
As Humanity’s last hope, lead your army to combat in an intricate dance of spectacular actions and counters, using an original Dynamic Timeline System, and face fearsome bosses in epic battles.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 3 → 1.71/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5.3Kreviews | 82% | — | $3.4M |
| $5.99−80% | 960ratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 844 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[b][u]TL;DR:[/u][/b] A visceral, turn-based combat game, with style-noir. Dark, macabre, misogynistic and definitely not for the faint of heart. Some okay mechanics, but ultimately dull. [b][u]Full review:[/u][/b] It is difficult to place [i]Othercide[/i]. It hovers on the border between steam-punk and diesel-punk, and yet it is neither. The characters are lissom, sylphlike "Daughters", who you conjure from the murky waters of a birthing pool, children of a lithe Mother (who retains a svelte figure, despite her countless offspring). The Daughters are your warriors who are deployed to fight against vile horrors, minions of torment, abominations of corruption, rot and disease. There are tones of child abuse and sexual perversion. The art-style is minimal, yet lavish at the same time. Gloomy, rain-sodden and dismal, combining the gunge of Chicago with the foggy weather of Victorian London and the optimism of Groningen on a nice day /s. Everything is high-contrast black-and-white, with highlights in blood red. And there is a lot of blood. Mostly that of your supple Daughters. The soundscape is effective; combining atmospheric weather of falling rain and distant thunder against the wince-inducing slices of blades or gunshots ringing out in the dark. That, and the menacing, churning gurgles and rasps of the abhorrent foes and the rending, shrieks and screams of your lacerated, falling... fallen... Daughters. All this to a varied soundtrack of haunting melodies, synthetic beats and grunge metal. Kudos to the sound-engineers on this one. The voice over is trembling and fearful and yet determined. It works well. I found this a somewhat difficult game. The mechanics are solid, with the core concept being a timeline-based action sequence. Combos are rewarding when you discover them and pull them off. And discover you must... there is little to go on. Your slender Daughters are expected to suffer. Like most modern games, it is anticipated that you figure things out as you go. [b][u]Crashes and issues[/u][/b] Then there are the more serious issues. The main problem with this game are the crashes from corrupt save files. I don't know why the save files get corrupted, but they do, then you cannot load them again and that run is effectively lost. This is [i]very[/i] frustrating, and there is no hint as to what is causing it. I made a point of backing up the save files, just in case. Sometimes that helped... sometimes not. There were a few bugs. Text that was rendered mirrored. Enemies that would spawn and attack when they were out-of-range (at least according to the description). And the <!> exclamation markers just keep coming back, even after you've cleared them. This game could use another round of big-fixing, for sure. Difficulty indicators of scenarios was odd. Challenging, Impossible, Hard? That sort of thing is not helpful. The word "impossible" means impossible, and should not be a substitute for "more difficult". In the end, I could not figure out which of these difficulties was what level. Pointless. Also, flickering. Everything from logos on the game start-up to lighting in the missions... a gimmick the first time, interesting if used sparingly, but it's really tedious when it is every single time. The combat moves of the 8"-stiletto-wearing Daughters were dangerously close to final-fantasy-super-hero-anime cliché. The impeccable art-noir style saves it... just. Anything less than perfection would have been totally kitch. It was borderline at times. But, my main complaint is the tedium. You need to go through the levels multiple times to get anywhere. The moves are the same. The settings are the same. The scenarios are the same. You do feel like you are making painful progress... but it is still painful. And I found that really dull. [b][u]Summary:[/u][/b] I've never come across anything like this before, so it is difficult to compare it. The abominations remind me of [i]Tainted Grail[/i], but the rest is unique to my experience. Yes, this game is difficult, dark and otherworldly, but it is also rich and full of texture. The visuals are on another level, although rather misogynistic. Definitely not for everyone, maybe just for those intrigued by the atmosphere, and with the stamina to face a gruelling, tactical, turn-based combat... over and over and over again. I give this 11 out of 10 for the style-noir, but only a 2 for engaging gameplay. This felt more like an artbook, than a game.
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Every market we collect.
