
As Humanity’s last hope, lead your army to combat in an intricate dance of spectacular actions and counters, using an original Dynamic Timeline System, and face fearsome bosses in epic battles.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 3 → 1.71/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5.3Kreviews | 82% | — | $3.4M |
| $5.99−80% | 960ratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 849 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
El titulo es muy interesante. Lo jugue y de paso lo platine, por lo que puedo decir sin dudas, que su narrativa y jugabilidad son muy sobresalientes. El lore que descubres con los textos adicionales es brutal, y definitivamente la banda sonora en ciertos momentos es super epica, el tema "solitaris" de apertura es increiblemente cautivador, tanto que lo descargue. Con ello en mente, le doy un bien merecido 8.9 de 10, y si perdiera la memoria, lo jugaria de nuevo.
Какой-то театр имени феечек Вингс для депресушных нетакусиков. Пытаются выдавливить драму из каждого хода. В целом обычная TBS, просто откровенно недоделанный дизайн попытались обратить в "это типа стиль". Получилось НЕОЧЕНЬ. На протяжении часа было ощущение, что вошёл не в ту дверь.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 129.67/day in the week to Jul 17 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Simplified Chinese, Traditional Chinese, German, Korean, Russian, Italian, Spanish - Spain, Japanese, Polish, Portuguese - Brazil*languages with full audio support
| $29.99 |
| 463ratings |
| 88% |
| — |
| not modelled |
| $29.99 | 121ratings | 76% | — | not modelled |
| $29.99 | — | — | — | not modelled |
| $29.99 | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 853 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
get a lot of gunslingers
This is one of the bleakest, most punishing tactics games I've played in years, and I mean that as a genuine compliment, because it commits to that bleakness so completely that it ends up feeling almost beautiful. Every cutscene looks like a woodcut illustration having a nightmare. And regret is kind of the operative word here, because this game is hard. Permadeath is real, missions can spiral out of control fast, and the game has no interest in babying you through a bad decision. I lost entire squads I'd invested hours into and had to rebuild from scratch more than once, and while that stings in the moment, it fits the game's whole philosophy about sacrifice being the price of survival. This isn't a game that wants you to feel powerful. It wants you to feel like you're barely holding the line.
I got bored with this game really quickly. I had bought it because it was on sale the other reviews were good. Just adding mine here to balance out that it is not super fun. Do another squad based tactics game unless you are really into the colors black and red.
The game features a unique graphical style clearly inspired by Sin City and other such movies. There is a genuine challenge, but repetitive grind holds the game back. While the boss fights are a definite highlight, the strategy in normal missions mostly devolves into staying far enough and waiting for enemies to waste their turns. It's really frustrating to lose to a boss and be forced to replay the same content. The daughters lack the distinct personalities or features needed to make you truly care about them. Additionally, you get handed way too many resurrection tokens, so you can just bring them back even after losing them. The combat mechanic of using the reserve 50 action points seems like bad design, because most of the time you don't want to use them, but are tempted to. It would have been better if the system had been more flexible (like if you use 25 AP only during a turn, the next turn comes faster than if you use 40 AP). 7.5 / 10 solid game.
In short: A bit of a form over function, but nonetheless good turn-based tactics game marred by a lack of content and obtuse presentation. I feel like the recommendation on this could go either way, but I'm saying yes mainly because of the interesting turn-based tactical system. This is basically the system as found in Final Fantasy Tactics or Final Fantasy X, for example. An initiative based fluid turn structure with delayed actions and "casting times". Personally I've always felt this kind of a system is way superior to the usual player-goes-then-enemy-goes system found in most western games. Also just putting this out there: The game is nothing like XCOM, don't be fooled by other reviews. The feel of the game is a bit like a dungeon crawling or boss battler board game. You get a codex outlining the basic AI of the enemies and your main job in a combat is taking advantage of the enemy AI to minimize damage to your units, because healing your units is very difficult and damage is permanent (unless you play on the "dream" mode which gives you autohealing after missions, basically invalidating the point of even playing). So it's kind of like perfect information, and you will learn quite quickly what each enemy does in which situation. I like this a lot. Usually in computer games the enemy AI is just some random opaque ruleset. The only way to heal friendly units is to kill a friendly unit of same or higher level. The unit is not lost forever, however, as you can resurrect them with special tokens. I think the mechanic is okay in itself, but starts feeling a bit dumb when the game also gives you other resources that you basically just hoard because there's no use for them. It does however at least prevent you from leveling one killer squad, because not taking damage is extremely difficult later on, and so the only way to heal them would be with resurrection tokens, which are limited in a run. Without going into too much detail, overall the system can result in quite a grind. Honestly though, if you just play a bit and then restart from the beginning hoarding resurrection tokens, you should be fine. However, if you fail on a boss, it's just game over so... The game's kind of anti-player. But also... You do get to start units on higher levels and after beating enough missions in a chapter, you can simply go straight for the boss after restart. You can even get enough resurrection tokens to bring back most of your best team, so really it's not THAT bad. Where the game kind of falls apart is in content. The game has five "chapters". In each chapter you basically meet enemies from the current and the previous chapter. But already in chapter 3 the chapter 1 enemies will be replaced by simple reskins with better stats. In chapter 3 you already see the enemies from the final chapter. So... Assuming you have to be able to handle them in chapter 3, guess what happens in chapters 4 and 5? Yep, nothing new, you walk over everyone. And that is unfortunately all there is to the game. It's kind of like taking Persona and removing all the plot and social aspects leaving only the dungeons. There's a lot more to say, but... If you want a good tactics game then this is one of those. But be warned, it's intentionally obtuse, you get the bare minimum of information and it feels more like a mobile game than a PC one. Get it perhaps with the intention of playing one or two of the 5-20 minute missions a day, and it should work. As the main game, perhaps not. Bonus points for good boss musics. Oh and also, is it not possible to have grimdark without someone spouting sexual innuendo at me every 30 seconds? At least you can put voice volume to 0.
Athena throws her brain/blood children at eldritch horrors until victory
Я когда первый раз пробовал поиграть то мне не понравилось и дальше тутора не прошёл. Я ещё тогда приболевшим и уставшим сел играть. А потом через год ещё раз попробовал и мне понравилась. Вот...
10块钱买5个boss战
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $81.4M | 162.6K | 92% | $24.99 | |
| $48.9K | 219 | 81% | $6.99 | |
| $75.3K | 254 | 75% | $11.24 | |
| $34.7K | 65 | 80% | $17.99 | |
| $3.2M | 5.8K | 91% | $19.99 | |
| $176.5K | 410 | 82% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.4M | 13.8K | 96% | $9.99 | |
| $3.4M | 3.9K | 81% | $24.99 | |
| $3.4M | 14K | 95% | $14.99 | |
| $3.4M | 7.9K | 79% | $19.99 | |
| $3.4M | 15.5K | 93% | $7.99 | |
| $3.4M | 4.8K | 85% | $19.99 |