
Take command of HEROCORP™ and launch a Preemptive Defence Campaign™ against parallel dimensions in OTTTD, the most outrageous Tower Defence title around.
Modeled estimate, not a reported figure. How we estimate →
Media

About


Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Score: 3/5 A few hours worth of entertainment. The latter 60% or so of the game sucks. [b]The Good[/b] 1. Audio/Music/SFX 2. Comedic art style/direction, writing, content/enemies/levels, and voice acting. 3. Most abilities are very effective, have responsive keybinds/inputs and target selection, and have reasonable cool-downs. 4. Impactful gear and somewhat impactful perks. [b]The Bad[/b] 1. [b]Awful balance.[/b] a. Core/Base HP is laughable low, especially after the first few levels. b. You need to use optimal strategies/towers to win mid-game and beyond. Experiment and you'll lose. Some towers are worthless, others OP. c. You can soft-lock your game with sub-optimal character builds unless you're immortal. d. 45 minute character respawn times, or instant by spending a limited, valuable resource needed for permanent upgrades and perk resets. e. Gear costs absurd amounts of hard-earned in-game currency. 2. [b]Absurd amount of grinding required.[/b] 3. [b]Inconsistent/unreasonable tower/character/enemy mechanics[/b] a. LoS is required for attacks, but only some objects break LoS, which the game makes you trial and error to figure out. But the objects no longer matter after the attack animation starts, and characters can phase through some of the LoS-blocking objects when moving. b. Long tower/character reload and targeting times feel terrible, while also being inconsistent. c. Only some damage sources will slow down enemies. Trial and error again. d. Precise character/tower/enemy is very difficult when they are close together, which is all the time, but often required and time-sensitive. e. Characters frequently ignore your movement commands. f. Character/Towers will sometimes be unable to lock onto a nearby target, going into an infinite loop unless the enemy moves or the character is manually moved. g. [b]Characters cannot consistently draw aggro away from your base, with high, unexplainable variance between levels.[/b] 4. Predetermined sub-optimal tower placements. 5. Characters cannot block enemy paths. 6. You cannot issue commands to towers, or prioritize enemy units.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Languages: English**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Grind
Très bon ..
2/10
👍
sehr billig gemachtes Tower Defense. Keine Empfehlung wert. Das Spiel läuft nicht sehr stabil und ist mir oft einfach im Menü abgestürzt (immerhin nicht während der Level). - Es gibt keine Quality-of-Live-Features wie beschleunigte Zeit. Kamerawackeln lässt sich nicht deaktivieren und ist dabei schon recht stark, je nachdem, welche Helden man im Team hat. + es gibt drei Schadensarten; die verschiedenen Gegner haben unterschiedliche Stärken und Schwächen, auf die man sich einstellen muss, aber: - das Spiel verrät einem nicht, auf was man sich einstellen muss, da heißt es dann ausprobieren und aus Fehlern lernen. + Es gibt verschiedene Helden mit unterschiedlichen Waffen, Fähigkeiten und Fähigkeitsbäumen, - aber Helden, die nicht im Team sind, leveln nicht mit. Damit zwingt das Spiel den Spieler dazu, niedrigere Level immer wieder zu spielen, um Helden nachzuziehen. - Stirbt ein Held, muss man eine geraume Weile (ich glaube, es waren 45 min) Echtzeit warten, bis der Held wiederbelebt wird und wieder verwendet werden kann. - Das Spiel speichert den Spielstand in der Windows-Registry!! (dafür kann man den Save schön einfach bearbeiten, weil alles in Regkeys gespeichert ist...) Insgesamt ist mein Eindruck der eines billigen, auf den PC portierten mobile Games.
똥겜임. 못할 정도는 아닌데 굳이 할 이유도 없는 65점 정도의 게임.. 공짜로 줘도 시간 아까워서 애매한 게임. 매우 평범한 타워디펜스 게임이고 장점은 딱히 없음. 그래픽, 사운드, 버그 등 기본기는 게임하는데 지장 없는 완성도를 보여주지만 탁월한 부분은 없음. 그리고 단점. 이 게임을 비추하는 3가지 이유. 1. 조작성이 다소 나쁨. 클릭에 반응이 둔하고 지형클릭과 유닛클릭이 구분되지 않아 불편함. 영웅을 자주 이동시키고 스킬도 써야 하는데 단축키도 없고 UI도 불편하게 배치되어있음. 2. 적이 주는 돈에 비해 타워구입/업글 단가가 너무 높게 설정돼 있어서, 타워건설로 전략적 재미를 얻을수 없음. 그 판의 적 종류에 맞춰 지어야될 타워와 위치가 거의 정해져 있고 자유도가 없음. 타워에 관한 고민보다는 영웅을 이리저리 옮기고 스킬 쓰는데 신경써야함. 그런데.. 3. 영웅의 종류와 스킬, 장비 같은 육성요소는 세팅 자유도가 없어서 의미가 없음. 영웅은 다같이 자동참전이고 특정영웅을 집중 육성한다거나 하는 것이 불가능함. 스킬도 그냥 순차적으로 찍어나가는 식이고 취향에 맞는 특성화 불가능함. 그리고 효과는 너무 단순하고 대부분 패시브이며 쓸모없는 스킬이 많고 스킬레벨 1당 효과가 너무 약함. 전략성도 없고 성장의 재미도 없음. 장비도 마찬가지 세팅 자유도 없고 전략성 없음. 타워, 스킬, 장비 등의 구성을 볼때 제작진이 게임에 대한 애정이나 흥미가 없고 항목별 갯수 설정한뒤 사무적으로 채워넣은 느낌이 많이 드는 게임임. 가격이 싸지만 그래도 추천하지 않음 시간도 자원임.
No fast forward button
A good tower defence that makes it fun - you can upgrade turret / towers w/different options - Hero can act as moving towers (fun) and they can be upgraded and levelled - can redo conquered maps to upgrade stats - can use two wipes instead of one and allows the user of fold over sheet. - different types of crawling/flying dodas - can shoot a teddy bear - great in between game for killing time. - comes in different colours and flavours
An average at best TD which suffers from mobile-based game decisions and considerable grind.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Aqua Kitty - Milk Mine Defender | $84.8K | 480 | 86% | $6.99 |
| Adaptory | $84.8K | 110 | 78% | $19.99 |
| FLASHOUT 2 | $84.8K | 224 | 57% | $9.99 |
| Tales of the Moon | $84.8K | 441 | 93% | $9.99 |
| 64.0 | $84.8K | 1.5K | 90% | $2.99 |
| What The Box? | $84.8K | 747 | 79% | $4.99 |
Related
| 7 Days to Die | $425.3M | 403.6K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 294K | 88% | $49.99 |
| Factorio | $206.6M | 189.7K | 98% | $35.00 |
| RimWorld | $176.7M | 243.3K | 98% | $34.99 |
| Squad | $167.2M | 178.2K | 83% | $39.99 |
| Don't Starve Together | $164.7M | 539.5K | 95% | $14.99 |