Reviews, worldwide (the counter carries no country): 129.67/day in the week to Jul 17 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Simplified Chinese, Traditional Chinese, German, Korean, Russian, Italian, Spanish - Spain, Japanese, Polish, Portuguese - Brazil*languages with full audio support
| $29.99 |
| 463ratings |
| 88% |
| — |
| not modelled |
| $29.99 | 121ratings | 76% | — | not modelled |
| $29.99 | — | — | — | not modelled |
| $29.99 | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 848 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра шедевр. Прошел на 100% и прорашил 1 раз ради ачивы. Я сам фанат подобной атмосферы что присутствует в игре (черно-белая картина с красными тонами), и мне она зашла по полной в совокупности с музыкой. Да, есть минусы в виде неудобного интерфейса и корявого перевода, но это лишь мелочи которые могут встречаться и в других играх, да, жаль что разработчики сейчас не особо фиксят подобные проблемы, с этим я соглашусь. В остальном плане моя оценка 10/10
7/10,我不推荐(就算你是战棋爱好者)。 1. 非传统的战棋回合制游戏,每个回合里,每个女儿(角色)需要消耗行动点才能行动。而一个回合恢复的行动点数是50(每个女儿需要恢复到100才能行动),这就导致如果你的女儿攻击多次,你就需要等待(相当于)两个回合才会轮到那个女儿行动。 2. 游戏里的伤害都极高,不管是你打怪,还是怪打你。不想和敌人换血,这就会强迫玩家们如下的操作:在每个回合阶段里,确保下个回合女儿们不在敌人的攻击范围内,或者确保此回合能把敌人打死,所以玩家们必须要查看敌人的移动范围和招式属性,但和这和我说的第1条是有冲突的,所以,如何使用行动点成关键。 3. 游戏里鼓励玩家包围敌人,因为包围敌人(或连站位)下基本都有伤害加成,但敌人包围你也会有伤害加成。由于每一关玩家操作的女儿就3个,有时候你包围敌人的时候会被敌人包围,所以这游玩玩着玩着会变成玩围棋。 4. 目前我发现,游戏的攻击方式有4种:普通攻击、蓄力攻击、被动攻击和辅助攻击。蓄力攻击需要等待一下才会攻击,而被动攻击需要等待敌人做出行动才会触发,而辅助攻击是需要我方棋子(女儿)攻击后才会攻击,形成连携。 5. 游戏没有普通补血的机制,想补血必须献祭一个棋子(女儿)才行。此外,游戏里的攻击,很多都需要消耗血量才能执行,所以血量变成一件极其宝贵的资源。 6. 这其实是个Rogue游戏,每次死亡算是1次回忆(忆往)。你会不停地死,不停地重头再来,如此循环。当然,你会保留一些资源,确保你下次挑战时会简单点。但这个玩法在这其实是致命的,因为这是战棋回合制游戏,游戏里又没有加速,导致游戏进行得极其缓慢,重复的打怪和复活使得玩法变得单一、枯燥。 7. Boss战更像是解密游戏,傻傻地冲上去基本Game Over。所以我们要不停地试错,但这又加重了我说的第3种情况,导致游戏变得极其拖沓。 总结:此游戏Rogue的元素就是要玩家不停地试错而破关,但游戏本身设计玩法又很极其拖延,这和Rogue类游戏的主要玩法有明显冲突,Rogue游戏之所以有趣,要具备上手简单、推进速度快、和玩法多样性的优点,但这游戏显然都没有。
Othercide — стильная пошаговая тактическая стратегия с элементами рогалика. Сложно описать сюжет в двух словах. События игры похоже на сюр.бред))) Завеса, защищавшая человечество от потусторонних угроз, пала и величайшая воительница человечества Мать, встала на защиту человечества в борьбе с Первородным страданием. После гибели Матери, её дело продолжают Дочери (Эхо памяти Матери), которыми собственно бы и будем управлять. Дочери бывают 4х видов (на начальном этапе игры только трех видов): - дева меча. Боец ближнего боя с высоким разовым уроном - дева душ. Боец дальнего боя с двумя пистолетам - дева щита. Боец-танк с большим количеством здоровья - дева жнец (добавляется после боя со вторым боссом). Боец с косой на массовый урон. У каждой дочери по достижению определенного уровня открываются умения. Эти умения можно улучшать "воспоминаниями", получаемыми случайно в бою. Бои тут происходит на основе временной шкалы. Каждое умение затрачивает требуемое время. Временем можно манипулировать, отбрасывая ходы врагом специальными умениями, или продвигать свои ходы вперед. Прохождение игры разбито на эпохи. Каждая эпоха состоит из 7 дней. Каждый день на выбор предоставляется несколько типов миссий (Охота, выживание, ритуал, спасение). Чтобы перейти в следующий день, необходимо пройти хотя бы одну миссию. В конце каждой эпохи нас будет ожидать босс. Если все Дочери погибли мы понимаем, что не справимся с боссом, можем начать новую Рефлексию (Рестарт прохождения). После рестарта, все Дочери погибают (их можно воскресить за монеты, полученные в миссиях спасение или купленные за бонусные осколки), но все осколки (валюта, которая позволяет покупать постоянные усиления (бонусы к урону, возможность воскрешать Дочерей) сохраняются для следующего прохождения. Резюмируя, могу сказать, что в целом игра понравилась. Неплохая атмосфера, сильная графика, отличное звуковое сопровождение и над тактикой боев иногда нужно крепко поразмыслить. Из минусов могу отметить, что перепрохождение сценария на новых рефлексиях не добавляет ничего нового в геймплей и сюжет, поэтому быстро надоедает. Перепроходить одно и тоже по несколько раз довольно скучно и утомительно, но необходимо для получения ачивок
