
Journey to the dark heart of the Edgewood Home for Lost Children in this fiendishly difficult action RPG!When her teacher stepped out of the classroom a month ago, Cordy never imagined he would be gone for good. Now her fellow students have turned on each other as the school descends into chaos.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
really cool game that unfortunately did not get the attention it deserves. It's not as smooth as Binding of Isaac but in return there's not poop noises and wet meat sounds every second. It's got its own charm and appeal that I really liked.
Este é um ótimo jogo por ter mecânicas legais, inimigos criativos, é dinâmico e desafiador; o jogo o tempo inteiro força a você desenvolver e melhorar nas habilidades, é legal, é divertido e dinâmico. Contudo, eu não aconselho o modo hard, em minha opinião os desenvolvedores perderam a mão, você nunca fica forte o suficiente para derrotar os inimigos, os chefões são absurdos de difíceis e quase impossíveis de acertá-los tornando a experiência do jogo frustrante retirando assim toda a diversão do jogo. Não entrando no modo difícil, o jogo realmente é impressionante.
So, I'm playing this game to complete a challenge I was given. This game crashed on me the first time I beat the big boss for the first two chapters. It would get me to the loading screen after I clicked the diamond and then when I go to select the next level, it brings me back to the start menu where I am forced to start a new game. EDIT: I think this is a built-in game feature cause it also did this for the third chapter boss. If so, I don't think it should be in the game. I know this is a rogue-like game, but you already restart after each death, why force you to restart after you beat a chapter boss for the first time? Other than that, I do kinda like the game, but that feature just makes it not fun.
I the beginning the game had promise but the devs gave up on pretty quickly, shame really
I really like this Binding of Isaac spinoff. It has great depth and playthrough value.
뒹굴면서 사방으로 쏴제끼는 총알은 고아원을 쑥대밭으로 만들고 옥상에 올라 한대 태운 담배는 씁쓸한 승리의 맛. 転びながら四方に打ちまくる弾は孤児院をめちゃくちゃにして屋上で吸ったタバコは苦い勝利の味
It's not bad for what it is. It's kind of janky, buy it on a discount.
Вроде и наиграл уже приличное количество времени, а всеравно время от времени тянет вернуться в эту игру:)
People will say this game didn't do well because of another similar game, which of course isn't true. There's always room for similar games, everyone knows that. If a game doesn't do well, it's not the fault of a different game. The Binding of Isaac IS a much better game, and that has nothing to do with how this one did. If this were a better game, it would have done better.
Great game.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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