near future, there will be many more satisfied players. I'm also looking forward to championships for this game in the near future. Keep up the good work!!
The game is still very much being developed- and you feel that. It runs kinda mid for how it looks, but there aren't many bugs and its pretty stable. The gameplay itself is fun and its nice to play with/against friends or other people.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.8K | 10 | 90% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 0 | — | Free | |
| $0 | 0 | — | Free | |
| $0 | 25 | 88% | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $876 | 94 | 52% | $0.49 | |
| $879 | 51 | 84% | $0.87 | |
| $872 | 65 | 71% | $0.49 | |
| $872 | 62 | 69% | $0.74 | |
| $871 | 58 | 21% | $0.99 | |
| $871 | 58 | 86% | $0.99 |