
As Humanity’s last hope, lead your army to combat in an intricate dance of spectacular actions and counters, using an original Dynamic Timeline System, and face fearsome bosses in epic battles.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 3 → 1.71/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 4.5Kreviews | 83% | — | $3.4M |
| $5.99−80% | 960ratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 849 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great turn based strategy game, with a great dark, horror atmosphere. and it even looks amazing. It's pretty simple and straightforward, i love when things are not complicated. I enjoyed a lot, u should check it out if u are into this kinds of games. But sadly like with anything, there is a bad side, sometimes enemies attack even if they are out of the range, or just run through obstacles like there is nothing on their way. Hope devs they will fix it ) And id like to devs to add better sort and categorize options for the memories, like "show only damaging memories/supporting/etc" cuz sometimes i just scroll through the list in search of the memory i need, and just miss it which i did multiple times. Thanks for the attention, have a nice day )
Bão, porém difícil, para masoquistas.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 129.67/day in the week to Jul 17 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Simplified Chinese, Traditional Chinese, German, Korean, Russian, Italian, Spanish - Spain, Japanese, Polish, Portuguese - Brazil*languages with full audio support
| $29.99 |
| 463ratings |
| 88% |
| — |
| not modelled |
| $29.99 | 121ratings | 76% | — | not modelled |
| $29.99 | — | 90% | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 853 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Mroczny klimat wszechobecnej zarazy i zniszczenia , klimatyczna grafika i ścieżka dźwiękowa. Polecam
美术风格牛逼,CG随时能截下来当壁纸那种 从战棋的角度而言的话.... 就比较一般了
The gameplay isn't really my thing, but that's more about the genre of game than anything else. I'm told it's a bit simpler than other games in the genre but I'm not the right person to comment on that. I am intrigued by the story and worldbuilding I've seen so far. I enjoy the soundtrack. The voiced lines get a bit repetitive/don't have much variety for how often they're spoken. The aesthetic is spectacular, in my opinion--I love the choice of grayscale and red as well as the art direction. it feels borderline cosmic horror and gives me vibes of Bloodborne.
el juego esta bien lo unico malo es que hay que sacrificar hijas para mejorar otras hijas.
Giocare a Othercide è un po’ come iscriversi a un corso di danza a tema gotico: all’inizio sei affascinato dalla scenografia in bianco e nero, impreziosita da schizzi di rosso come un pittore impazzito, e ti lasci ammaliare dall’eco di musiche così cupe da farti sentire su un palcoscenico infernale. Poi, però, arriva la fatica della coreografia ripetitiva, e ti ritrovi a combattere (letteralmente) con una certa frustrazione che, stranamente, dà anche dipendenza. Perché sì, il gameplay di Othercide si basa proprio su questa ripetitività: missioni ricorrenti, pattern che impari a memoria, strategia tattica che devi ripetere all’infinito per migliorare. Eppure, mentre ti avvicini al prossimo scontro, qualcosa ti spinge a tornare in pista, come un ballerino ossessionato dalla perfezione dei passi. Certo, dopo la quindicesima run, cominci a chiederti se non ti stia venendo la tendinite alle dita o un’ossessione per il tasto “restart”. Nonostante tutto, la scelta stilistica è incredibile. Se amate l’estetica gotica e inquietante, qui troverete il vostro paradiso (o inferno) visuale: personaggi dalle forme aggraziate ma mortali, nemici che sembrano usciti dagli incubi di qualche pittore surrealista, e un utilizzo sapiente di luci e ombre che vi farà scordare per un attimo la sana abitudine di dormire la notte. Le musiche, poi, sono la ciliegina sulla torta maledetta: perfette per calarsi nell’atmosfera di un mondo lugubre e straziato, dove ogni scontro è una danza macabra degna di un palcoscenico post-apocalittico. Il problema, però, è che dopo un po’ di ore potreste sentirvi come il cantante che, a ogni concerto, ripete sempre la stessa canzone: si può essere bravi e avere anche il più bel look dark del mondo, ma la ripetizione tende a svuotare il sacco della pazienza. La frustrazione – ed è un bene, a suo modo – proviene dall’immersività: sei così coinvolto che pretendi un’evoluzione continua, e invece il gioco insiste su questa ciclicità voluta, lasciando un vago amaro in bocca. Insomma, Othercide è una danza letale e ipnotica tra maree di nemici e il vostro desiderio di sfida. Se riuscite a chiudere un occhio sul loop un tantino ossessivo, troverete un concentrato di stile e tensione che merita di essere provato, magari con le cuffie ben calcate in testa e un cuore pronto a battere a ritmo di incubo. Una gemma unica, ma occhio a non graffiarvi troppo con i suoi spigoli affilati!
Супер - стилизация, супер - сюжет, супер - девки, супер - хардкор!
Banger game. Got it on discount and felt like I robbed the devs... Negative reviews make me think a bunch of future McDonald's employees tried the game but failed due to them having zero hands and the brainpower of a toasted toe nail. If this game got an update, a dlc or even a part 2, I would insta buy it. Was happy to see that about a month ago they posted an early test for a prototype that people could test, so they are working on either this game or a new one. Personally praying for the same but I would welcome dope DMC5 combat.
正直に言うと純粋なオススメというわけでは無い 全体的な出来はいい感じだけれども一部の敵がストレスを与えることに特化しすぎている いいと感じた点 ・コツコツと積み重ねていけば着実に強くなっていける育成システム ・カジュアルなプレイヤー向けのイージーモード有 ・ゲーム全体の雰囲気 ・娘たち可愛いヤッター ストレスを感じた点 ・雑魚敵による一方的なコンボでなぶり殺しにされることがある(ユニットが非対称のタイプなのである程度理不尽な場面があるのは仕方ないがストレスを感じたのは確か) ・おれのかんがえたさいきょうのらすぼすの相手をさせられる(今まで遊んだゲームの中で一番しっくりくる名前がついている、お前だけは許さん)
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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