Completion: 100% Achievements Othercide is a visually striking game—its style definitely stands out and caught my interest early on. I also appreciated how each run builds on the last through the remembrances system, which adds a layer of progression that feels meaningful. Unfortunately, the game lost me when it came to the combat. It ended up feeling slow, repetitive, and tedious, which clashed hard with what I expected. The strategic elements didn’t click, and despite sticking with it to the end, it felt like a grind more than a challenge. Not a game I’d recommend, unless you’re drawn in by the visuals and don’t mind toughing out a combat system that might test your patience more than your skills.
In a few words this game is a Loop. If you like learning from your mistakes and try again, you are going to have a field day. It's a game with squad manager and tactical RPG elements, similar to XCOM, Phoenix Point or Disgaea series. The game setting is dark and depressing, exploring a fictional 19th Century child traumas. Your characters are albino ladies called 'Daughters', specialized in 3 classes (4th near the end): -Shieldbearer (Tank): Since you can't recover HP in a battle, the tank is almost mandatory to protect your other squishy team members. -Soulslinger (Support): At the start you use it's guns to interrupt enemies attacks, latter on you use it to speed up your turns and finaly to boost your team Damage. -Blademaster (Damage Dealer): She is your main DPS, protect her from harm way. She lacks movility, try to pick up skills that enhance movement, also pick up a reaction skill to other souces of damage. -Scythdancer (Armor Shedding): She is mostly your life saver aganist the insane armor stacks from later enemy units. Keep one on your team until you reach 15 lv and watch her destroy all map with a single skill (AoE). You are going to start off with 3 'Daughters' each cycle, after you fail you are going to lose everything exept a currency to bost up you initial set up for the next cycle. The 'Daughters' from previews cycles can be resurected and there is no shame to use easy mode, which gives you 1 resurection token and healls your teams 50% of the total HP, giving you an edge to play more agressive with Skills that cost HP. You want to keep using the same 'Daughters' to stack passive talents (earned by surviving battles). I recommend using a team composition like this: 1 Tank, 2 Supports, 1 DPS, 1 AoE Shame there isn't Steam Workshop support or any story expansion, only the 'Dress to Kill' DLC (Adds more outfits and eye variations to your 'Daughters'). The game saves automaticaly but only after the fight its finished, if you want to try again the same fight, leave the game before the fight finishes (It is quite useful for certain 'Archivement' about clearing all bosses in a single cycle). The are two main issues I have with the game: Progression Curve and Skill Trees Locked. +Progression Curve Issues: Dificulty raises up in the boss fights and limits you to a certain set up of farming to much between bosses, it should be more enviroment mechanics/interaction and less of a DPS check. +Skill Trees Locked: You are encoraged to keep using the same 'Daughters' between Cycles, but if you mess up with their skills, you are forced to make a new one from cero. Give this game a chance, if you want a more melee focused XCOM without having the hassle of miss shots.
This is one of the best and most unique turn based roguelites I ever played. Stylish visuals, great progression with tons of character customization, solid gameplay - Othercide is really one of its kind. The boss fights seem extremely unfair and unfun at first, but as you delve deeper into the game mechanics and unlock more character abilities (and also another character class), it all comes together. As any other roguelite, the game expects you to fail to come back stronger stronger and more knowledgeable, and then easily overcome obstacles that seemed impossible before. Overall, I can't recommend Othercide enough: the game is pretty hard, but very rewarding and fun as soon as you understand the gameplay mechanics. Definitely a must play if you like challenging games.
fun and challenging in the beggining, but gets really REALLY irritating and boring after 2nd boss
The games really shallow both from a narrative standpoint and a gameplay standpoint. I don't understand the reviews claiming this game as difficult, if you've played other tactics games for any amount of time you'll find the systems in this game trivialize almost all encounters. I imagine most of these players are drawn in by the aesthetic. If that's you you'll be better off with just the art book. The game has 3 classes + 1 secret class. You can attach skills to the classes to diversify them but it's only one alternative every few levels and usually one is just vastly superior to the other. Also 1 class does most of the work while the other 3 are only really utilized for niche things. It's very boring. The game flow is that you play 3 tactics maps then you can fight a boss or play more maps to grind. I was able to beat all bosses from a fresh run loadout so there is no real reason to grind. You do this 5 times and the game is over. The tactics maps are nothing to write home about, very simple and get really old after not very long. The bosses themselves are also not great. Bosses 1, 2, and 4 are easily trivialized with 1 class. Boss 3 kinda wants you to use all classes but is still shut down with interrupts, and boss 5 is taken care of by the secret class. As a rogue-like the game isn't great. Maps have pretty static layouts, what changes is the ones you get. You pretty much always have the resources to reset back to where you left off and you can even get enough revives to ignore the perma death system in its entirety. It makes me wonder why they even bothered with the system. The game is very buggy. Damage ranges lie to you. The third boss cutscene can hang forever. Some mechanics don't work the way they are told to you. I looked around and several of the bugs were reported to the devs but seem to have never been fixed. I don't have much to say about the narrative. I felt nothing experiencing it and so have nothing to really say about it. It's quite edgy and very 14 year old deep so I guess that's a plus if you're into that. At the very least 30 bucks is not a great prices for this game. I got it for free but I'd personally only spend $8 max on it.
Поломанные навыки, поломанные механики, поломанные текстуры. Боссы проваливаются под карты и не могут быть выбраны целью. Ваш навык наносит 200 урона, вы вставили кристалл на +100 урона, теперь вы наносите 180 урона. У боссов указаны навыки в описании, но они ими не пользуются, а пользуются другими, которые не указаны. Противник использует бафф на +170 брони, вы бьете навыком на 300 урона и не пробиваете, потому что баг на х2 брони с баффов у врагов не починили с самого релиза. Нет вообще никакого обучения, что значат некоторые параметры. Узнать, что они значат можно только у других людей, которые выяснили это эмпирически. Человек, который сам понял, что значит параметр инициативы дочерей в этой игре - гений. Я бы сам не догадался никогда. В начале миссии на брифинге вам сказали, какие на миссии будут монстры? Забейте, это ложь. Рандом - мой дом. Буквально. Каждый стат будет случайным, каждый навык, каждое усиление навыка, каждая атака и вообще все, что вы можете придумать, вплоть до мест спавна мобов прямо у вас за спиной. Плюсы? Ну, визуал и саунд - хороши. Все, наверное.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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